1 minute ago, Megatronrex said:He does have the advantage of being someone nobody plans for doesn't he.
Not sure. I won without taking advantage of his effect. Maybe he is just self-proof.
1 minute ago, Megatronrex said:He does have the advantage of being someone nobody plans for doesn't he.
Not sure. I won without taking advantage of his effect. Maybe he is just self-proof.
9 minutes ago, Megatronrex said:Poor Tagge he never gets to come out and play
The offspring song? ?
sorry, thats how my mind works
Just now, ovinomanc3r said:Not sure. I won without taking advantage of his effect. Maybe he is just self-proof.
D*** you know I never considered that maybe he's just a good luck charm.
3 minutes ago, Captain_Nemo said:The offspring song? ?
sorry, thats how my mind works
It's ok just remember you gotta keep em separated
10 minutes ago, Megatronrex said:It's ok just remember you gotta keep em separated
I think I am laughing way to much at this currently... xD
Edited by Captain_Nemo15 minutes ago, Captain_Nemo said:I think I am laughing way to much at this currently... xD
Then I think you'll like this.
Maybe Tagge's underestimated
Like a token master
Defense restoring machine
He's giving back all the way to the maximum
Getting tokens at the start of round three
They're gonna try to take out all of them now
If they get you before 5 then it's all over pal
If one's the red color go ahead discard it
He's gonna patch it up
Patch it up
Patch it up
Patch it up
TAGGE
The man - giving tokens back for free
Pass em out
No need to keep em separated
The man - giving tokens back for free
Pass em out
No need to keep em separated
Discard - them at any time
As long as it's before five, then you should be just fine
Hey, Tagge - come out and play.
My concern around the SSD is more that it has potential to break the game like no other expansion has. If it's to powerful it takes out the legitimacy of many ships. If it's not powerful enough it gets bagged beyond belief.
Excessive salt over something that people have been almost demanding since the beginning is probably worse than people claiming the game is dead.
For the record I am a believer that the game is still alive.
4 hours ago, Radaeon said:My concern around the SSD is more that it has potential to break the game like no other expansion has. If it's to powerful it takes out the legitimacy of many ships. If it's not powerful enough it gets bagged beyond belief.
How is that any different than anything else? Just because it'll be 250-300 points (the weaker standard-game version, that is)?
I really go back and forth on this (see other thread on this topic). Obviously, I'll want it, but I'm not sure how fun it will be to play, since it won't be fast, and it will cut down on the number of activations. Maybe it will be an awesome squadron carrier.
Still haven’t seen a fan-made version of the SSD I would want in the game. If it keeps enough people happy with Armada, though, that’s obviously important. It just might not be what we’re expecting if it’s released for standard play.
3 minutes ago, Mikael Hasselstein said:How is that any different than anything else? Just because it'll be 250-300 points (the weaker standard-game version, that is)?
Well, for starters, the very cost will screw up the mov system something fierce. Assuming standard rules, either you kill it and probably table them (maybe they have a Raider I,) or you don’t kill it and fail to achieve victory by a decisive margin. You could offer points for certain levels of damage, but that just doesn’t feel satisfying, and how would it interact with repairs/Most Wanted/Blockade Run/Intel Sweep etc? Would you get Opening Salvo points, too? I’m praying the thing’s restricted to scenario play and given its own massive errata for those who care.
9 hours ago, Radaeon said:My concern around the SSD is more that it has potential to break the game like no other expansion has.
Well I’d like to think if they do release it, they will play test the **** out of it first.
Rumour is that’s been happening for a while now.
Although with the total lack of communication from FFG I’m beginning to wonder if they are bothering with this game any more.
Edit: Really? You censor the word h e l l !?!
Edited by ISD Avenger6 hours ago, The Jabbawookie said:Still haven’t seen a fan-made version of the SSD I would want in the game. If it keeps enough people happy with Armada, though, that’s obviously important. It just might not be what we’re expecting if it’s released for standard play.
