Article Predictions. Mostly General Discussion. But there's definately some Predictions scattered throughout.

By Drasnighta, in Star Wars: Armada

33 minutes ago, dominosfleet said:

While i don't hate the idea I don't really want there to be a random quarterly kit for new objectives people have to buy. We have enough issues getting new people into the game as is.

No one said anything about new objectives.

45 minutes ago, dominosfleet said:

While i don't hate the idea I don't really want there to be a random quarterly kit for new objectives people have to buy. We have enough issues getting new people into the game as is.

I think it would be more your objective pool is limited to picking from like 3 red, 3 yellow and 3 blue. Same objectives, you just might not have the option of taking most wanted because this season's objectives are targeting beacons, advanced gunnery and precision strike.

eh, ultimately I find that less options in a game are seldom the right way to do things. I can understand a ban list or rewriting the existing ones that everyone picks to fix the problem better than cycling them. most wanted being picked by the opposing player alone seems like it would fix the issue, just deny the bonus die. /shrug, ultimately i don't have a big issue with any of the existing objectives.

11 minutes ago, dominosfleet said:

eh, ultimately I find that less options in a game are seldom the right way to do things. I can understand a ban list or rewriting the existing ones that everyone picks to fix the problem better than cycling them. most wanted being picked by the opposing player alone seems like it would fix the issue, just deny the bonus die. /shrug, ultimately i don't have a big issue with any of the existing objectives.

The problem with Ban lists and "rewritings" is basically, where we are with Errata. It invalidates product.

The fact that you invalidate product. A Ban list makes part of your purchase irrelevent, and thus, removes value from the list... Cycling, for example, has the intent of only temporarily invalidating the product - there is light that makes it cycle back on at some stage. (otherwise, its not a cycle, its just a Ban list).

I mean, we're mostly talking about perception here.

We know in a tournament setting, you're supposed to be familiar with erratas and all. But a lot aren't. So you create the perception of an elitist crowd, which can stop people from purchasing in the first place.

6 hours ago, Thrindal said:

I see little that needs addressing in Armada other than Relay, I do think that needs a nerf/errata but otherwise I am pretty happy with all the mechanics in Armada.

Relay only needs a counter, not a nerf. Give me a generic squadron that can prevent enemy squadrons at distance 1-2 from being activated during the squadron phase, (TIE Scout could work), and I will neuter relay squadrons by anyone who isn't willing to work their butt off to make them work!

36 minutes ago, cynanbloodbane said:

Relay only needs a counter, not a nerf. Give me a generic squadron that can prevent enemy squadrons at distance 1-2 from being activated during the squadron phase

That would break the game. Badly.

The Closest I got was my version of Scramble.

Scramble: Enemy Squadrons within Distance 1 lose all keywords except for Heavy and Scramble.

And then posited putting it on a Unique squadron only, so you can't fill the field with them. Or make it a Unique Pilot ability, but ideally, it was make it a Unique-but-Generic to keep it down, and allow it for both sides. The caveats being that Scramble doesn't remove Heavy from you (ie, doesn't make things better for you, only ever worse), and you don't get into the circle shenanigans of two Scrambles being brought together and attempting to cancel each other out.

2 hours ago, Drasnighta said:

The Closest I got was my version of Scramble.

Scramble: Enemy Squadrons within Distance 1 lose all keywords except for Heavy and Scramble.

And then posited putting it on a Unique squadron only, so you can't fill the field with them. Or make it a Unique Pilot ability, but ideally, it was make it a Unique-but-Generic to keep it down, and allow it for both sides. The caveats being that Scramble doesn't remove Heavy from you (ie, doesn't make things better for you, only ever worse), and you don't get into the circle shenanigans of two Scrambles being brought together and attempting to cancel each other out.

Even bomber?

I actually really like that idea tho

Just now, Visovics said:

Even bomber?

I actually really like that idea tho

Yep. Malf up everything that's a benefit. Even special targeting systems... "Stay on Target!"

Originally, it was also "Non-Heavy, Non-Scramble Keywords, and all pilot abilities" as well... But I couldn't decide if that was too much or not.

2 hours ago, Drasnighta said:

The Closest I got was my version of Scramble.

Scramble: Enemy Squadrons within Distance 1 lose all keywords except for Heavy and Scramble.

And then posited putting it on a Unique squadron only, so you can't fill the field with them. Or make it a Unique Pilot ability, but ideally, it was make it a Unique-but-Generic to keep it down, and allow it for both sides. The caveats being that Scramble doesn't remove Heavy from you (ie, doesn't make things better for you, only ever worse), and you don't get into the circle shenanigans of two Scrambles being brought together and attempting to cancel each other out.

This something I thought jamming field would have done to squadrons. Ooo! what if we could get a ship upgrade to something like this?^^

I wanted to limit it in area scope, but at least give flexibility of positioning.

Also, it was originally conceived before Fighter Pack IIs were announced, so it was an excuse for a new squadron at the time we only had Pack I and R&V. I never pseudo tested it as a ship upgrade, because depending on slot used it would favour one side or the other, and I did really want to limit it in numbers.

11 hours ago, geek19 said:

That would break the game. Badly.

