When we played an old campaign using SW d20 rules, our jedi was stronger than the rest of the group; but is 6 months, he only got to use the lightsaber three times, for duels only. Any other time, it was simply too risky.When you have a lot of xp invested into something you cannot use as freely as a blaster, i want that thing to be powerful when it comes into play.
See this would annoy me just as much. Unless a player specifically plays his character to wield his lightsaber infrequently, I would think the fact that he made a character with one means he wants to swing it whenever he gets the chance. I wouldn't deny someone that chance to do so. Certainly there could be consequeces, but I would in no way discourage it.
I also don't want to relegate the rest of the party to be sidekicks. Just their challenges will be different.While the jedis are dueling inquisitors, the rest of the party will be busy preventing a swarm of troopers or tanks from entering the hangar, while the pilot will be in the air shooting down enemy fighters.
Which sounds good for a script, but I have yet to meet any group that follows a script. And in my experience trying to force such matters can cause more problems than letting things play out how the group wants. If you try to drive the narrative then it just becomes more you telling a story. Maybe your group is fine with that, but most groups I've dealt with like for themselves the players to drive the story (or at least have the illusion they are; bwhahaha!).
Edit: also i think i read a thread where the entire board was basically against one single user (cant remember the argument)
i suppose that would be Erik?
Erik does have the ability to polarize people, most usually against him.