Well, for starters, the very cost will screw up the mov system something fierce. Assuming standard rules, either you kill it and probably table them (maybe they have a Raider I,) or you don’t kill it and fail to achieve victory by a decisive margin. You could offer points for certain levels of damage, but that just doesn’t feel satisfying, and how would it interact with repairs/Most Wanted/Blockade Run/Intel Sweep etc? Would you get Opening Salvo points, too? I’m praying the thing’s restricted to scenario play and given its own massive errata for those who care.
Scuttlebutt has it that there will be a full epic-play and a standard-play downgraded version. FFG implemented the half points for more than half damage for large ships in X-Wing.
But overall, it seems to me that putting an SSD into your list, a.k.a. putting all your eggs in one basket, is a strategic choice one can make, which will have impacts on how it plays in objectives. I don't see why giving players significant strategic choices harms the game, unless too much of the game is determined by the single choice to include or not include an SSD. Now, you might be right that that could happen - but that was not your argument. Your argument, further above, was that it would not be balanced correctly - which was certainly the case with the epic ships from X-Wing. But why do you figure FFG will get it wrong, and not put a good point-cost on it?
11 minutes ago, Mikael Hasselstein said:Scuttlebutt has it that there will be a full epic-play and a standard-play downgraded version. FFG implemented the half points for more than half damage for large ships in X-Wing.
But overall, it seems to me that putting an SSD into your list, a.k.a. putting all your eggs in one basket, is a strategic choice one can make, which will have impacts on how it plays in objectives. I don't see why giving players significant strategic choices harms the game, unless too much of the game is determined by the single choice to include or not include an SSD. Now, you might be right that that could happen - but that was not your argument. Your argument, further above, was that it would not be balanced correctly - which was certainly the case with the epic ships from X-Wing. But why do you figure FFG will get it wrong, and not put a good point-cost on it?
My argument isn’t just about balance, it’s about how compatible most people’s idea of an SSD is with this game. It’s going to be difficult to both fulfill our expectations of “something with 20 hull and 14 dice out the front that costs 270 points” and still maintain balance. I believe there are inherent problems with a huge ship that require significant, creative workarounds. FFG will, I suspect, compromise and make the SSD fit by scaling it down a bit, because the rest of this game just wasn’t made for massive ships.
I want to see how a new size class affects current upgrades for ship size. Hardened Bulkheads can't go on an SSD if it isn't Large....Might see a FAQ immediately after adding "...or larger" to certain upgrades?
And if any ship needs Hardened Bulkheads....

1 hour ago, moodswing5537 said:And if any ship needs Hardened Bulkheads....
Edited 40 minutes ago by moodswing5537
It’s.... “too late” for that.
9 hours ago, The Jabbawookie said:Still haven’t seen a fan-made version of the SSD I would want in the game. If it keeps enough people happy with Armada, though, that’s obviously important. It just might not be what we’re expecting if it’s released for standard play.
Well, for starters, the very cost will screw up the mov system something fierce. Assuming standard rules, either you kill it and probably table them (maybe they have a Raider I,) or you don’t kill it and fail to achieve victory by a decisive margin. You could offer points for certain levels of damage, but that just doesn’t feel satisfying, and how would it interact with repairs/Most Wanted/Blockade Run/Intel Sweep etc? Would you get Opening Salvo points, too? I’m praying the thing’s restricted to scenario play and given its own massive errata for those who care.
While I'm a vocal proponent of the SSD coming to Armada, I really would prefer to see it restricted to a new epic play format of 600 points or more. Preferably packaged with a new campaign, complete with an assortment of new titles for ships.
10 minutes ago, cynanbloodbane said:While I'm a vocal proponent of the SSD coming to Armada, I really would prefer to see it restricted to a new epic play format of 600 points or more. Preferably packaged with a new campaign, complete with an assortment of new titles for ships.
“Or more” please xD
in all seriousness though
id also agreed with that
but 800 points would be appreciated
Edited by Captain_Nemo3 hours ago, Captain_Nemo said:“Or more” please xD
in all seriousness though
id also agreed with that
but 800 points would be appreciated
2000pts or bust!
