Is the Mist Hunter landing in nowhere land?

By Albertpalma, in X-Wing

Off topic: The "RNG is bad" argument is getting boring now. It's a dice game. Dice = RNG. That's half the fun; edge of your seat, last gasp dice rolls. Player skill sets up the situation, RNG makes it exciting. I don't mean to be rude and I'm not interested in a flame war or slanging match. I just hate the negativity. Personally I love the random parts of the game. If other people disagree, that's cool.

Just my 2 pence.

To clarify my position a bit, since I think I'm the guy that started the 'RNG=bad' argument.

I totally understand the appeal of having dice in a mass-market game. A diceless, all skill game like chess means the best player will practically always win. While this might work for computer games (where the opposition pool is measured in hundreds of thousands, maybe millions) for tabletop games, where the pool of opponents in a local community seldom exceeds a few dozen (I think), getting the same faces at the top every time might grow stale after a time. Dice add uncertainty, give you hope and in the long run make sure the better player will at least occasionally lose.

Now to the cloaking device: I view the ability to cloak as a pretty big deal. A single die roll decides whether you get to cloak again or not after the first use. That IMO is putting way too much weight on a single die roll.

Fair enough. Thank you for explaining your viewpoint. I see where you're coming from & I respect your opinion.

Well I guess we'll see how it goes over time & in different lists. Do you reckon you'll still use it?

I probably will. It's a good ability for 2 points. If you plan for it as a single use cloak, it will always at least meet your expectation. I do expect occasionally winning close games I shouldn't have just because my cloak didn't give up for 4-5 rounds, instead of the expected 2.

Anyone have any thoughts about combining the Illicit Cloak with the Stealth Device? Could use this combo on the Aggressor, Firespray, Hawk-290, "Virago", Khiraxz, G1-A, Jumpmaster 5k, YV-666, and Z-95.

Have to admit the thought of a swarm of cloaking Z's sounds rather amusing. Not sure it would be all that effective on most of the ships but could be interesting.

Alternatively, you could get the Stygium Particle Accelerator with the Illicit Cloak on the Aggressor, G1-A, and the "Virago".

Main problem is for those that want to depend on green dice that both go away. Sure stealth device and cloak will propel the mist hunter from 1 to 4 dice but after the first fail and inevitable hit it will go away as fast.

To be honest in trying to get a 2nd evade token I think stygim might be the go to for the myst hunter. IT depends on the dial but cloak will not be used for the green dice boost as much as it will be used for the position boost. Adding an evade as a free action might help. Too bad it can't get an evade token and then take an evade action.

Off topic: The "RNG is bad" argument is getting boring now. It's a dice game. Dice = RNG. That's half the fun; edge of your seat, last gasp dice rolls. Player skill sets up the situation, RNG makes it exciting. I don't mean to be rude and I'm not interested in a flame war or slanging match. I just hate the negativity. Personally I love the random parts of the game. If other people disagree, that's cool.

Just my 2 pence.

To clarify my position a bit, since I think I'm the guy that started the 'RNG=bad' argument.

I totally understand the appeal of having dice in a mass-market game. A diceless, all skill game like chess means the best player will practically always win. While this might work for computer games (where the opposition pool is measured in hundreds of thousands, maybe millions) for tabletop games, where the pool of opponents in a local community seldom exceeds a few dozen (I think), getting the same faces at the top every time might grow stale after a time. Dice add uncertainty, give you hope and in the long run make sure the better player will at least occasionally lose.

Now to the cloaking device: I view the ability to cloak as a pretty big deal. A single die roll decides whether you get to cloak again or not after the first use. That IMO is putting way too much weight on a single die roll.

It's not as if your ship would blow up... You even still get to decloak if you wish to. And then plan your next turn's move. So i don't think that this is too much depending on a die roll in this case!

what use is a cloaking device without adv cloaking device?
it's a one-use thing

what use is a cloaking device without adv cloaking device?

it's a one-use thing

One of the most important things in this game. Positioning. Won't be useful everytime, but when you can use it, it will help decide the game.

Off topic: The "RNG is bad" argument is getting boring now. It's a dice game. Dice = RNG. That's half the fun; edge of your seat, last gasp dice rolls. Player skill sets up the situation, RNG makes it exciting. I don't mean to be rude and I'm not interested in a flame war or slanging match. I just hate the negativity. Personally I love the random parts of the game. If other people disagree, that's cool.

Just my 2 pence.

To clarify my position a bit, since I think I'm the guy that started the 'RNG=bad' argument.

I totally understand the appeal of having dice in a mass-market game. A diceless, all skill game like chess means the best player will practically always win. While this might work for computer games (where the opposition pool is measured in hundreds of thousands, maybe millions) for tabletop games, where the pool of opponents in a local community seldom exceeds a few dozen (I think), getting the same faces at the top every time might grow stale after a time. Dice add uncertainty, give you hope and in the long run make sure the better player will at least occasionally lose.

Now to the cloaking device: I view the ability to cloak as a pretty big deal. A single die roll decides whether you get to cloak again or not after the first use. That IMO is putting way too much weight on a single die roll.

It's not as if your ship would blow up... You even still get to decloak if you wish to. And then plan your next turn's move. So i don't think that this is too much depending on a die roll in this case!

I meant it the other way. Every time you don't roll a focus you gain a pretty big advantage (another round of repositioning, usable next time you need it). It's too much to gain on a singke die roll IMO.

Off topic: The "RNG is bad" argument is getting boring now. It's a dice game. Dice = RNG. That's half the fun; edge of your seat, last gasp dice rolls. Player skill sets up the situation, RNG makes it exciting. I don't mean to be rude and I'm not interested in a flame war or slanging match. I just hate the negativity. Personally I love the random parts of the game. If other people disagree, that's cool.

Just my 2 pence.

To clarify my position a bit, since I think I'm the guy that started the 'RNG=bad' argument.

I totally understand the appeal of having dice in a mass-market game. A diceless, all skill game like chess means the best player will practically always win. While this might work for computer games (where the opposition pool is measured in hundreds of thousands, maybe millions) for tabletop games, where the pool of opponents in a local community seldom exceeds a few dozen (I think), getting the same faces at the top every time might grow stale after a time. Dice add uncertainty, give you hope and in the long run make sure the better player will at least occasionally lose.

Now to the cloaking device: I view the ability to cloak as a pretty big deal. A single die roll decides whether you get to cloak again or not after the first use. That IMO is putting way too much weight on a single die roll.

It's not as if your ship would blow up... You even still get to decloak if you wish to. And then plan your next turn's move. So i don't think that this is too much depending on a die roll in this case!

I meant it the other way. Every time you don't roll a focus you gain a pretty big advantage (another round of repositioning, usable next time you need it). It's too much to gain on a singke die roll IMO.

You give up your shot for a reposition. It's not an amazing trade.

Well you don't use the stealth device every turn anyway, so if you get the 1-2 cloaks and decloaks you need it's more than okay at 2 points.

Well... as some say now,I said mostly the same some time ago in this thread...