Article Predictions. Mostly General Discussion. But there's definately some Predictions scattered throughout.

By Drasnighta, in Star Wars: Armada

1 hour ago, cynanbloodbane said:

If/when we get sequel ships, I can see them packaged in there.

Epic scale , especially seems like a good possibility, to sweeten the pot for those on the fence. ( Though this will only increase the complainers posting that FFG is "Forcing" them to buy things they don't want or need.)

A second campaign is more likely to provide additional cards/cardboard for civil war era, unless it was packaged as a "Rise of the First Order", where the players are only able to add FO/Resistance ships and squadrons after the first round of battles.

For me a new core set seems unlikely, as there are currently no analogous ships to the VSD, Neb B & CR90 seen on screen in the sequels. Honestly, with the size of the new FO/Resistance ships, I can see both the Radius/Finalizer being packaged individually with Squadrons as single faction core sets, starting at around $60-70, before they would do both in a $120-140 sequel core.

There'a already been "outcry" at 2 in the Chimaera pack. Consideirng that, if you want a bunch of them, that's a bunch of Chimaera packs, which is really designed to only be a single purchase for a collection.

There are pleny of ways I can see it - but no good way, if that makes sense.

FFG will be creative if they decide to add more content. The Chimera with the 2 squads is annoying, but we still don't know the cost or ability they have so you may not run more than 2. Especially if they are both unique. Which would be a creative way to limit the want n need of people to buy multiple Chimera pack without getting angry at FFG for milking us for money.

2 hours ago, cynanbloodbane said:

If/when we get sequel ships, I can see them packaged in there.

To be honest, I see this as the best idea. There's such a marginal difference between original and sequel ships that it doesn't really warrant new models, just cards and dials. So why not put half a dozen of each with a new FO ship for example?

Second best would be a sequel campaign. But I'm not fussed on either to be honest so I don't really mind :P

2 hours ago, Drasnighta said:

There'a already been "outcry" at 2 in the Chimaera pack. Consideirng that, if you want a bunch of them, that's a bunch of Chimaera packs, which is really designed to only be a single purchase for a collection.

There are pleny of ways I can see it - but no good way, if that makes sense.

While in principle I agree, this is how FFG has done this in the past with X-wing. (TIE Advanced/Raider) Is there any reason to believe that they won't do the same in the future with Armada.

Just now, cynanbloodbane said:

While in principle I agree, this is how FFG has done this in the past with X-wing. (TIE Advanced/Raider) Is there any reason to believe that they won't do the same in the future with Armada.

Because they broke precedence and gave us a Campaign pack once already.

That is our Armada precedence.

Triple Article Threat for Android: Netrunner.

3 minutes ago, Drasnighta said:

Triple Article Threat for Android: Netrunner.

With Cycling... Shudder, thats not an announcement I would be happy seeing with Armada.

Just now, Thrindal said:

With Cycling... Shudder, thats not an announcement I would be happy seeing with Armada.

I wouldn't either. But its also a symptom of where they are as well. Its widely regarded that Netrunner was going to implode under its own mass without something being done.

Of course, the two somethings were either Cycling, or a Ban list.

In Short... They're getting a lot of stick for not instituting a Ban List.

But the way I see it -

The Ban list would have been ostensibly better for the game as it is now, because it removes immediately the "problem" situations and goes forward... But it doesn't necessarily provide any game space to move forward from.. Which is where the Cycling come in. The secondary problem with Netrunner is, because of its living, non-collectable nature, everyone has an equal footing of designed cards (its not like there's only 'x' amount of broken cards out there, literally, everyone who has the set has the broken stuff), which limits their ability to make duplicates, to change abilities, and to phase out what doesn't work.

I mean, for us, if we were having the Cycling Mechanic introduced for Armada in the same circumstances as Netrunner........ It would mean that we have enjoyed years of development and hefty competition. It would mean that we'd be looking (due to the differences in releases and game spaces), probably close to a decade of upgrades and releases...

I'd be okay with Cycling then, if that meant Armada continued....

2 minutes ago, Drasnighta said:

I mean, for us, if we were having the Cycling Mechanic introduced for Armada in the same circumstances as Netrunner........ It would mean that we have enjoyed years of development and hefty competition. It would mean that we'd be looking (due to the differences in releases and game spaces), probably close to a decade of upgrades and releases...

I'd be okay with Cycling then, if that meant Armada continued....

If it were that far out I guess I wouldn't mind either. I also think Armada is no where near a point where things are so broken we have to be concerned about cycling. I would say X-Wing and even Destiny are closer to that point then Armada is. I see little that needs addressing in Armada other than Relay, I do think that needs a nerf/errata but otherwise I am pretty happy with all the mechanics in Armada.

Just now, Thrindal said:

If it were that far out I guess I wouldn't mind either. I also think Armada is no where near a point where things are so broken we have to be concerned about cycling. I would say X-Wing and even Destiny are closer to that point then Armada is. I see little that needs addressing in Armada other than Relay, I do think that needs a nerf/errata but otherwise I am pretty happy with all the mechanics in Armada.

