2 minutes ago, geek19 said:Well, you CAN do it, but it really wasn't worth throwing Rhymer out that far by himself with very little protection. Now when you can do it with 6 TIE bombers.... Ugh. Also, fleet ambush might actually result in someone being ambushed! (No it wont, stop taking it. Or keep taking it, and let me run a black dice ship into range on turn 2.)
You could do it with 3 Squadrons previously. Not just rhymer... Rhymer and 2 Buddies.
Squall lets you do it with...... 3 Squadrons. Because that's the 3 that gets the boost to make the distance. Potentially 4, by holding Rhymer Back and letting the bombers shoot at distance.
The rest of them just don't quite get the range, or even if they do, they don't have the Angles of Access for Attack...
of course, my Caveat on these things is what you can do with the first activation of the game.
If you're talking about what you can do with the other activations of the first turn, well, I didn't even bother calculating those, because they're secondary to the awesomeness that is the Nose Punch...
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