I was going to make this an article but I think open discussion might be better. I want to take a character and really look at them from every angle at least once a week. So, let's start with the one that intrigues me the most, Nina Williams.
I love Nina Williams. Seriously. I am an old school Void player at heart forever and always, I mean I'm the one that took Void Ibuki (the first cracked one) to a tournament instead of Evil Ibuki, just to play with Seichus again! That symbol is ME. So any character with that symbol seriously interests me. Of course, every character has more than one symbol, but Nina off Void CALLS to me.
However, I'm getting ahead of myself. Let's talk about the character first. 6/27, with Air and Death along with Void of course. Her ability screams control. She gets to look at the Top 5 cards of the opponent's deck, strip one and rearrange the rest.
Most folks I've talked to say the same thing, okay that's cool but who cares dude??? She, like really sucks beyond that and can't really DO anything. Yes she has a neat ability with neat support but...Fire, Earth and Chaos just murder this ***** fool!
Ah yes, now I admit that's true. However, my compulsion to make her work is far too strong. And her support is very, very nasty, namely Cold and Indifferent . This card combined with her ability is bonkers! Not only are you crippling your opponent's key cards turn after turn but you get to see what they will draw. With careful math, writing things down and checking piles every turn C&! becomes a devasting card. Hitting a Hata deck with "Knight Breaker" at the right time can save your life, or mauling an opponent's duplicate blocks since you see them every turn will allow you to force through damage easier. The sickest part is that it hits multple copies, so name wisely and watch your opponent's hand disappear. Combined with her other support like War Between Sisters and Wipe The Floor , it gets brutal fast.
Or does it? The real question is, how does Nina actually WIN games? As I see it, there are 4 reasonable, possible ways to build her:
1. Attackless or low attack count Exhaustion (Tri-Symbol) - this is not as ridiculous as it sounds, even in the current meta. Alex Costa, a deckbuilder that routinely makes me weep with joy at his creativity, tried this version at the SAS, with middling but hilarious results. It can work somewhat, but against the myriad decks that push pressure so hard these days I really don't think this is a viable or sustainable option. There is simply too much damage coming too fast and not enough blanket negation to turtle effectively, not with a 6HS character anyway.
2. Void/Death Hybrid Control - This is one option to consider, with heavy discard and Rasho's control support mixed with her own and Algol, with either Ice Pick/POTM kill or with Shockwave Palm/Spinning Demon as a kill condition. I think this may be the most viable option with her, however the card mix is tricky to make work as pure control or pure aggro and I haven't been able to find the right balance.
3. Death Hybrid with Drossel/Breaker Launcer - I think this is another good option, it seems like a strong kill with heavy discard and Drossel to speed things up literally and figuratively. A stock Death aggro attack base grafted onto her specialities with Death control foundations seems pretty decent.
4. Air Hybrid with Lifter - Dragon Lifter is so good, and I think the Air base has some hilarious options, that this is not an unreasonable suggesting either. Wheel Kick/Lifter shenanigans are fun and Stand Off might be great in this build because of the consistent stun and therefore more relaible.
Those are some of my thoughts on Nina anyway, I would love to her your opinions on her (especially you, Alex Costa!).