On why Tansarii Pt. Vets exist!

By Blail Blerg, in X-Wing

What if instead of Glitterstim, Manaroo had Tactical Jammers? She could run interference for the Scyks to help keep them a live longer.

I think you'd run into the same issue as other Tactical Jammers. Without something to serve as a deterrent, they'll just shoot down the nine health, two agility ship and collect 46 points.

I bet this is the most theory-crafting a PS5 mid generic has ever gotten in the history of the game. =P

Sure Reds were used, but usually naked.

I bet this is the most theory-crafting a PS5 mid generic has ever gotten in the history of the game. =P

Sure Reds were used, but usually naked.

You have the Vet, Mando Merc, Black Sun Ace and now Red Squad Vet?

I've been having some good success with:

Predatory Scykos

Palob w/ predator, TLT, moldy crow & engine = 36

2 TPVs w/ predator, title, HLC & hull = 32 x 2

100

I always get value out of the HLCs. Since the odds of each one dealing 4 damage per shot is so high, it doesn't take many shots to kill stuff. Its not perfect, but its **** fun (IG88s are problematic, for example).

Bonus perk: games are always super fast! Win or lose, games never go to time...

A variation on that:

Mux w/Dengar + TLT (28)

2 x TPV w/Predator + Mangler (26)

N'Dru w/Predator (20)

Mux gets 2 rerolls on uniques, if he drops someone to PS0 the rest of the squad gets 2 rerolls on his target.

I bet this is the most theory-crafting a PS5 mid generic has ever gotten in the history of the game. =P

Sure Reds were used, but usually naked.

It is a CHALLENGE to make scyks not suck!

TheoryWing players love a good challenge

I bet this is the most theory-crafting a PS5 mid generic has ever gotten in the history of the game. =P

Sure Reds were used, but usually naked.

It is a CHALLENGE to make scyks not suck!

TheoryWing players love a good challenge

Thats exactly what I enjoy about the game with my 3 HWKs and 4 TIE Bombers! Take a 'bad' ship and try to break it as far as you can, the most statisfying thing ever.

I bet this is the most theory-crafting a PS5 mid generic has ever gotten in the history of the game. =P

Sure Reds were used, but usually naked.

It is a CHALLENGE to make scyks not suck!

TheoryWing players love a good challenge

Thats exactly what I enjoy about the game with my 3 HWKs and 4 TIE Bombers! Take a 'bad' ship and try to break it as far as you can, the most statisfying thing ever.

Double Firesprays reporting in!

Ever seen a K4+Expert handling Ionizing Kath? F-U-N

Tansarii Point Veterans with Attani Mindlink? Or just Rage? I think this could be quite promising for Cannon-toting TPVs.

In fairness, PS5 generic is not exactly a deep bench.

You have the Vet, Mando Merc, Black Sun Ace and now Red Squad Vet?

And the Shadow Squadron Pilot.

That's a fun looking build though PhantomFO! I'm starting to like the idea of Attani Mindlink; it will be very vulnerable to Stressbot or Tactician builds but on paper it seems like a potentially great method of increasing action economy, especially when combined with pilots who already have great economy through pilot abilities or crew upgrades..

A variation on that:

Mux w/Dengar + TLT (28)

2 x TPV w/Predator + Mangler (26)

N'Dru w/Predator (20)

Mux gets 2 rerolls on uniques, if he drops someone to PS0 the rest of the squad gets 2 rerolls on his target.

Mux was definitely in my first iteration of the list (obvious synergy with him + predator!), but he doesn't draw quite as much aggro as Palob does. Also, palob's ability really helps keep the entire squad alive longer. That token steal has been huge in all my games so far...

Attani Mindlink is going to be interesting.

You have to be careful though. For example, if you want to k-turn two ships with the link, you can't (first one reveals red move, both get stressed and when you reveal the 2nd k-turn, you have to hand your dial to your opponent...)

However, if you had 3 mindlinked ships, you could have one k-turn, one perform a green move and the other a white move. Take the white move first and any action you want, reveal k-turn and stress all three, reveal green, clear the stress on that guy and take focus so all three get a focus token. Not a bad deal for 1 point each!

