Expert Handling - an old card in a new meta

By MacchuWA, in X-Wing

Tell me if I'm crazy here, but does anyone else think that we might soon see the Expert Handling EPT make a comeback?

In case you've forgotten (and nobody would blame you), Expert Handling is a 2 point action EPT that does this:

ACTION: Perform a free Barrel Roll action. If you do not have the barrel roll action icon, receive 1 stress token.

You may then remove 1 enemy Target Lock from your ship.

You probably have multiple copies of this card and have likely never flown it, for good reason: it's just not very good value. If you have barrel roll, the upside hasn't really been worth two points, and if you don't, the stress token has always been offputting, and besides, there are better uses for that EPT slot, right?

Well, it seems to me that a lot recent and upcoming changes have been gradually and quietly conspiring to make Expert Handling potentially enormously useful. They fall into three broad categories:

1. Imperial Target Lock Shenanigans
Let me throw some pilots at you. Darth Vader with Advanced Targetting Computer. Omega Leader. Redline. Colonel Vessery. All Imperial, all either viable or soon-to-be viable competitive pilots. All entirely reliant on having a target lock to be effective. The presence of these pilots in the meta is making the ability to shake a target lock more and more valuable. If Omega Leader can't target you, he's an expensive TIE/fo. If Vader can't target lock you, he's a two attack ship, and all the actions in the world aren't getting around that. Without a second target lock, Redline's just another ordnance carrier, and without an allied TL, Vessery's a Glaive Squadron pilot and not much more. Sure, the ability to remove these critical locks will only work if you're moving after these high PS pilots, and that's not always going to be achievable (especially with your EPT slot taken up and no access to VI or Adaptability). But there are still major benefits if you can stress these guys, or otherwise deny them actions.

2. Tractor Beams.
When facing off against lists with tractor beams, post manoeuvre positioning options become much more valuable. Ships like the X wing and the Khiraxz will need some way of moving themselves away from roids if they land too close. When the alternative is being tossed onto a rock, losing your attack and potentially taking damage this and the next turn, a stress token to barrel roll away suddenly seems like a bargain.

3. Munitions Fixes.
This is the big one, and the most obvious. FFG have made a point of gradually improving ordnance, and once Guidance Chips, Long Range Scanners and XX-23 Thread Tracers are part of the meta, I think just about everyone is either planning to run or expecting to face an alpha strike list or two. Now, granted, the ability to remove a target lock won't mean much if Lt. Blount hits you with Tracers and his five Concussion missile toting Bandit escorts all get target locks on you. But outside of that context, the ability to shake target locks will frustrate the hell out of just about any ordnance-oriented list, as long as you're moving after them. Even moving before, you can deny your opponent the opportunity to hang onto a target lock from previous rounds - not only does that serve to prevent TL/Focus/Chimp shots that would be the ultimate aim for any ordnance user, it also gives an amazing opportunity to deny shots to ships using Long Range Scanners. Get target locked turn one, then in turn two or three, zoom into range two and shake it off - your opponent wont be firing missiles for at least a couple of turns while they get out to R3 and probably K-turn around - fly well and they might never fire their missiles at all.

So, obviously, Expert Handling won't be the solution to every problem in the post Wave 8 meta. The main issue it has, in fact, is that it's inclusion in a list is almost always going to be reactive, rather than strategically proactive. It's a defensive upgrade that costs two points - points that could very possibly be better spent if you come up against lists without tractor beams, ordnance or those aforementioned imperial pilots. And there are real questions in my mind about its usefulness on low PS pilots, and even high PS pilots - after all, there are plenty of pilots who can just us VI as a counter, a strategy unavailable once your EPT slot is full. But I think it's interesting that we're entering a meta where post manoeuvre re-positioning and avoiding target locks are going to be more important than ever, and there's a single, massively underutilized upgrade card that lets you do both. I really do think that after 8 waves, this card has finally found itself a real niche.

Edited by MacchuWA

Yeah, I've heard a couple of people say similar things. I think it could come back, but... it's only really valuable against a relatively small subset of people, and its opportunity costs are HUGE - both in actions - if you're using it, you're not getting a TL or focus of your own for your attack, which might be critical - and in terms of slot, because it's costing you PTL or VI/Adaptability etc.

I could see it being the second EPT for an A-wing, but the old standard are the old standards for a reason, and I don't think this pushes them out.

Plus, if you already have BR, you might well be able to use it to get out of arc anyway, and if you don't, the stress is a huge deal for many if not most of the pilots who would want to use it.

I agree with you - some of the older cards might be revisited to look at what advantage you can get - 2pts to lose that target lock and a stress vs a swarm of z's with concussion missiles and a TL on your ace/high Ps ship is in my book something will have to think about.

Expert handling and counter measures here we come! The problem is you prettymuch have to advance the game state while postponing the enemies advantage. Hard to do that while doing barrel rolls?

I actually tried this on Kavil with an Autoblaster Turret. I can't say that it set the world on fire with that one... but I did get to remove a Vader TL and shimmy over to finish off a Decimator! It's useful enough anyway, but only if the ship doesn't have a more obvious synergy with another EPT.

EH is great.

