Is the Mist Hunter landing in nowhere land?

By Albertpalma, in X-Wing

oh, and interesting thing here

I believe the high PS misthunter will be far better off than the B

simple reason is that the only spoiled guy, Zuckuss, doesn't need additional investment to trigger his ability

by contrast

Keyan --> needs to reliably stress himself

Nub --> needs to reliably generate crits

Fish lady --> needs to reliably stress herself and then deal with said stress

Nera --> only works with torps

you could get away with an effective Zuckuss for much cheaper than these guys

ex:

Zuckuss (28?)

*V.I

*Misthunter

*fcs

= 32

1 whopping point more than naked ten nub, 4 points less than your (admittedly fun as hell) SOT + sensors Keyan w/int agent and higher PS to boot

Edited by ficklegreendice

I agree with fickle because 6 points is borderline Skywalker crew territory. And even Skywalker isn't that heck hot as crew. Not for seven bloody points he's not. And I wonder if TLT is the cure-all-end-all that people say... for six points.

I mean dang, half a ship for a gun? Hey HLC, c'mere. Let's have a chat...

edit: Also, Mist Hunter is going to be my entry way into Scum, so I hope it's gonna be good. If it turns out to be a B-Wing with scrumdrugs? I'm probably juuust fine with that.

Edited by Darkcloak

So an expensive ship that can solo a similar number of points is a problem? Makes sense to me... 50 points should be able to beat, equal, or come very very close to beating another 50 points of another style. As should 100 points vs 100.

Sorry, didn't word my statements well enough.

It's a problem when you have ~48 points of normal ships like TIEs or whatever that autolose to a 48 point Corran. 60 points of normal ships such as TIE Fighters autolose to a 58 point Dash.

It's not actually all that close most of the time. You have half of your normal ship list left vs half of your opponent's Acewing/Fat Turretwing list and you're losing.

And you can't block them once with your net of numerical superiority? Really, if you block them up once, you beat them.

Realize who you are talking to, and realize he does not acknowledge anything that goes against his view of the game.

Feedback Arrays could give it a tool for handling Acewing squads that B-Wings lack.

I hope the dial has some notable differences from the B-Wing, too. They broke the green 1-hard moratorium, so **** it... give this thing a 1K or a 1 Tallon or something equally stupid and awesome.

Are there no new Illicits in either of the upcoming Scum expansions?

TLT is possibly the single most overrated card on the forums

...

True, TLT won't win you the game, and as it is mentioned in your name sake, dice fail... a lot!

But as mathwingers that already crunching the probability statistics TLT is better than 3 PWT at ranges 2-3 which is more area than range 1. So in terms of red dice TLT > 3 PWT. Not by much and there are ways to counter TLT just like you can counter Super Dash or Whisper but it is very difficult.

...

probably not the intention, but I have to respond to the wording

TLTs and PWTs are very different beasts

TLTs have punch, PWTs have mobility. TLTs do not have mobility, you do not counter them like you would Dash or Whisper. Seriously, the only thing easier to predict than a TLT Y is z-95 or X-wing. Low PS + no respoitioning + "Range 1 no bueno" = easy dial work

you do not counter the two in the same way, although you can outjoust both

and literally everything apart from pre-fix tie advance or defender (or something dumb like turret-less HWK) has a better jousting value than a 3 dice pwt, apart from 2 dice pwts

always remember, you cannot outfly a PWT you can only throw more dice at it and hope to not get unlucky (much easier when it's only 2 dice to the point where the ship must do something else to not suck). You can certainly outfly TLTs

the point v aces is valid, though. Only thing Misty has there is crew slot + k4 for beautiful immediate (unlike FCS) full modifiers which hurt even at long range. Still have four scum crew to go through and see if they'll help misty at all in that department, though

TLTs have pretty good mobility based on being able to be put on any ship with a turret slot. Mobility is mostly the dial and ship model not the firepower. No sure most turret slotted weapons don't have much mobility (until the Ghost comes out) but the thing is TLT was designed to be a low damage card and not have that much punch. It was supposed to be a death by a thousand paper-cuts but because of the ability to completely overwhelm ships with <3 agility it turned into death by a few dagger thrusts.

