I am thinking of adding "Long Term" Fatigue/Stress to my game as a house rule, the concept is pretty much as it sounds, rather than being temporarily winded and catching your breath "Long Term" Fatigue comes from extended activity and requires a full night's rest to get rid of it.
I would grant LTF when a player is forced marching, or getting less sleep than he needs - It would have an effect equal to one point of regular fatigue, but would not be removable except by a full nights sleep (and only 1 per night).
I am also considering making it so if you have fatigue/stress more than your TOU/WILL then you replace one of your regular fatigue/stress with a long term version of the same - this seems like it may be a little harsh however, and really punishes fatigue, especially as once you start to have LTF points it makes it easier to add more...
Maybe add the long term points when you have short-term f/s equal to your tou/will? that way having 1/2 points of lt f/s wont snowball into more points. Or maybe you need to have passed out from too much f/s to convert one to LT f/s, that seems too long to wait before the LT kicks in to me though...