Antlered Crown player card spoilers inside!

By jeffnorth86, in The Lord of the Rings: The Card Game

Needlessly large post.

No, he is not. His ability is as good in multiplayer as it is in singleplayer.

Balin can replace shadow effects all across the board, regardless of defender and his own exhaustion.

I'm talking about the ability to mitigate shadows.

Needlessly large post.

No, he is not. His ability is as good in multiplayer as it is in singleplayer.

Balin can replace shadow effects all across the board, regardless of defender and his own exhaustion.

I'm talking about the ability to mitigate shadows.

I see that you are a cool and openmind guy :D

Have a great game with Balin !

As much as I'll have it with Erkenbrand.

Stokesbook, I can see it now. You're just a fanboy completely swallowod by your own delusions, refusing any reason. You can continue this arguement all by yourself, be my guest.

Well, calling someone a fanboy here, this is new. No, he is just right about something, whilst you are not, which is something you can never stand. And even taking right and wrong away, your act here is just disgusting when you attack with "delusions" and what not. You are the one who is almost never making any sense, to me, yet you are also the one randomly attacking others (random evil, remember). Do you also remember when you said that Orophin can never return allies from discard pile for the cost of 3?

Late game I envision Theoden becoming an absolute beast. Quest for 3 and ready w/ Steed of the Mark. Engage an enemy and trigger Captain of Gondor. Block an attack to trigger Day's Rising and Heir of Mardil and ready again (may require a shield and/or Dunedain Warnings). Then attack for 4. And maybe attack for 4 again w/ a Rohan Warhorse. All of that without even needing Unexpected Courage.

Whoa! Theoden is gaining in importance and is able to ready and use his stats better! He is the only character that is Noble and Warrior and has Sentinel. Heir of Mardil + The Day's Rising + Captain of Gondor can be pretty awesome. If only he had better defense to make The Day's Rising work better, but since you are including Leadership anyway, you can throw Dunedain Warnings on him and a Shield of Gondor. With everything attached, he can have 7 defense. Make it tri-sphere and include Arwen?

I just re-read The Day's Rising, though, and my comment about unlimited Elrohir no longer stands because you have to exhaust The Day's Rising to use its ability. Can only grant one resource per round :(

I think that The Day's Rising is better on Beregond than Erkenbrand.

And Beregond could have Gondorian fire or Blood of Numenor so resources generator is quite good on him !

Same with Tactics Boromir, except you need to set up the Sentinel and get him more defense before he's awesome, but he can use Blood of Numenor AND Gondorian Fire a lot more due to his own readying.

If only Arwen gave sentinel during the planning phase somehow. That way both she and elven mail would allow you to put days rising on Elrohir. I don't think it would really even be so great as it will simply give him one resource a turn because you have to exhaust days rising. Also you can't use the resource you gain this way to ready him and defend again right away as you have to spend the resource to ready him as he is declared as a defender not after the attack resolves. Only if you already have at least one resource on him and use it to ready him during your first defense, then take no damage would you receive the resource from Day's Rising and be able to then use it to defend another attack and ready Elrohir.

Overall doesn't really seem worth it at all to me cause you have to get sentinel first (with elven mail as Arwen wont help), then he only gets the resource if he takes no damage from an attack he defends (this is pretty easy though cause hes such a beast) and can only use the resource to ready and take another effect the same round he gains it if he already had at least one resource already and has already used his ability at least once.

All of this when instead you can put Steward straight on him and it generates 2 resources a turn for him and generates them at any point allowing you to much more easily use them to ready him and defend multiple times.

Edited by PsychoRocka

Well, calling someone a fanboy here, this is new. No, he is just right about something, whilst you are not, which is something you can never stand. And even taking right and wrong away, your act here is just disgusting when you attack with "delusions" and what not. You are the one who is almost never making any sense, to me, yet you are also the one randomly attacking others (random evil, remember). Do you also remember when you said that Orophin can never return allies from discard pile for the cost of 3?

Oh look, somebody's feelings got hurt? Why don't you go tell your mommy all bout it?

