but the whole purpose of the transform is the potential loss (or gain) you might encounter from being the new character; good so ditch the Rune Sword or Evil so no trips to the Chapel, etc. And with that, any loss or gain of strength or craft or lives or fates. So the best method to use, following the standard theme, is to gain the physical form and objects, keep any loss or gain to values resulting from being said character, then removing the temporary objects when reverting back, maintaining the previous rankings, plus or minus any gained value markers less any additional remaining from the temporary character.
So if I was a strength 3 previously, changed to a strength 5, but kill an enemy and turn in the trophy for an additional value, I would then be back to the old character with a strength of 4.
Seems simple enough, don't it?!
and the Hunchback
still
goes in the trash!