Plenty of room for new components for your ship, and this seems like a good place to post ideas for them. No reason to wait till the splatbooks arrive when we can come up with our own, right?
Getting the ball rolling:
Additional Facilities (max one per ship)
Incarceration Vaults
Power 1
Space 1
SP 2
While any starship has basic brig facilities for troublemakers and prisoners, a vessel with incarceration vaults has an elaborate complex of high-security cells, bio-suspension crypts, and interrogation chambers staffed by clans of skilled questioners and durancers.
Right Tools For The Job:
Any Inquiry Skill Test aboard this ship gains +10.
Enforce Authority:
When testing to determine if a mutiny has occurred, the captain gains +10 to Command.
Put To The Question:
When working toward a Creed, Criminal, or Military objective, the players earn an additional 50 Achievement Points toward completing that objective.
More (and somewhat different) benefits than (say) a Trophy Room, but also twice as many SP. If Inquiry were as broadly useful as Investigation I'd be worried about balance compared to a Librarium Vault, but as it is I think it's okay.