I wouldn't be against alternate play sets.
6 hours ago, The Jabbawookie said:My argument isn’t just about balance, it’s about how compatible most people’s idea of an SSD is with this game. It’s going to be difficult to both fulfill our expectations of “something with 20 hull and 14 dice out the front that costs 270 points” and still maintain balance. I believe there are inherent problems with a huge ship that require significant, creative workarounds. FFG will, I suspect, compromise and make the SSD fit by scaling it down a bit, because the rest of this game just wasn’t made for massive ships.
Perhaps, but I don't see the problem. If it becomes as you say - a strong hull with a very powerful front arc - , then the SSD game may, at some level, return to where Armada was pre-Wave 1, when the whole game was about how you might prevent your opponent getting their Neb-B and CR90 around the front arc of your VSD. Admittedly, that game got rather stale, but that's because that's all there was at the time. It was still a good game in which you had to guess which way your opponent was going to deploy and/or swing to your flank. The VSD was not OP just because it had the fattest hull and the most dangerous front arc. Those were balanced by the fact that it couldn't maneuver worth a ****, just as we should expect the SSD to not be able to do.
44 minutes ago, Mikael Hasselstein said:Perhaps, but I don't see the problem. If it becomes as you say - a strong hull with a very powerful front arc - , then the SSD game may, at some level, return to where Armada was pre-Wave 1, when the whole game was about how you might prevent your opponent getting their Neb-B and CR90 around the front arc of your VSD. Admittedly, that game got rather stale, but that's because that's all there was at the time. It was still a good game in which you had to guess which way your opponent was going to deploy and/or swing to your flank. The VSD was not OP just because it had the fattest hull and the most dangerous front arc. Those were balanced by the fact that it couldn't maneuver worth a ****, just as we should expect the SSD to not be able to do.
The problem isn’t that it will kill everything (how can we know that?,) the problem is having 300 points sunk into one hull. If new rules aren’t introduced for killing huge ships (including a hefty stream of errata and an FAQ,) SSD fleets will slant towards winning big or losing big. Either way, that’s likely to cause some dissatisfaction. Having fewer dice or hull would be a measure to reduce the cost, not necessarily an end in itself.
Edited by The Jabbawookie
Well, here I go.
Prediction:
Gencon, or within 2 weeks thereof FFG will announce a new product for Star Wars Armada...
Either a 2.0 system that mimics X-wings app based balance and fleet building and also introduces 2 new factions OR Wave 8 will be 2 new factions. Star Wars just announced the clone wars animated show is making a come back... I can fully see Disney wanting to back that horse. It could even explain the silence from FFG.
16 minutes ago, Darth Sanguis said:Well, here I go.
Prediction:
Gencon, or within 2 weeks thereof FFG will announce a new product for Star Wars Armada...
Either a 2.0 system that mimics X-wings app based balance and fleet building and also introduces 2 new factions OR Wave 8 will be 2 new factions. Star Wars just announced the clone wars animated show is making a come back... I can fully see Disney wanting to back that horse. It could even explain the silence from FFG.
This makes me sooooo much happier than the Star Wars Resistance cartoon that's coming out.
1 minute ago, Megatronrex said:This makes me sooooo much happier than the Star Wars Resistance cartoon that's coming out.
I'm excited for both
2 minutes ago, Darth Sanguis said:I'm excited for both
I'm mostly leary of the setting for Resistance. But if anybody can make me love that time period its Filoni. I wish they'd just hand the d*** Star Wars reigns to him outright.
35 minutes ago, Darth Sanguis said:Well, here I go.
Prediction:
Gencon, or within 2 weeks thereof FFG will announce a new product for Star Wars Armada...
Either a 2.0 system that mimics X-wings app based balance and fleet building and also introduces 2 new factions OR Wave 8 will be 2 new factions. Star Wars just announced the clone wars animated show is making a come back... I can fully see Disney wanting to back that horse. It could even explain the silence from FFG.
My first thought after seeing this news was for Armada. Two new factions would make the wait worth every minute.
I really want clones and jedi and droids...