29 points?

I'm not putting a third of my list into a goon that dies to a breeze and can't do his sniper-work because of no 1-forward.

It does have 3 hits to kill with 3 Agility. I wouldn't say it dies to a breeze. Even if you blanked out on 3 green dice, you still need to do 3 hits to it. I wouldn't call that a "breeze". It would also be very rare.

I also think the lack of a 1 forward isn't crippling in the sniper role. Surely a good player can come in at a slight angle and just use 1 banks to their advantage? I mean, you make it sound like you can't sniper without a 1 straight. It's not THAT hard to just play around for a shot.

I do like a challenge. I've always done it in mini games where people say an army sucks and I outsmart them.

29 points?

I'm not putting a third of my list into a goon that dies to a breeze and can't do his sniper-work because of no 1-forward.

It does have 3 hits to kill with 3 Agility. I wouldn't say it dies to a breeze. Even if you blanked out on 3 green dice, you still need to do 3 hits to it. I wouldn't call that a "breeze". It would also be very rare.

I also think the lack of a 1 forward isn't crippling in the sniper role. Surely a good player can come in at a slight angle and just use 1 banks to their advantage? I mean, you make it sound like you can't sniper without a 1 straight. It's not THAT hard to just play around for a shot.

I do like a challenge. I've always done it in mini games where people say an army sucks and I outsmart them.

Still prone to dying because damage spiking to 3 is not something unnatural, and even statistically it dies under 3-attack fire. Start dumping upgrades like Hull upgrades and it gets too expensive, even more so

1 banks can be used on sniping duty, but the problem is that using 1-banks requires you to flank the enemy and even tail them, because at R3 banking does make a huge shift, and BR won't be enough to compensate for it.

Trust me, I've tried it xD and failed.

Well, the problem is that when you consider a squad for the purpose of countering meta and being competitive, it's too expensive for it's capability. The fear of HLK-spam it seems...

And outsmarting works with good ships as well, and works even better than that.

Yet still, I'm somehow 146% sure that Scyk will get some love in the future and stop being "Epic-only" alpha-strike ship. And it doesn't seem sniping role is what it's supposed to do lore-wise nor what it shall do after the fix.

*looks at Serissu and tractor beam*

Oh hello there, PS8 crack-grav! Time for some playtests!

I agree that the Scyk dies when people give it proper attention, but it usually means a couple ships firing or a couple rounds of concentrated fire. It usually takes a bit of effort is what I mean, though, I've fired at Scyks with bad luck vs. good and they became hard to kill for a bit. It does happen. I guess what I am getting at is that if you have a list with a sniper that's a bit out there, then you have to either have a decent ship chase it for a few turns or send a couple of ships to get it. If you are doing that, then you aren't going after the other threats of the list. It doesn't usually die in one shot and can distract you for a few crucial turns while the rest of your list puts the hurt on. Or....you ignore the Scyk and it starts to whittle away at your list. Not game breaking, but it can be effective.

For the banks, you wouldn't need to really come in on a flank, but you probably would have to just start off at a tilt from the rest of your formation. Have it not quite straight and you should be coming at them a bit off the side. You bank one way and should still have shots for a bit.

Serissu can be interesting, especially with a Tractor Beam. Don't put too many points into her. Also...she works best when she has ships around her that are taking a lot of hits. It's the reverse of Howlrunner (who wants more ships around her). You don't really need a lot of ships around Serissu, but you want ships around her that people are firing at a lot. So, I can see Serissu with two big ships like Boba Fett and another large based or ace. She stays cheap and messes with the Tractor Beam. If they fire at her, it's not vs. your important people who dish out the hurt or they fire at the big fish and she gives them an edge.

i do think a cheap Tansarii Vet w/ Tractor Beam and even VI could be a good thing in a list.

The model is downright horrid though, IMO of course, which is really the only reason I don't own any.

