http://forum.rpg.net/showthread.php?t=483406
About 2/3 the way through the initial post there is the following:
"--HOUSE RULES-- (that really changed how we feel about the game when we implemented them halfway through the session)
Instead of the horrible horrible card recharge mechanic that you need a large table to play, we modified it (with least messing about with the rules) into a laid back in your comfy chair SotC-like experience.
Just have 10 Combat points which recharge 2 per turn and you can convert extra successes from an action into a point at 2:1 ratio. What is normally the Recharge value on the cards becomes its cost to play with Combat points.
Elegant, streamlined and not making you feel like a dealer at the roulette table.
Seriously this simple change completely eliminated any semblance of boardgamerism and made the game into a mix of oWoD and SotC on steroids. We also added aspects, but we add aspects to everything
Is this easier or more complicated than the RAW? I'm playing in a demo this weekend so I haven't seen enough to know yet.