If only Arwen gave sentinel during the planning phase somehow. That way both she and elven mail would allow you to put days rising on Elrohir. I don't think it would really even be so great as it will simply give him one resource a turn because you have to exhaust days rising. Also you can't use the resource to gain to ready him and defend again right away as you have to spend the resource to ready him as he is declared as a defender not after the attack resolves. Only if you already have at least one resource on him already would days risings effect allow to defend another attack immediately.

Well, exhausting Arwen just for the sake of sentinel attachment would be quite the setup, given the difference in spheres :D

Edited by MyNeighbourTrololo

As usualy no info about encounter and quest cards……

Some people just can't be happy... I bought my pack came home, and then immediately left on a trip for Christmas. I didn't have time to upload every single card in the pack and I figured the player cards were more sought after. I no longer have it in front of me, but from the brief glimpses I took of the quest I can tell you:

Its difficulty level 7.

It has three stages.

A boss and location comes in during the last stage. You have to clear the location to damage the boss and you have to kill the boss to win.

The locations have time X with various effects.

There is a "raven deck" made up of raven clan enemies and it had its own discard pile as well.

There is a Chief Turch (spelling?) Objective ally.

It looked to have a good balance of enemies and locations.

That's all the time I had to look at it before I ran out the door.

That sounds freaking amazing. After you play it give us your opinion and more info. What was the location? Does the quest start to beat you right out of the bat (a la Dunland Trap or Morgul Vale) or give you time to setup?

At least we got dunlendling as an objective ally.

Yes. I would of course love an ally or hero, but it's a start.

That sounds freaking amazing. After you play it give us your opinion and more info. What was the location? Does the quest start to beat you right out of the bat (a la Dunland Trap or Morgul Vale) or give you time to setup?

Unfortunately I'm in a different state than my LOTR cards and will be until next week. You all will most likely have a chance to play it before I do. I really wish I had time to play it through at least once, but I just didn't have the time. The location that came out was the "Raven war camp" I believe. I can't remember the time effect on it, but I feel like it might have dealt damage to characters. I could be completely wrong on that though. I remember the new enemies were like other dunlandings and had effects on them that dealt with cards in your hand.

Just a caveat to this post and my other post, I can no way guarantee all my info on the quest is correct. I took a very brief look yesterday and I'm trying to wrack my brain for all the details. I could be wrong on some of this stuff, but I think I'm right on most of it.

Thanks!

So a war-camp huh, I was already hoping we would venture further into Dunland and its culture and stuff, but I was expecting visiting some sort of stronghold, because I fricking love strongholds, steadfasts, forts, etc. Anyway, just a flavor nitpick, but I hope the cards and art are cool.

Yes. I would of course love an ally or hero, but it's a start.

And an end, I guess. Can't see any fitting place to introduce actual dunlendling player cards in nearby future. Treason of Saruman? Of course not. This Angmar stuff? Unlikely... It's dunedain stuff mostly.

But we still could get some "loose" dunlendings here and there. They don't have to have great synergy, they could be a bunch of useful, general use allies.

I hope so.

Just picked up my pack. Am going to try to play it blind tonight and will post a report later.

It's not like the eagles were strongly tied to the packs they came in. I think we could comfortably get Dunlendling cards. Although I'm not sure how much of a priority it is in terms of traits. I'd want Beorning before it myself. We also don't have any woodsman characters (those two groups often work together in the lore so it might be nice to tie them together, especially early on when both lack cards for a full deck).

Please post pics of encounter cards!!

Well, we got 3 beornings and 1 woodman by now. The irnoy is - they do not work together at all :D

Oh yes, I forgot the new Pioneer. Oh that's not bad though that they gave him doomed. That's nicely fitting for people that live on the edge of Mirkwood.

He doesn't at all work with Beorning, but I wouldn't want every card for each trait to link them. I'd prefer some stuff like Gondor/Rohan (although a little more synergistic than that, more stuff like Guthlaf).

Woodman getting some doomed cards will help to bolster Isenguard as well I guess.

A wilder-folk theme with those traits would be very interesting.

Four page insert this time. In addition to the usual scenario rules and DON'T READ THIS stuff there is also a page of design notes which are a nice touch. No spoilers here yet.

Anxiously waiting for some pictures D:

If only Arwen gave sentinel during the planning phase somehow.

A Very Good Tale.