I'm playing in an End of the World zombie game n noticed what seems to be a completely broken mechanic. When you roll an attack you keep uncanceled negative die and they become stress. This means if I defend myself I just die quicker. This is what happened last game. A zombie attacked me n I took stress. I attacked the zombie n I took stress. It made no sense because I would gain less stress not attacking (n avoiding negative dice) n just walking down the block with the zombie chewing on my arm rather than attacking it. In no world fictional or real does that make any sense. I'm assuming The group n GM are missing a huge rule but I'm not sure what it is. Can someone help me with this? Are we suppose to canceal out negative dice that fall under your defenses? Right now I'm thinking this game is just about killing you no matter what you do in which case I rather just have myself jump off a building end the game and start playing one that is actually fun like Edge of the Empire.
Tim