Expert Handling - an old card in a new meta

By MacchuWA, in X-Wing

Kagi will be an excellent counter to those who look forward to spamming Long Range Sensors.

Tell me if I'm crazy here, but does anyone else think that we might soon see the Expert Handling EPT make a comeback?

Been running it on both bossk & fett for exactly the reasons you mentioned.

Its solid, incredibly good at times on the yv666 although its not for every ship.Boost is still better on fett I believe.

For example though it was a game changer in my last match against the 4 ship palp aces I've had trouble with and the reason I went back to it. I had double stressed omega leader then BR'd his lock. Cost him his life later on. Game came down to wounded vader in the 8 o clock of wounded bossk who'd been bugging out full bore. I pull my last trick.. left 1 bank from the edge BR back right, to the brink hoping vader was aggressively closing distance. He was and he died.

Anecdotes aside its a worthwhile option, even over EU due to -2 cost and superior repositioning for large bases. The TL shedding is gravy but so good at times.

Edited by Carnor Rex

I also like using it to get rid of banked TLs from Fire Control System.

If we are going to see the emergence of Expert Handling then surely Kagi is the Imperial Equilivant to counting these Imperial pilots? If we start to see EH and Kagi on the board then I am happy to see good job FFG in ensuring these odd souls see play.

Kagi is already good - but is much better in epic play - sucking off target locks from epic ships.

With "I need a Target Lock on turn 1" aces like the Omega Boys, I'm half tempted to give Colonel Jendon another try.

On that note, I've run Kagi+Strom+Jax to great effect. No TL's, no tokens, no range-1 bonus. Offense suffers a bit, but the ships are nearly untouchable as long as I avoid bumps and double-stress. I intend to sub OL for Strom as well:

Zertik Strom (27)

TIE Advanced (26), TIE/x1 (0), Veteran Instincts (1), Accuracy Corrector (3)

Carnor Jax (34)

TIE Interceptor (26), Push the Limit (3), Royal Guard TIE (0), Stealth Device (3), Autothrusters (2)

Captain Kagi (39)

Lambda-Class Shuttle (27), Sensor Jammer (4), Emperor Palpatine (8)

I also like using it to get rid of banked TLs from Fire Control System.

Yeah, from this perspective it's particularly nice against TIE Phantoms, who can't reacquire the locks by spending actions.

Tycho is ready for wave 8:

Tycho Celchu — A-Wing 26

Push the Limit 3

Proton Rockets 3

Expert Handling 2

Autothrusters 2

A-Wing Test Pilot 0

Ship Total: 36

Edited by Mu0n

Bossk with EH. K4 droid equipped so he'll still have target locks.

I'm thinking Scum Kath with EH could be fun. Get a lock with LRS, 4-straight past someone, Expert Handling in so they're in your rear arc.

I'm thinking Scum Kath with EH could be fun. Get a lock with LRS, 4-straight past someone, Expert Handling in so they're in your rear arc.

Kath is probably the main exception to firesprays preferring boost IMO. I love BR back to keep range 1 shots with 5 reds.

I'm thinking Scum Kath with EH could be fun. Get a lock with LRS, 4-straight past someone, Expert Handling in so they're in your rear arc.

EH is a favorite of mine on Scum Kath. It helps her get that extra die by flying past hey pray and then rolling to get them into that back arc. EH is a great upgrade for ships with crew and/or System slots. The loss of action is not felt because of the TLs, focus, or other actions that you are receiving from Crew and System upgrades.

I do like the idea of a Hound's tooth being able to do a hard-3 and barrel roll, basically making a red hard-1 (well, with a bit of space needed...).

Unfortunately it won't work with my vision of having a Zukkus and 4-LOM ride one...

EH is one of the most potent Elite Talents in the game, as it currently stands.

Also, you forgot two somethings that will be boosting its effectiveness:

  • Greater competition for good upgrades in the Modification Slot, reducing the ability to take Engine Upgrades
  • A greater preponderance of playable ships with less than 7 PS without the on-board action economy necessary for Push the Limit.

One of the more hilarious ships to put it on? Palob Godalhi.

  • He gets into range more reliably with the post-maneuver reposition
  • His ability stacks with the TL break to essentially become Omega Leader with a turret
  • With TLT, Moldy Crow, and his pilot ability, he doesn't particularly care about 'losing' an action

Bossk with EH. K4 droid equipped so he'll still have target locks.

Congratulations, you have made me want to run Bossk for the first time ever. Barrel Rolling that big sucker around the board seems crazy fun. You could also throw APL or the Ion one on him since you probably don't need Engine all that much. With Intel Agent you could set up some nice blocks while pounding people with primary weapons.

Bossk with EH. K4 droid equipped so he'll still have target locks.

Congratulations, you have made me want to run Bossk for the first time ever. Barrel Rolling that big sucker around the board seems crazy fun.

"Oh no, you managed to get past my 180* primary arc whatever shall I d-BARREL ROLL"

Also, it makes Merc Co-Pilot suddenly useful on him. That's a much wider effective Range 3 bubble than your opponents were expecting.

