Velhart said:
I think we can use 1 or 2 more trapdoors to the main deck.
Let's pray that FFG will made the third edition Trapdoor for 4thR
I hope also that new Treasure cards will be added to new regions.
The more new adventure cards we get, the more we could use trap doors. Still with the dungeon accessible from the ruins, there is less need of trap doors in the main deck anyway (but we could use them in decks from new upcoming regions). Regardless, I don't think we'll get any cards which require the Dungeon unless FFG makes a meta expansion one day like I hope they do.
How do Trap Doors work in 3rd?
I also hope they find an excuse to make treasure cards in another expansion - then we can shuffle them into a super mega treasure deck! I'd loath to see somebody deafeat LoD but have all the treasure taken by quest rewards. This shouldn't happen much at all, but one of these days...