Really? I think it's one of the best looking ships in the game. I don't own any yet (scrum is my least used faction thus far), but I am definitely I intrigued by these sexy little ships.

Mindlink seems nice here. So a mini swarm with serrisu, one ship focuses and the rest evade.

The model is downright horrid though, IMO of course, which is really the only reason I don't own any.

Really? I think it's one of the best looking ships in the game. I don't own any yet (scrum is my least used faction thus far), but I am definitely I intrigued by these sexy little ships.

I like it, too, but I did paint the pink off it.

The model is downright horrid though, IMO of course, which is really the only reason I don't own any.

Really? I think it's one of the best looking ships in the game. I don't own any yet (scrum is my least used faction thus far), but I am definitely I intrigued by these sexy little ships.

I like it, too, but I did paint the pink off it.

The factory paint scheme doesn't quite do it justice (although I know some people like it). I made mine one Tansarii Point Veteran and the other has the same colors reversed.

What do you think post Tractor Beam? What Syck Tractor beam ideas are you tempted to try?

Is the PS5 with a tractor worth it to shoot earlier?

What about Serissu?

There's a few suggestions on the Attanni Mindlink thread, as it seems like a very compatible upgrade for both the Scyk and Kihraxz:

Black Sun Ace - Attanni Mindlink (24)

Black Sun Ace - Attanni Mindlink (24)

Tansarii Point Veteran - Heavy Scyk, Heavy Laser Cannon, Attanni Mindlink (27)

Tansarii Point Veteran - Heavy Scyk, Tractor Beam, Attanni Mindlink (21)

Serissu makes a lot of sense as the Tractor Beam carrier you'll want the Beam firing first, however I'm still inclined to lean towards having all the ships the same PS. I can;t overstate how useful it can be to be able to pick and choose your activation order.

4 points left in that build; could upgrade to Serissu, give both the Kihraxz Dead Man's Switches, switch the Tractor Beam out for a Mangler, or switch both Scyks to Manglers and give the Kihrxz switches. All those builds could be a lot of fun.

Laetin would be great to use Attanni Mindlink, but it's an EPT. If he had an EPT, he wouldn't need it!

Agreed, I'd love an EPT on Laetin. Ah well, c'est la vie!

Yesterday I put the list I posted in this thread finaly on the table, so I thought I'd dig it up again. This was it, as a reminder: http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!123:0,-1,-1,121:21:-1:;123:0,-1,-1,121:21:-1:;123:0,-1,-1,121:21:-1:;106:98:17:-1:U.110&sn=Unnamed%20Squadron

Warthogs and the sniper Scyck. My verdict: It worked, and it didnt. My opponent focused the Scyck, which did allow the Y-Wings to tear his ships up, but it was dead within two turns, so it didn't do much soaking. It also just removed a total of 2 shields. On one hand it kind of made the game, because the Warthogs really did brutal work, on the other that isn't an adequate performance for 25 points and I wonder if another Warthog wouldn't just have been a better choice.

Did the sniper dying take enough heat off the rest of your list for those 2 turns? In other words, if all your guys were together and he was flying at you, would you have taken more damage than just that one Y-wing? If so, then it did it's job.

It did, so that in the end I only lost one Y-Wing and could afford some janky flying. Maybe you are right, maybe there is more to it. I think I'll have to play the list more and see some games where it doesn't get focused and gets to do its job for a better judgement.

It did, so that in the end I only lost one Y-Wing and could afford some janky flying. Maybe you are right, maybe there is more to it. I think I'll have to play the list more and see some games where it doesn't get focused and gets to do its job for a better judgement.

Right. The idea is if they go for your Scyk, then it takes a few rounds (two in this case) that they aren't able to shoot at the rest of your list. If they commit x ships to your Scyk, then that's x many that aren't firing at the rest of your ships. Let's say 3 enemy ships went after the Scyk and it took 2 rounds for them to fire at anything else. If you had flown a bunch of Y-wings together, then that would've been 3 ships firing for 2 rounds at your Y-wings, instead. In that case, then you would've lost more than just the 25 pts for a TLT Y-wing.