Does critical damage still get treated normally, if a character has the Hardy or Autosanguine talent? Following the interesting part of the talent description:
"When undergoing medical treatment or healing from injures, the character recovers Damage as if Lightly Damaged." / "When applying healing, the character is always considered Lightly Damaged"
Critical damage is not specifically mentioned in both, and I couldn't find anything in the errata. I see the following possibilitys:
- Doesn't apply for critical damage
- Applies for critical damage, but won't affect critical damage effects
- Fully applies for critical damage
I guess the last one doesn't make much sense, as it would include limp recovery etc. Right now I prefer the second option, where I would still keep track of the critical damage on a side note to let the effects from critical damage heal as usual. How would you handle this?
Edit: On second try I was able to use the search engine and found what I was looking for. Anyone also interested might have a look here .
Seems like it's a broad discussion(because it affects balancing, moving from healing to fate, etc.) without clear consent, so I guess best way is to look at how deadly your games are and adjust to that, or just try and error.
Besides, Autosanguine seems to refer to (natural)healing, and Hardy seems to refer to medical treatment AND healing.
Edited by Avdnm