Now sure the whole concept of PWTs is that if the enemy is in range, so are you. However with PWTs they cost twice as much as a ship with the same firepower. So when you take a PWT you lose a ship's worth of firepower and with the large ship nerf you can't lock that ship behind a point fortress that you used to back in Wave 6 meta.

Hi !

A spoiler has emerged in France with the ability of 4-Lom :

At the end of the end phase, you may assign on of your stress to a ship at range 1.

( i m not the best in exact traduction ^^ but that's it)

I m not sure it has been known before.

20160103_172250-4df65f2.jpg

Edited by Sixwood

Ha, 4-LOMs ability is even more troll-like than I expected it to be. Alex was totally right.

Some intriguing interactions. So much for Kanan being my favourite pilot this wave :)

I actually agree with the concern.

B-wings suffer when facing TLTs. It's probably the biggest pity of the TLT era, because B-wings were pretty solid. The Mist Hunter looks like its cheapest generic at PS3 is going to be 1pt more than a Blue pilot (And if not, the dial is going to be even worse; I'm not sure which I'm more worried about), so will lose out on raw guns-per-squad-point efficiency even further.

That said, should the meta shift again, and B-wings start making a comeback... the Mist Hunter will do so too, assuming they're as similar as I suspect them to be.

That is what I was pointing at. Before TLT, B-wings were great ships for knife-fighting. But with TLT, they are slow ships, they can't get in the doughnut hole altogether, Y-wings can herd the ships through rocks and they fall biting the dust, in my experience...

Mist Hunter seems to be ALMOST the same: "the Scum's B-wing", you say. And its not the attack power what concerns me, is the defense strategy/defensive upgrades, wich I think Scum lacks generally. If I don't see B-wings around, I don't think I'll see MH very much... I hope this expansion will bring us some nice upgrades and scum tricks to make it usefull, if not competitive.

And I agree with Marinealver, Scum has several black holes in his roster, and I don't think that MH is going to fill the worst or urgent hole. We want a capable Arcdodger/Ace who can compete with Soontirs-Poes-Dash-Corrans... This makes me see to Imperials Veterans, and I'll start playing Empire...

If the MH has a faster, but stiffer dial than the B-wing, it's probably better off than the B-wing against TLTs. And just for fun, you can do Advanced Sensors, K4, and PTL. You AS to Focus and Evade, reveal a Green, clear your stress, and get a Target Lock. That's got close assault fighter written all over it. Same idea as the AS B-wing, but you get an Evade action to shore up your lousy defense. It's still not good defense, so even that might be too many points, depending on the dial.

If the MH has a faster, but stiffer dial than the B-wing, it's probably better off than the B-wing against TLTs. And just for fun, you can do Advanced Sensors, K4, and PTL. You AS to Focus and Evade, reveal a Green, clear your stress, and get a Target Lock. That's got close assault fighter written all over it. Same idea as the AS B-wing, but you get an Evade action to shore up your lousy defense. It's still not good defense, so even that might be too many points, depending on the dial.

Where do you get that idea from?

K4 lets you aquire a target lock; no free action involved. No PTL (but also no need to be completely stress-free, so better proofing against Stressbots). Unless I missed something?

If the MH has a faster, but stiffer dial than the B-wing, it's probably better off than the B-wing against TLTs. And just for fun, you can do Advanced Sensors, K4, and PTL. You AS to Focus and Evade, reveal a Green, clear your stress, and get a Target Lock. That's got close assault fighter written all over it. Same idea as the AS B-wing, but you get an Evade action to shore up your lousy defense. It's still not good defense, so even that might be too many points, depending on the dial.

Where do you get that idea from?

K4 lets you aquire a target lock; no free action involved. No PTL (but also no need to be completely stress-free, so better proofing against Stressbots). Unless I missed something?

You PTL off of Advanced Sensors, then get the TL from revealing a green. 3 actions, no stress.

Feedback Arrays could give it a tool for handling Acewing squads that B-Wings lack.

I hope the dial has some notable differences from the B-Wing, too. They broke the green 1-hard moratorium, so **** it... give this thing a 1K or a 1 Tallon or something equally stupid and awesome.

Are there no new Illicits in either of the upcoming Scum expansions?

