Article Predictions. Mostly General Discussion. But there's definately some Predictions scattered throughout.

By Drasnighta, in Star Wars: Armada

A FAQ.

I want a FAQ.

I really don't want to go into full where-the-faq-is-our-FAQ mode again. But I'll do it.

What kills me is the FAQ says it was updated on 1/12 and I was all like "what holy **** how did we miss this" but we didn't miss it. There was nothing new in it. But I think we are still inside the first 30 days so they has the times.

What does Fire Control even do? I've stared at that card and couldnt figure it out.

Allows you to do 2 Critical Effects, instead of one...

You know how, for example, if you have APTs - you do one Face up Card immedaitely? But if you hit the Hull with the rest of the points, all of those cards are face down?

Now you can combine the APT crit with the "Default" Critical of "The first damage card is face up"... and Boom. Now you have 2 face ups for hitting someone without shields.

Or combine with XX9s, and look at that, 3 of the cards you've done (1 immedaitely, and then 2 of the "damage" cards) are face up...

Or Ion Cannon Batteries immediately removing the Shield on the Hull Zone, and then ACMs removing shields on the adjacent zones, just so you can be ladelling on damage even before calculating how much damage you've done - just because you rolled a blue crit and a black crit, with those upgrades equipped...

A new FAQ U Ard?

What does Fire Control even do? I've stared at that card and couldnt figure it out.

Allows you to do 2 Critical Effects, instead of one...

You know how, for example, if you have APTs - you do one Face up Card immedaitely? But if you hit the Hull with the rest of the points, all of those cards are face down?

Now you can combine the APT crit with the "Default" Critical of "The first damage card is face up"... and Boom. Now you have 2 face ups for hitting someone without shields.

Or combine with XX9s, and look at that, 3 of the cards you've done (1 immedaitely, and then 2 of the "damage" cards) are face up...

Or Ion Cannon Batteries immediately removing the Shield on the Hull Zone, and then ACMs removing shields on the adjacent zones, just so you can be ladelling on damage even before calculating how much damage you've done - just because you rolled a blue crit and a black crit, with those upgrades equipped...

I never considered ACM and ICB before...

What does Fire Control even do? I've stared at that card and couldnt figure it out.

Allows you to do 2 Critical Effects, instead of one...

You know how, for example, if you have APTs - you do one Face up Card immedaitely? But if you hit the Hull with the rest of the points, all of those cards are face down?

Now you can combine the APT crit with the "Default" Critical of "The first damage card is face up"... and Boom. Now you have 2 face ups for hitting someone without shields.

Or combine with XX9s, and look at that, 3 of the cards you've done (1 immedaitely, and then 2 of the "damage" cards) are face up...

Or Ion Cannon Batteries immediately removing the Shield on the Hull Zone, and then ACMs removing shields on the adjacent zones, just so you can be ladelling on damage even before calculating how much damage you've done - just because you rolled a blue crit and a black crit, with those upgrades equipped...

I never considered ACM and ICB before...

Well, the trouble is, finding someone who can take it.

I don't think anyone can yet :D

So its more a Hypothetical than anything, and you can be forgiven for not giving it any thought...

In actual usage... I put Fire Control on my Liberty with XI7, Ion Cannons, and XX9s... Pick an Enemy Shield, and then Drill, Baby... Drill, Baby... Drill.......

Edited by Drasnighta

What does Fire Control even do? I've stared at that card and couldnt figure it out.

Allows you to do 2 Critical Effects, instead of one...

You know how, for example, if you have APTs - you do one Face up Card immedaitely? But if you hit the Hull with the rest of the points, all of those cards are face down?

Now you can combine the APT crit with the "Default" Critical of "The first damage card is face up"... and Boom. Now you have 2 face ups for hitting someone without shields.

Or combine with XX9s, and look at that, 3 of the cards you've done (1 immedaitely, and then 2 of the "damage" cards) are face up...

Or Ion Cannon Batteries immediately removing the Shield on the Hull Zone, and then ACMs removing shields on the adjacent zones, just so you can be ladelling on damage even before calculating how much damage you've done - just because you rolled a blue crit and a black crit, with those upgrades equipped...

I never considered ACM and ICB before...

Well, the trouble is, finding someone who can take it.

I don't think anyone can yet :D

So its more a Hypothetical than anything, and you can be forgiven for not giving it any thought...

In actual usage... I put Fire Control on my Liberty with XI7, Ion Cannons, and XX9s... Pick an Enemy Shield, and then Drill, Baby... Drill, Baby... Drill.......

Advanced Gunnery?

What does Fire Control even do? I've stared at that card and couldnt figure it out.

Allows you to do 2 Critical Effects, instead of one...

You know how, for example, if you have APTs - you do one Face up Card immedaitely? But if you hit the Hull with the rest of the points, all of those cards are face down?

Now you can combine the APT crit with the "Default" Critical of "The first damage card is face up"... and Boom. Now you have 2 face ups for hitting someone without shields.

Or combine with XX9s, and look at that, 3 of the cards you've done (1 immedaitely, and then 2 of the "damage" cards) are face up...

Or Ion Cannon Batteries immediately removing the Shield on the Hull Zone, and then ACMs removing shields on the adjacent zones, just so you can be ladelling on damage even before calculating how much damage you've done - just because you rolled a blue crit and a black crit, with those upgrades equipped...

I never considered ACM and ICB before...

Well, the trouble is, finding someone who can take it.