Relay only needs a counter, not a nerf. Give me a generic squadron that can prevent enemy squadrons at distance 1-2 from being activated by relay during the squadron phase, (TIE Scout could work), and I will neuter relay squadrons by anyone who isn't willing to work their butt off to make them work!

sorry... I left out words again. That's what I get for posting right before I fall asleep.

11 minutes ago, cynanbloodbane said:

Relay only needs a counter, not a nerf. Give me a generic squadron that can prevent enemy squadrons at distance 1-2 from being activated by relay during the squadron phase, (TIE Scout could work), and I will neuter relay squadrons by anyone who isn't willing to work their butt off to make them work!

sorry... I left out words again. That's what I get for posting right before I fall asleep.

I think you mean "Prevent Relay from working during the ship phase" because Relay does nothing during the squadron phase.

35 minutes ago, Undeadguy said:

I think you mean "Prevent Relay from working during the ship phase" because Relay does nothing during the squadron phase.

I'm amenable to something akin to this, yeah. That's not terrible, but I'm not sure how badly it IS needed. Not me saying that "Relay is fine, quiet noobs" just that I haven't looked at the data for/against it and there's very little use of Relay/strategic (and I care more about the strategic!) besides me up here in Chicago.

What about an upgrade like this:

Frequency Jammers.

Off. Retro or Fleet Support.

Squadrons within distance 1-2 can not be activated by relay.

23 minutes ago, ianediger said:

What about an upgrade like this:

Frequency Jammers.

Off. Retro or Fleet Support.

Squadrons within distance 1-2 can not be activated by relay.

Way too specialized.

You want something fun, you make an upgrade that within a small bubble temporarily removes all squadron keywords except perhaps Heavy and Bomber. You hate Strategic and/or Intel and/or Relay squadrons? Well, now you've got something to do about that. Also a fun way to get around Escort too.

12 minutes ago, Snipafist said:

Way too specialized.

You want something fun, you make an upgrade that within a small bubble temporarily removes all squadron keywords except perhaps Heavy and Bomber. You hate Strategic and/or Intel and/or Relay squadrons? Well, now you've got something to do about that. Also a fun way to get around Escort too.

With my Scramble on a squadron, it only effected enemy squadrons... So you could escort your own one... It also effected Bomber, but again, this was also in the heyday of the Rhymerball... Taking some teeth out of that might not be neccessary now.

It would be easy to make it universal and side-agnostic with its effect - but then on a squadron, its kind of a suicidal piece, as you're no longer escorting it... On a Ship, it loses some of its utility because its now not able to be exactly where it needs to be when it needs to be - and honestly, as a fleet support, encouraging flotilla play (even flotilla play to get into the midst of things) is a touchy subject.

1 hour ago, geek19 said:

I'm amenable to something akin to this, yeah. That's not terrible, but I'm not sure how badly it IS needed. Not me saying that "Relay is fine, quiet noobs" just that I haven't looked at the data for/against it and there's very little use of Relay/strategic (and I care more about the strategic!) besides me up here in Chicago.

Relay should be nerfed so it can be used if it is within normal squad activation range and it just extends that by another 1-3 from the Relay.

Relay Gozanti fleets are so boring pt play against. No other data needed.

14 hours ago, cynanbloodbane said:

Relay only needs a counter, not a nerf. Give me a generic squadron that can prevent enemy squadrons at distance 1-2 from being activated during the squadron phase, (TIE Scout could work), and I will neuter relay squadrons by anyone who isn't willing to work their butt off to make them work!

Seriously just make relay only work when the relay squadron is at activation range of the ship activating it. It effectively doubles your range of activation. I played a list where the enemy just deployed all their flotillas on the other side of the map and ti was annoying.

I really hope they don't change Relay ranges. It really helps the with the squadron clusters we've had for over a year. Gallant Haven and now Stronghold are major contributors to this and those cards should be burned!

4 minutes ago, TallGiraffe said:

Seriously just make relay only work when the relay squadron is at activation range of the ship activating it. It effectively doubles your range of activation. I played a list where the enemy just deployed all their flotillas on the other side of the map and ti was annoying.

I'm cool with that. Fewer things to shoot at means I've got concentration of force on what does need to be shot at... I'll win a game on Objectives that way.

1 hour ago, Undeadguy said:

Relay should be nerfed so it can be used if it is within normal squad activation range and it just extends that by another 1-3 from the Relay.

Relay Gozanti fleets are so boring pt play against. No other data needed.

No, much other data needed. Just because it's boring to play against doesn't mean it needs a nerf. You could make the argument then that Ackbar conga line fleets or Sloane Aces is boring to play against so you should change the fundamental nature of the game.

Boring is not a reason. Unhealthy for the game is.

37 minutes ago, geek19 said:

No, much other data needed. Just because it's boring to play against doesn't mean it needs a nerf. You could make the argument then that Ackbar conga line fleets or Sloane Aces is boring to play against so you should change the fundamental nature of the game.

Boring is not a reason. Unhealthy for the game is.

If the game is boring, the game is unhealthy.

More importantly, FFG makes the decision. So no further data is needed.

I will always vote for a hard counter over a nerf...

But as I don'twork for FFG, I don't really get a vote.

I need more info about wave heaven

OR

Legion's rule pdf

IF NOT

I will fall into Android: Netrunner.

Help me FFG! (I feel like praying to the Devil).