Off topic: The "RNG is bad" argument is getting boring now. It's a dice game. Dice = RNG. That's half the fun; edge of your seat, last gasp dice rolls. Player skill sets up the situation, RNG makes it exciting. I don't mean to be rude and I'm not interested in a flame war or slanging match. I just hate the negativity. Personally I love the random parts of the game. If other people disagree, that's cool.
Just my 2 pence.
To clarify my position a bit, since I think I'm the guy that started the 'RNG=bad' argument.
I totally understand the appeal of having dice in a mass-market game. A diceless, all skill game like chess means the best player will practically always win. While this might work for computer games (where the opposition pool is measured in hundreds of thousands, maybe millions) for tabletop games, where the pool of opponents in a local community seldom exceeds a few dozen (I think), getting the same faces at the top every time might grow stale after a time. Dice add uncertainty, give you hope and in the long run make sure the better player will at least occasionally lose.
Now to the cloaking device: I view the ability to cloak as a pretty big deal. A single die roll decides whether you get to cloak again or not after the first use. That IMO is putting way too much weight on a single die roll.
Fair enough. Thank you for explaining your viewpoint. I see where you're coming from & I respect your opinion.
Well I guess we'll see how it goes over time & in different lists. Do you reckon you'll still use it?
I probably will. It's a good ability for 2 points. If you plan for it as a single use cloak, it will always at least meet your expectation. I do expect occasionally winning close games I shouldn't have just because my cloak didn't give up for 4-5 rounds, instead of the expected 2.