I don't think anyone can yet :D

So its more a Hypothetical than anything, and you can be forgiven for not giving it any thought...

In actual usage... I put Fire Control on my Liberty with XI7, Ion Cannons, and XX9s... Pick an Enemy Shield, and then Drill, Baby... Drill, Baby... Drill.......

Advanced Gunnery?

Yeah, but No-one in their right mind picked it.

Considering my "Backup" ship for that Tournament was an MC80...

So Either would have been a Legitimately dangerous choice :D

I don't want any content to release any time soon, I just want to know what's coming. Will the Empire get repainted ISD with Rogue One color scheme and characters? I've been holding off on the purchase of a second ISD until I know.

Yes, a ton of content just released, but I still very much want to know what's on the horizon, even if I want that horizon to be far in the distance.

I would be exceptionally surprised if that happened.

I'd be surprised if they announce this early... I mean, I was surprised that they announced a new quick expansion for Imperial Assault - since they were initially announced (Jabba's Realm) same time as Wave 5 was... Delivered Afterwards... So perhaps their early announce is to make up for that?


::shrug:: its become much harder to predict after Asmodee got involved.

Assmodeek.

I would be exceptionally surprised if that happened.

I'd be surprised if they announce this early... I mean, I was surprised that they announced a new quick expansion for Imperial Assault - since they were initially announced (Jabba's Realm) same time as Wave 5 was... Delivered Afterwards... So perhaps their early announce is to make up for that?

::shrug:: its become much harder to predict after Asmodee got involved.

I hope you're right; I just purchased a second ISD.

If we get a new ISD I hope it's a variation on the model because a simple repaint would not excite me. If it were slower and less shielded and cheaper that would be cool too(I know, it's called a VSD).

I mean, I could see an ISD-1 package, if - and only if - it contained the same ship cards and tokens as the original Imperial Star Destroyer...

Sure, have different Upgrades, Officers, Admiral, Titles and such... But the ISD-1 is already in the game, as an ISD-1...

If you had a smaller, slower, clunkier ISD, you'd have - as you said, a Victory... But if you wanted to keep it large, then you'd be intruding on the Venator's design space... Which would (a majority) of people seemingly prefer? That's a tough call, these days. Personally, I'm for more overt Variety, so I'd like a Ventaor instead of an ISD-1...

But that being said.

I wanted an ISD-1. So I made an ISD-1...

And when the Decal Arrives, I'll have a Chimera, because that's Canonically an ISD-1 these days.

Okay so I just realized. How come everyone wants the mk1 Assault Frigate when it just looks like the dreadnought with the engines moved to a fish tail and now sports a goatee of comms gear I am assuming. Well there is that one variant that looks like a neb b2 which is neat. But yea 'evil' goatee dreadnought!

Honestly an ISD-I would have to keep the same ship cards with the only difference from the current ISD expansion with a new model and slew of Rogue One themed officer and upgrade cards. I call it an expansion extension.

Re: the ISD-1 repaint,

I'd say it should come with the same ship cards, but it should also come with 2 variants.

There is already FFG precedence for this with XWing, and there is precedence for an expansion that gives an alternative model with new cool stuff (different upgrades and the like) in the stormtroopers expansion in Imperial Assault.

For the Imperial player in me, I honestly just want more options for what I already have rather than new ship designs.

(Beyond the SSD of course)

Edited by Eggzavier

Mixed ship flotillas anyone?

Mixed ship flotillas anyone?

And mixed ship squadrons? U-Wing + 2 X-Wings?

I assume we're not talking about "Mix and match" Flotillas... But essentially, just ones that use different models, but otherwise, have a standardised ship card and token to match...

Because man, Mix-and-Match anything would be crazy, when you consider upgrades anyway.

That's what I assume.

Though really, something like the U-Wing is going to wind up an irregular squadron instead.

Which is... Okay.

Imagine combining an unarmed transport and support Nebulon. Get a Black AS, fleet support slot and maybe one more hull.

Just had this thought. If they wanted to get something like the U-Wing and Striker into Armada without releasing another squadron pack, they could do something like the Aces packs for X-Wing.

Release a pack with the Hammerhead and a pair of the U-Wings and have it be the Rogue One pack. It would prevent the number of squadrons in the game from getting too overwhelming especially with the recent release of the Squad 2 packs.

Just a thought

Edit: Aces might not be an accurate comparison, since those are re-releases of old squads with new pilots and such.

Edited by Card Knight

I could get behind the idea of mixed ship-and-squadron packs, but I'm guessing they'd want to spread both of those out more.

I'm guessing we won't see the U for a while, just because we do​ have so many squadrons at the moment. And I'm guessing that they'll need to save everything they can to fill out a third wave of squadrons without getting too obscure to be appealing.

I could get behind the idea of mixed ship-and-squadron packs, but I'm guessing they'd want to spread both of those out more.

I'm guessing we won't see the U for a while, just because we do​ have so many squadrons at the moment. And I'm guessing that they'll need to save everything they can to fill out a third wave of squadrons without getting too obscure to be appealing.

That's what I would expect as well. We do already have a lot of squadron options at the moment. It'd just be a nice way to get away from their current lump sum method of introducing new stuff haha. Wave 5 has so much to it, with 16 new squad options for each side, as well as another two ships, one with a new upgrade type...It'd be a way to avoid just having to dump another blob of squadrons on us each time, and allow it to be a little be more spaced out.

My next choice would probably be another mixed squadron pack like R&V, so its not 8 new squads for each side, only 4.