Being a full time GM, I rarely get to play. When I do, if possible, have a tendency to play entertainers, story tellers, or smooth talking characters. Rogues, gamblers or charlatans are some of my favorites. Since there are no Bards or Entertainers in the initial offering, I present to you the Minstrel and Bard.
Minstrel
Basic Career: Human, Dwarf, High Elf, Wood Elf
Basic, Social, Urban, Entertainer
Primary Characteristics: Agility, Fellowship
Career Skills: Charm, Guile, Skullduggery, Education, Folklore
[C][C]0[R][R]
Advances:
Action: 2
Talent: 2
Skill: 3
Fortune: 2
Conservative: 0
Reckless: 1
Wound: 0
Talent Sockets:
Reputation, Focus
Trappings: Minstrels will have a worn set of clothing (once fine and now much patched from miles of
travel). The will also have a used, but well cared for, musical instrument or other trapping of their
chosen entertainment craft.
Bard
Advanced Career: Human, Dwarf, High Elf, Wood Elf
Intermediate, Social, Urban, Entertainer
Primary Characteristics: Agility, Fellowship
Career Skills: Charm, Guile, Skullduggery, Education, Folklore, Leadership
[C][C]0[R][R]
Advances:
Action: 2
Talent: 3
Skill: 2
Fortune: 2
Conservative: 1
Reckless: 0
Wound: 0
Talent Sockets:
Reputation, Focus
Special: The Bard career may only be entered by those that complete the Minstrel Career.
Trappings: Bards will have a set of well worn traveling clothes and a set of fine clothes. They will
also have a much used, but high quality musical instrument or other trapping of their chosen
entertainment craft.
New careers appear to be very easy to make