So, the Syck sucks. Right?
I do definitely think its not the easiest ship to use. But recently from a few very casual games where I chose to use really not often used pilots, I've come to an interesting conclusion.
The syck in its current state has THREE strong niches:
1. The side sniper:
I've found that in general the Syck is as we know, too fragile to survive even 3 substantive attacks. When picking to add a Syck to your squad, place it in a squad where something else is much more offensive and needs attention immediately. Recommended: TLT, an IG, a Firespray, Talonbane Cobra, Palob, Guri. During deployment, put the Syck a little off to the side of the main force you want the enemy to concentrate on, a flank will give the Syck time to fire without being an easy target. I've put it in the opposite corner (not so good cuz you might lose 2 turns getting to the battle) and also in the middle but off to the side and coming in through the rocks while my main force came in from the corner.
As long as its not getting shot at, the Syck outputs extremely high amounts of damage for its cost.
But you ask, what high damage are you talking about?????
First, avoid making the Syck look too glass cannon-y. Second, hull upgrade is required. Then... The special part is this, the Tansarii Pt. Vet at PS5 fires before many other ships in this meta, and also carries an EPT, thus letting you seriously increase its firing potential to something more akin to 3 dice TL F.
Tansarii Point Veteran (17)
