We encountered the Werewolf last evening. I found myself in the same street location with wolfie -- hoping to pass through toward somewhere else-- and figured I would just have to fight the big guy. However wolfie is an evaside monster, and I failed my evade check. As I understand it, I cannot then fight the Werewolf. Since an evade of a monster in most instances in the game means the player can move on to complete his movement points, I did exactly that, ending my movement several squares away from the Werewolf.
I find this a bit confusing, since the Werewolf would have been a tough adversary, given the weapons and items I had at that time. It almost appears that failing your evade check and moving on is to the player's advantage.
Doesn't this "escape hatch" situation make the monster less scary, and not more scary?
Maybe we are doing something wrong, I don't know.