Edited by DraconPyrothayan

Bossk with EH. K4 droid equipped so he'll still have target locks.

EH is one of the most potent Elite Talents in the game, as it currently stands.

Also, you forgot two somethings that will be boosting its effectiveness:

  • Greater competition for good upgrades in the Modification Slot, reducing the ability to take Engine Upgrades
  • A greater preponderance of playable ships with less than 7 PS without the on-board action economy necessary for Push the Limit.

One of the more hilarious ships to put it on? Palob Godalhi.

  • He gets into range more reliably with the post-maneuver reposition
  • His ability stacks with the TL break to essentially become Omega Leader with a turret
  • With TLT, Moldy Crow, and his pilot ability, he doesn't particularly care about 'losing' an action

You guys made me throw this together...

Bossk (35)

Expert Handling (2)

Mercenary Copilot (2)

Tactician (2)

K4 Security Droid (3)

Feedback Array (2)

Maneuvering Fins (1)

Palob Godalhi (20)

Expert Handling (2)

Twin Laser Turret (6)

Tactician (2)

Feedback Array (2)

Kaa'To Leeachos (15)

Expert Handling (2)

"Hot Shot" Blaster (3)

Munitions Failsafe (1)

Total: 100

View in Yet Another Squad Builder

Swap Tactician for Intel Agent on Bossk and you don't even worry about stressing aces. You just blocked and zap and let the other squad members take shots.

While I think Engine is a better upgrade for Talonbane, I frequently run EH on him when I do not have the points to spend.

1. Imperial Target Lock Shenanigans

Let me throw some pilots at you. Darth Vader with Advanced Targetting Computer. Omega Leader. Redline. Colonel Vessery. All Imperial, all either viable or soon-to-be viable competitive pilots. All entirely reliant on having a target lock to be effective. The presence of these pilots in the meta is making the ability to shake a target lock more and more valuable. If Omega Leader can't target you, he's an expensive TIE/fo. If Vader can't target lock you, he's a two attack ship, and all the actions in the world aren't getting around that. W

Yeah but... if you are low PS, your action happened before Darth could TL you again... would have been something if it said "Remove a TL on you and until the end of phase, you may not be TL'ed". As it is... well, just means you have to have high PS yourself (or you could argue you made someone 'waste' an action on you, perhaps)

1. Imperial Target Lock Shenanigans

Yeah but... if you are low PS, your action happened before Darth could TL you again

Shorting out one of his two actions is still bloody useful.

That's valuable, though. Despite having 2 actions, Vader is pretty action starved. Whisper can't Target Lock without FCS, and Omega Leader has only one action. It's valuable even against high PS Imperials.

Yep, maybe make him avoid doing a full reposition that turn to get out of arc, a focus/evade bunker or make him switch targets. All good side effects.

1. Imperial Target Lock Shenanigans

Let me throw some pilots at you. Darth Vader with Advanced Targetting Computer. Omega Leader. Redline. Colonel Vessery. All Imperial, all either viable or soon-to-be viable competitive pilots. All entirely reliant on having a target lock to be effective. The presence of these pilots in the meta is making the ability to shake a target lock more and more valuable. If Omega Leader can't target you, he's an expensive TIE/fo. If Vader can't target lock you, he's a two attack ship, and all the actions in the world aren't getting around that. W

Yeah but... if you are low PS, your action happened before Darth could TL you again... would have been something if it said "Remove a TL on you and until the end of phase, you may not be TL'ed". As it is... well, just means you have to have high PS yourself (or you could argue you made someone 'waste' an action on you, perhaps)

Still useful. Advances that will have to continually regain their Target Lock, which is a drain on their actions. It pretty much counters FCS unless they attack more than once a turn, which is still pretty useful. It can be annoying and throw their plan off.

Also, Barrel Rolling HWKs are just fun.

Edited by Sithborg

Hmmm, interesting. I must admit it is a card that has slipped by me. I'm now wondering if it would be useful putting this on the likes of a decimator...

Someone literaly just won a store championship here in the bay area with RAC, EH, Palp, RebCap, EU and Vader, VI, EU, ATC. Both large store championships here have been won be RAC + Vader. Albeit one had VI on RAC, not EH.

Yeah but... if you are low PS, your action happened before Darth could TL you again... would have been something if it said "Remove a TL on you and until the end of phase, you may not be TL'ed". As it is... well, just means you have to have high PS yourself (or you could argue you made someone 'waste' an action on you, perhaps)

It would of been a little too good. Also consider effects like palob or even stress like I use, or both. Most ships that use TL frequently NEED it.

Hmmm, interesting. I must admit it is a card that has slipped by me. I'm now wondering if it would be useful putting this on the likes of a decimator...

Someone literaly just won a store championship here in the bay area with RAC, EH, Palp, RebCap, EU and Vader, VI, EU, ATC. Both large store championships here have been won be RAC + Vader. Albeit one had VI on RAC, not EH.

That wasn't quite the Bay - that was Great Escape Games in Sacramento. Yeah, Expert Handling Chiraneau went 9-0 to win a 49 person Store Championship.