Article Predictions. Mostly General Discussion. But there's definately some Predictions scattered throughout.

By Drasnighta, in Star Wars: Armada

Does anyone still play this game? I've kinda not played in six months.

5 minutes ago, Gottmituns205 said:

Does anyone still play this game? I've kinda not played in six months.

What, Armada? No, haven’t you heard... it’s dead.

I mean, look at this board... quiet as a graveyard

Edited by GrandAdmiralCrunch

I dunno, the lack of any further development, the spares as ***k wave 7...I've seen games die like this before.

It kinda gives me the impression they do not care about Armada and want you to buy Legion.

1 minute ago, Gottmituns205 said:

I dunno, the lack of any further development, the spares as ***k wave 7...I've seen games die like this before.

It kinda gives me the impression they do not care about Armada and want you to buy Legion.

I might have agreed with you a while back. However, i cannot understand the hate for Wave 7. It is actually quite good, and changes a few things up. I actually see FFG supporting Armada as a great long term game. Not spamming Waves and then having to deal with the aftermath.

Yes, there are current issues, but overall, the gameplay is quite good.

2 minutes ago, Gottmituns205 said:

I dunno, the lack of any further development, the spares as ***k wave 7...I've seen games die like this before.

It kinda gives me the impression they do not care about Armada and want you to buy Legion.

How is wave 7 spare? Just because it is two ships? Waves 3, 4, and 6 were all like that too. Wave 7 contains some really awesome cards, such as HIE, EWS and WAB, one awesome new model (from what I've seen, Profundity is my favorite yet), and a cool new paint job on a model. Not to mention the two new variants of ISD.

1 minute ago, Gottmituns205 said:

I dunno, the lack of any further development, the spares as ***k wave 7...I've seen games die like this before.

It kinda gives me the impression they do not care about Armada and want you to buy Legion.

Legion is the new hotness. They want people to get pumped and pour money into it.

Armada is a slow burn. FFG has actually done a good job of shepherding it through its design life to insure it remains balanced and enjoyable.

Wave 7 sparse? That was one of the most exciting waves yet, and really brought the big ships some love.

IA is worse off, and even they are excited about the future. The common theory is that FFG has been holding announcements so they can blow a huge load at GAMA.

Maybe I just have played in awhile.

So tell me what-exactly changed with wave 6 and 7?

1 minute ago, Gottmituns205 said:

Maybe I just have played in awhile.

So tell me what-exactly changed with wave 6 and 7?

Sloane was probably the biggest Wave 6 impact.

For Wave 7, the meta has shifted to Large bruisers, as they have amazing activation cards (Bail, Pryce, and Strategic Adviser) that help them out.

Anyone care to explain more in depth?

17 minutes ago, Gottmituns205 said:

Anyone care to explain more in depth?

Those were the big things. Sloane justifies bringing 134 points of fighters with battleship support, causing major problems for non-GH Rebel aces. Imperial bomber builds are kinda dead right now, as they get shredded. The Quasar is useful for alpha striking and quality of activations. Disposable capacitors make the VSD-II the hardest hitting long-range ship in the game, and a great flotilla popper. Hammerheads are what the Raider should have been. Dual larges are on the rise. The Kuat Refit ISD’s ordnance slot is amazing. MC75s seem solid so far, and the Aspiration title is gold. There’s probably more, but that’s what jumps to mind.

Armada? Dead? No, we’re all fine here, thank you... How are you?

Edited by The Jabbawookie
12 minutes ago, Gottmituns205 said:

Anyone care to explain more in depth?

Two new variants of ISDs that are quite good and the mc75 have rebels an extremely dangerous brawler.

Pryce, Bail Organa and Strategic Advisor mess with activation order and would appear to be pushing quality activations over quantity.

Wave 6 brought Sloane to shift Imperial fighters from largely speed bump to Ace driven alpha strikes. Boarding teams brought back the Avenger title as a one activation kill everything ship. Hammerheads have been meh so far, but with External Racks they and Raiders are super deadly.

33 minutes ago, Gottmituns205 said:

Anyone care to explain more in depth?

Wave 7 came with a bunch of stuff that boosted the performance of large ships. Bail and Pryce allow the medium/large ship they are equipped to to activate first or last (respectively) on a chosen turn. Strategic adviser can exhaust in lieu of an activation. These all help the fleets that include large bases, as they tend to be of less activations.

HIE is an ion slot card that removes one shield each from the defending hull zone and its two neighbors. WAB gives half the total number of black hut icons, rounded up, as damage to another ship or squad at close range of the defender. It can be used to one-shot TIE aces. Both of these cards trigger on crits, and can be the difference between victory and defeat. They influence how you fly your ships, where you position your squads, etc. HIE even brought new life to Raider-IIs as they are a cheap platform for them.

EWS is a defensive retro card which allows you to declare one hull zone obstructed each turn. It can of course change turn-to-turn and provides an amazing counter to bomber fleets and most squads in general, providing a real contender for the defense slot.

