Capital: Dwarf
Units: 30
3x Peasant Militia [0E]
3x Huntsmen [1E]
2x Warrior Priests [2E]
3x Hammerer of Karak Azul [2D]
3x Dwarf Cannon Crew [2DD]
3x Nuln Tinkerers [3E]
3x Troll Slayers [3D]
3x Reiksgard Knights [3E]
2x Mountain Brigade [4DD]
2x
Thyrus Gorman [3EEE]
3x
Durgnar the Bold [3DDD]
Support: 18 Cards
3x Contested Village [1]
3x Armory [2]
3x Alliance Dwarf/Empire [2]
3x City Gates [2E]
3x Shrine to Taal [2E]
3x Keystone Forge [2D]
Tactics - 12 Cards
3x Innovation [0]
3x Franz's Decree [1E]
2x Sigmar's Intervention [2EE]
2x Demolition [2D]
2x Wake the Mountain [3DD]
Here's my first attempt at a constructed deck, working off the Dwarves/Empire's joint ability to put quite a few developments into play and benefit from them, while also mounting a reasonable offense. Haven't played this deck yet, but will keep you updated when I do, but while it's on the drawing board are there any glaring problems / omissions anyone can think of?