And that's just it. Netrunner's cycling decision is not a snap one. They've had an accelerated development cycle for a while, and even then, most of their fans have been stating that they need that something done for quite some time now... Now, its not so much a patch to keep the game going, its to revitalise the game - which I dare say is where the "Revised Core Set" comes into the planning... If all you had to do was introduce cycling, then all you needed to do was start making Packs that were compatible, and begin cycling old packs out...

However, a Revised Core Set in this instance - especially since it contains no new Cards to even a most basic player of the game - is set up completely and utterly to reinvigorate a game system that is dying. To inject specifically NEW blood.

Alright I give up. i tried to figure out what cycling is from the article but have no idea aside from it being, effectively, a release group. What is "cycling"

3 minutes ago, dominosfleet said:

Alright I give up. i tried to figure out what cycling is from the article but have no idea aside from it being, effectively, a release group. What is "cycling"

Introduce a New pack.

Ban Old Pack.

7 minutes ago, Drasnighta said:

Introduce a New pack.

Ban Old Pack.

I've never seen a table top game do that. I know magic does it and i can understand it for android(card game) but it would be pretty weird to introduce a ship and say "CR90's can no longer be used".

Edit: Lol then again, my necrons are still looking at the 10 Pariah's I own thinking "I haven't been able to use these in 7ish years"

Edited by dominosfleet
2 minutes ago, dominosfleet said:

I've never seen a table top game do that. I know magic does it and i can understand it for android(card game) but it would be pretty weird to introduce a ship and say "CR90's can no longer be used".

It wouldn't necessarily be that CR90s cannot be used. More along the lines of

"The following Upgrade Cards delivered in wave one can no longer be used:
- Advanced Projectors
- XI7 Turbolasers
- Flight Controllers

But then you'll find that, unlike a ban list, two releases later, you find that XI7 Turbolasers is included in a New Pack, and becomes useable again.



Edited by Drasnighta
21 minutes ago, Drasnighta said:

It wouldn't necessarily be that CR90s cannot be used. More along the lines of

"The following Upgrade Cards delivered in wave one can no longer be used:
- Advanced Projectors
- XI7 Turbolasers
- Flight Controllers

But then you'll find that, unlike a ban list, two releases later, you find that XI7 Turbolasers is included in a New Pack, and becomes useable again.



heh

53 minutes ago, Thrindal said:

With Cycling... Shudder, thats not an announcement I would be happy seeing with Armada.

What about objectives?

2 minutes ago, TallGiraffe said:

What about objectives?

Ew, though I'm still on the fence about the CC objectives being tournament legal. I "Think" they are but if i ever go to one and they tell me no I'll be ready with a backup.

4 minutes ago, dominosfleet said:

Ew, though I'm still on the fence about the CC objectives being tournament legal. I "Think" they are but if i ever go to one and they tell me no I'll be ready with a backup.

The Red/Yellow/Blue ones completely and utterly are. because they are Assault / Defensive / Navigate objectives.

Green ones are not. Because they are the Campaign objective cards... (As defined by the Campaign Rulebook. Look at the Symbol, basically)

Tournament Regulations:

All Star Wars: Armada components are legal for Standard Play tournaments except the campaign objective cards included in The Corellian Conflict Campaign Expansion.

Edited by Drasnighta
8 minutes ago, dominosfleet said:

Ew, though I'm still on the fence about the CC objectives being tournament legal. I "Think" they are but if i ever go to one and they tell me no I'll be ready with a backup.

I think Most Wanted is hurting the game. Most lists I see have most wanted in it. Even I use most wanted cause it is so good. If they make certain objectives in a rotation, hopefully we could see some more interesting lists.

14 minutes ago, TallGiraffe said:

What about objectives?

Objectives cycling out I wouldn't have much of a problem with, even currently there are a bunch of objectives I basically never see. I would like more balance with objectives.

Contrary, I want less balance with Objectives. :D

If you want to reduce the activation last/first game, then really start handing objectives out that really benefit the Second Player. make all 3 choices for a first player be painful ones, rather than, "Horrible, Horrible, oh, hey, Blue is never bad."

2 minutes ago, Drasnighta said:

Contrary, I want less balance with Objectives. :D

If you want to reduce the activation last/first game, then really start handing objectives out that really benefit the Second Player. make all 3 choices for a first player be painful ones, rather than, "Horrible, Horrible, oh, hey, Blue is never bad."

My Ackbar list is excited you're going to choose sensor net for him.

Just now, geek19 said:

My Ackbar list is excited you're going to choose sensor net for him.

Considering my list has 4 Strategics, I probably still would.

28 minutes ago, TallGiraffe said:

What about objectives?

I like it. FFG could do it for each season. I think it would greatly shake up list building.

While i don't hate the idea I don't really want there to be a random quarterly kit for new objectives people have to buy. We have enough issues getting new people into the game as is.