The MC75 is a beast of a brawler and Sato's new best friend. Sloane can be very effective in stripping tokens, prompting people to be wary of her and practically requiring an anti-squadron plan. She especially pares well with Avenger and boarding troopers.

The Cymoon ISD is a wonderful red dice ship for the Umps, and goes great with Vader. It also brings fleet commands to the Imps. A new title, Sovereign, allows the swapping of tokens for different types on up to three ships in range 1-4?5? and potentially brings Tarkin back (especially in conjunction with Cymoons).

This a brief summary of some, not even all, the changes: 3 little-used admirals (from what I hear) and an unused variant given new life. Large-ship heavy builds now viable, and anti-squad defense somewhat improved.

Edited by GhostofNobodyInParticular

Three folks jump in with highlights, and not one mention of new commanders Thrawn and Raddus for wave 7. This saddens me...

1 hour ago, moodswing5537 said:

Three folks jump in with highlights, and not one mention of new commanders Thrawn and Raddus for wave 7. This saddens me...

I'm on a phone. I would have listed much more, and more coherently, were I not. I even though of Raddus and Thrawn, but spent 15 minutes typing that thing. Not to mention half of it got inexplicably deleted half way through typing.

Edited by GhostofNobodyInParticular
4 minutes ago, moodswing5537 said:

Three folks jump in with highlights, and not one mention of new commanders Thrawn and Raddus for wave 7. This saddens me...

Just a testament to how much good stuff there was. And at least partially how I'm struggling to really use them in fleets currently.

I still haven't seen one *amazing* fleet with Thrawn. I'm absolutely waiting for someone to prove me wrong. It's only a matter of time... :)

1 hour ago, Gottmituns205 said:

I dunno, the lack of any further development, the spares as ***k wave 7...I've seen games die like this before.

It kinda gives me the impression they do not care about Armada and want you to buy Legion.

I’ve played once since the newest wave dropped. The long wait for wave 7 really did do damage to the game. I mean there’s far fewer posts on these forums than there were 6 months ago. I still love the game but ffg really dropped the ball this past year. It’s harder to find an opponent in my little neck of the woods.

Edited by ninclouse2000
Added more of an explanation
10 minutes ago, The Jabbawookie said:

I still haven't seen one *amazing* fleet with Thrawn. I'm absolutely waiting for someone to prove me wrong. It's only a matter of time... :)

Yah. I've been playing around with him but I haven't yet found a fleet type where I've been convinced that Thrawn was a better choice than another commander.

I have lost several games to Raddus though and think he has a LOT of potential as people continue to figure the new wave out! The threat range is HUGE.

9 minutes ago, The Jabbawookie said:

I still haven't seen one *amazing* fleet with Thrawn. I'm absolutely waiting for someone to prove me wrong. It's only a matter of time... :)

How about a chimaera isd2 and 6-8 naked assault gozanti? 3 concentrate fire banked, theyll be free to navigate. Okay, to be fair, id do this with tarkin handing out cf tokens and them spamming cf. Quite consistent 2 dmg. Ofc ranging from 1-4. Trawn is just... For me, its rarely a case to be unable which admiral to take. Usually I want to boost my strenghts or fix the weaknesses. And he doesnt really help in any case.

Just now, Coldhands said:

How about a chimaera isd2 and 6-8 naked assault gozanti? 3 concentrate fire banked, theyll be free to navigate. Okay, to be fair, id do this with tarkin handing out cf tokens and them spamming cf. Quite consistent 2 dmg. Ofc ranging from 1-4. Trawn is just... For me, its rarely a case to be unable which admiral to take. Usually I want to boost my strenghts or fix the weaknesses. And he doesnt really help in any case.

Like you said, I'd take it with Tarkin for rerolls. But that sounds like good fun. Gonna have to try it now...

32 minutes ago, The Jabbawookie said:

Like you said, I'd take it with Tarkin for rerolls. But that sounds like good fun. Gonna have to try it now...

Just avoid Cracken ;) I bought my 7th gozati last weekend for this.

Couldnt help but to continue tinkering. Ended up with a need for an 8th gozanti. 2xraider2 with Hie, dcap, the flagship with montferrat. Rest is 8 gozanti, commanded by screed. Strip shields with raiders, then just gozanti the rest. 25 point bid...

Edited by Coldhands
53 minutes ago, The Jabbawookie said:

Like you said, I'd take it with Tarkin for rerolls. But that sounds like good fun. Gonna have to try it now...

so alternate CF into your actual dials, token those, so when you need to add a die Plus reroll, you have it...Thrawn wins!

So this evening is the FFG panel.

As we wait with baited breath...

1 minute ago, Drasnighta said:

So this evening is the FFG panel.

As we wait with baited breath...

What sort of time are we looking at? Wondering if it is worth my while staying up a little

Just now, Diabloelmo said:

What sort of time are we looking at? Wondering if it is worth my while staying up a little

About 7 hours from now