Here are the stats I am thinking of going with for weapons in my game - let me know what you think of them and if you have any ideas to improve:
Weapon DR CR Qualities
Dagger 4 3 Fast
Sword 5 3 Defensive
Axe 5 3 Vicious
Mace/hammer 5 3 Special
2h Sword 7 2 2handed, defensive
2h Axe 7 2 2handed, vicious
2h Mace/hammer 7 2 2handed, special
Halberd 6 2 Special, 2handed, Vicious
Spear 4 3 Fast, Pierce 1, Special
Morning Star 6 3 Slow, Special
Flail 8 3 Slow, Vicious, 2handed, special
Rapier 5 3 Fast, Defensive
Main Gauche 4 4 Fast, Defensive
Sabre 5 3 Special
Lance 5 2 Pierce 2, Special
Quarterstaff 4 4 Defensive
Improvised 3 3 Special
Unarmed 2 4 Special
Gauntlet 4 4
Mace/hammer
Stun: spend a comet to stun opponent – give them the staggered condition for 3 rounds.
2h Mace/hammer
Stun: spend a comet to stun opponent – give them the staggered condition for 3 rounds.
Halberd
[W] vs mounted opponents, Can shift grip to wield like a 2handed spear
Spear
can wield 1h, if so may only use shield or net in offhand, or can switch to 2h, +1 damage,
Breakable 2: If you roll a chaos star on an attack, roll another <C> if you get another chaos star the spear breaks.
Morning Star
Difficult to block/parry, when someone uses block or parry active def add an additional recharge token
Flail
Difficult to block/parry, when someone uses block or parry active def add an additional recharge token
Sabre
Cavalry: While mounted if wielder has Ride trained gain [W] to attack roll
Lance
Cavalry: While mounted if wielder has Ride trained gain [W] to attack roll
Momentum: If you moved this turn +2 damage.
Breakable 2: If you roll a chaos star on an attack, roll another <C> if you get another chaos star the lance breaks.
If Momentum applies Breakable 1: If you roll a chaos star on an attack the lance breaks,
Formatting is messed up =( but hopefully you get the idea.