Recently Ive been through some wise literature that could be summed up as "GMing for dummies" and it inspired me to reconstruct some of the adventures I have prepared for my players. I see that I am having some problems with railroading, as introducing players choices poses real challange for me - my ideas for decision making either spoil the whole plot or are no real choice.
So I am asking you guys - what kind of players choices do you allow? Which work well? I have noticed that official adventures offer the choices of supporting certain party (like The Edge of Night or The Witchs Song) as well as "be gnetle or be brutal" kind of choices (Omens of War or The Gathering Storm). Do you have other ideas? Or advices?