There's This:

https://images-cdn.fantasyflightgames.com/filer_public/14/3d/143d3642-3602-4484-ae01-f710a95e0c1e/cloaking-device.png

Given what we've just seen above, I'm betting we'll see both named pilots used. Fortunately, 4-LOM seems to be getting an Elite slot, so he and Zuckuss should have plenty of build options. I'm not so sure about the generics - I've never flown B-wings before.

Regarding the TLT menace, at least Zuckuss or 4-LOM could possibly barrel roll into range 1 with their higher PS.

On a completely unrelated note, it's interesting that the G1-A doesn't get a cannon slot but the B-wing does. I think this is great news so that the Scyk can continue being the Scum cannon platform and not get replaced.

there's also cloaking device which, while a complete piece of rng ass (seriously, why ffg?), will propel the hunter forward like crazy

4-LOMs ability sounds absolutely joyous. Never knew scum could be so generous ;)

there's also cloaking device which, while a complete piece of rng ass (seriously, why ffg?), will propel the hunter forward like crazy

4-LOMs ability sounds absolutely joyous. Never knew scum could be so generous ;)

It's 2 points. Consider it a one-use upgrade (like the vast majority of illicit upgrades are) for defense/repositioning, and if you get more than that, it's a bonus.

Indeed. The Scyk has few enough points of strength; let's not undermine the ones it has!

4-LOM is indeed quite nice. As noted, trolling opportunist and then flinging the stress will make for many sad pandas on the other side of the board, but the problem is that even with barrel roll from the Mist Hunter title, how often are you really going to be able to pull that?

Of course, you don't have to hand the stress to an opponent. Having a Binyare pirate flying wing means you can pop stuff like glitterstim or push the limit without needing to mess up next turn's move.

A TLT y-wing hardly cares if it picks up a stress token, after all....

there's also cloaking device which, while a complete piece of rng ass (seriously, why ffg?), will propel the hunter forward like crazy

4-LOMs ability sounds absolutely joyous. Never knew scum could be so generous ;)

It's 2 points. Consider it a one-use upgrade (like the vast majority of illicit upgrades are) for defense/repositioning, and if you get more than that, it's a bonus.

Because if fickle doesn't see the use for it, its useless obviously.

Personally, I can't wait for it. As well as Mist Hunter fun, it'll be a nice boost to TBC and N'dru, making their approach runs a lot less predictable.

there's also cloaking device which, while a complete piece of rng ass (seriously, why ffg?), will propel the hunter forward like crazy

4-LOMs ability sounds absolutely joyous. Never knew scum could be so generous ;)

It's 2 points. Consider it a one-use upgrade (like the vast majority of illicit upgrades are) for defense/repositioning, and if you get more than that, it's a bonus.

Because if fickle doesn't see the use for it, its useless obviously.

dat reading comprehension

I literally gave you a use for it in the quoted post

I have a problem with the unnecessary, garbage rng that doesn't need to be in this game anymore than it already is (and not on this upgrade, which would be balanced without drawbacks)

Hahaha, 4-Lom rules

There's a spelling error in that picture, though. It's "Gand", not "Quand"

Hahaha, 4-Lom rules

There's a spelling error in that picture, though. It's "Gand", not "Quand"

Given the frenchies' predisposition to translate everything, I wouldn't be completely surprised if they translated Star Wars races too :))

Hahaha, 4-Lom rules

There's a spelling error in that picture, though. It's "Gand", not "Quand"

Reminds me of weapons guidance in german. they translated it into spending a target lock instead of a focus to change a blank into a hit.

I have a problem with the unnecessary, garbage rng that doesn't need to be in this game anymore than it already is (and not on this upgrade, which would be balanced without drawbacks)

See that's the part I was referencing. I think you spend more time on the boards then the table. Which isn't necessarily bad. But I think you are too quick to judge things. Without the drawbacks, the illicit wouldn't be like the other illicits and would honestly need to have the point cost increase to it.

no it would not

my time on the table says 2 points is enough for cloak without access to ACD

it's already denying you an attack and an action, it does not need a drawback and definitely not something as lazy and uncontrollable as rng

And my time on the table would beg to differ. Bit that's getting into personal opinion territory. It's been play tested pretty thoroughly, so I'm pretty sure its where it needs to be. Either way, guri with it will become a beast.