It can be very rewarding barrel rolling Scum Boba into range 1, shaking off a target lock and shedding the resulting stress by taking a green maneuver which nets you a target lock yourself thanks to K4.

I think it's the best EPT option for Youngster, as it helps out TIEs native barrel roll, and the opportunity cost of the EPT slot isn't as heavy.

I think it's the best EPT option for Youngster, as it helps out TIEs native barrel roll, and the opportunity cost of the EPT slot isn't as heavy.

Yeah, this is a pretty strong argument. Giving a whole squad of TIEs the ability to shake locks for 2 points on one of them seems solid in the current meta.

E: I'd also note that it's Omega Leader who I think will be the driver of this. Other people are much more difficult to shake - Redline only needs one TL to shoot with, and you wouldn't shake both his locks by this route, and Vessery only needs one ally's TL to get his reroll, which means you have to shake all of them to shake him.

OL is the only one who's dependent on only one lock and only his lock. But I think he;s going to become a LOT more common as people reaalise how efficient he is, especially as he's really the only Imperial ace you can kit out effectively (and fully in many lists) solely with the expac he comes in.

Edited by thespaceinvader

It is pretty good in the right situation. Problem is, it has to compete with a lot of other excellent EPTs that are less situational. Perhaps if we will see a very heavy alpha-strike kinda meta in the future this can make a difference to survive that 30+ point ace to fly at least a few more miles. With the coming of the xx-23 thread tracers, this ept only shakes 1 TL tough..

Hmmm, interesting. I must admit it is a card that has slipped by me. I'm now wondering if it would be useful putting this on the likes of a decimator...

Hmmm, interesting. I must admit it is a card that has slipped by me. I'm now wondering if it would be useful putting this on the likes of a decimator...

That doesn't sound like a bad idea, except... consider the opportunity cost. If you put this on, you're not getting Chiraneau to PS10, you're not getting Expose, you're not getting Daredevil for Oicunn, etc etc etc.

It's good, but the opportunity cost is huge.

EH and vader?
Guess who has higher PS and will move after you 95% times and take taht TL again?
yep.

I think that - as mentioned above - Scum Boba Fett is a nice one for this. Barrel Roll is a very good maneuver option for a 'knife fighter' - and paired with a K4 security droid it works very well indeed.

And I think Youngster is a good call. Compared to a generic TIE, you're paying maybe 3 points to give the ability to your entire squad. I'd call that a fairly good deal. Certainly it's a better deal than the boost equivalent, daredevil.

Youngster lessens the 'opportunity cost'; you can still put EPTs on your Black Squadron Pilots, and Howlrunner...

EH and vader?

Guess who has higher PS and will move after you 95% times and take taht TL again?

yep.

Even forcing Vader to spend an action to re-acquire the lock is good. That's one less action for repositioning or defense.

EH and vader?

Guess who has higher PS and will move after you 95% times and take taht TL again?

yep.

True, but if you force VI Vader to spend one of his actions to TL he isn't repositioning or focusing.

I went through a period of running a Juke Vader where literally everyone on the map was out to get him. Seeing him toting 4 or 5 target locks around wasn't unusual, and he was getting burned down as a result. For giggles, I switched Juke for EH to see if it made a difference. First game out, I used it to get rid of one target lock, and then nobody bothered to even try a target lock on him thereafter. Suddenly he was making it to late game every time.

This would have been great if he could push out bigger damage. VI or Juke was just so much more useful, but it did point out it has a place.

Alternatively, if target locks become a problem, we can also dust of ol' Captain Kagi to run besides the aces again :)

I'm running Vader, Omega Leader and Yorr in a tournament this weekend and Vader has Expert Handling on him to specifically counter late game Omega Leader or any other TL silliness. I think it has its use considering I watched a SC Final on Sunday where Omega Leader against Jake had the Jake player concede as he couldn't get anything on Omega Leader due to the TL. Also allows Vader to use his ATC against Omega Leader.

I laughed at a guy at my local league night for putting EH on Scum Boba. I stopped laughing after it saved him for the 3rd time. I think big ship barrel rolling with EI could be funky.

If we are going to see the emergence of Expert Handling then surely Kagi is the Imperial Equilivant to counting these Imperial pilots? If we start to see EH and Kagi on the board then I am happy to see good job FFG in ensuring these odd souls see play.

If we are going to see the emergence of Expert Handling then surely Kagi is the Imperial Equilivant to counting these Imperial pilots? If we start to see EH and Kagi on the board then I am happy to see good job FFG in ensuring these odd souls see play.

Kagi is already good - but is much better in epic play - sucking off target locks from epic ships.

With "I need a Target Lock on turn 1" aces like the Omega Boys, I'm half tempted to give Colonel Jendon another try.

Yeah, Jendon would be great with OL. OA on the other hand just wants PTL all day every day. He's then completely independent to go off and score his two crits every attack. And get evaded.

I think Expert Handling would be an excellent choice on Bossk (Especially a Tactician one) or Kath (scum) they're both ships that want a very certain place for their attacks and have a crew slot for K4 that allows them to not worry about that lost action.

I really enjoy EH on Palob as well. Helps adjust the range bands quite nicely with a bit of planning. And with Bossk on board, the stress and lack of focus/TL doesn't bother me so much