New Fel, same as the old Fel.

By All Shields Forward, in X-Wing

Never.. ever put a targeting comp on a squint... you want to be boosting or barrel rolling.. no time for tl silliness..

That's untrue.

Soontir is great with targetting computer. Same as a push the limit Turr phenir since you can target lock, shoot, and then barrel roll + boost, or just focus + evade to turtle up. It is one of the things that make me a bit worried, because target lock adds a lot of punch to squint lists.

PTL Turr can't barrel roll or boost after shooting if he takes two actions

But other than that you are spot on; TL on T/Is is hard as you can take the action while you are out at Range 3 and keep it until you are up-close where it counts (following your desingated target isn't a problem with PTL)

That's why you don't take two actions

You target lock

Shoot

Then do the turtle or boost + barrel roll.

Oneway. I do not know how you play squints, but many times i have either the action to spare for a target lock, or i am on a good position to target lock. And with carnor removing evade and focus, it allows Soontir and turr phenirr to remove important threats quickly. I won't say i am an ace playing interceptors, but i have a more than decent winrate with them against many kind of lists. I am sure there are ways i could improve, and that there are other kind of viable options (like being more defensive in your upgrades), but i certainly enjoy that the turns i want to shoot, i am outside of arc, and i have the ability to do real damage.

I typically haven't flown Carnor, but have recently been. He is great for action denial, and I'm looking forward to flying him more.

Like you I'm not expert. I know what works for me, and believe me, I've had my fair share of losses. Certain builds are better than others.

This is a great debate, and I appreciate all the comments and the lack of flame in this. Thanks..

Stealth Device and Autothrusters are now the primo combo for TIE Interceptors. They both help each other. It makes too much sense not to use them together.

Stealth Device and Autothrusters are now the primo combo for TIE Interceptors. They both help each other. It makes too much sense not to use them together.

Just need to stay at range...

Obviously not a game breaker, and not going to always be in use. Just something nice to have when you need a circumstantial evade against the 'fat' metas... or the turret happy people.. lol

Then you dont fly squints correctly. You fly them to be maneuverable, not to target lock.. you want to be out of arc, or you need to evade..

Maybe I'm unorthodox in how I fly a squint, but I dont have time for TL and I would rather boost or BR for position..

Edit

Exactly Gadge.. exactly...

Stating that someone doesn't fly Interceptors correctly because they have a Targeting Computer on board is fairly shallow. The fact that you will at some point in the strategy of arc dodging you will be out of arc creates a great opportunity to take the target lock action. 2 points is nothing when you can TL, PtL evade, stress+focus with Fel is amazing. Add in a second evade result on your roll with Auto Thrusters is a handy trade off in the event you are facing turrets.

Don't knock it just because you can't get it to work.

Target lock works on Fel.

Whether or not a person finds it useful depends on what build theory they use. If you like wide builds that give you many options and approaches than target lock is a good choice. If you like tall builds (as I do) than you want to pick cards that have synergy with each other.

Because I want to maximise Fel's defense I went with a tall build. Since the others don't have the Synergy that Fel has I went with wide builds for them.

Then you dont fly squints correctly. You fly them to be maneuverable, not to target lock.. you want to be out of arc, or you need to evade..

Maybe I'm unorthodox in how I fly a squint, but I dont have time for TL and I would rather boost or BR for position..

Edit

Exactly Gadge.. exactly...

Stating that someone doesn't fly Interceptors correctly because they have a Targeting Computer on board is fairly shallow. The fact that you will at some point in the strategy of arc dodging you will be out of arc creates a great opportunity to take the target lock action. 2 points is nothing when you can TL, PtL evade, stress+focus with Fel is amazing. Add in a second evade result on your roll with Auto Thrusters is a handy trade off in the event you are facing turrets.

Don't knock it just because you can't get it to work.

I said I think it is a waste on a squint.

Very different. I would much rather have stealth or hull or even a shield upgrade. My preference here.. that's all.. my comment was a bit flippant and not intended to be as harsh as it may have come off.

Still, I do feel the TC is unnecessary on them when there are better uses for their upgrades. Some may disagree with me, and that's alright..

I would only use a TC on them if I was flying them with Vessery because its part of the strategy of a build like that.

Edited by oneway

Then you dont fly squints correctly. You fly them to be maneuverable, not to target lock.. you want to be out of arc, or you need to evade..

Maybe I'm unorthodox in how I fly a squint, but I dont have time for TL and I would rather boost or BR for position..

Edit

Exactly Gadge.. exactly...

Stating that someone doesn't fly Interceptors correctly because they have a Targeting Computer on board is fairly shallow. The fact that you will at some point in the strategy of arc dodging you will be out of arc creates a great opportunity to take the target lock action. 2 points is nothing when you can TL, PtL evade, stress+focus with Fel is amazing. Add in a second evade result on your roll with Auto Thrusters is a handy trade off in the event you are facing turrets.

Don't knock it just because you can't get it to work.

It's not that I cant get it to work, on the contrary, any person who has flown a successful squint squad probably can..

I said I think it is a waste on a squint.

Very different. I would much rather have stealth or hull or even a shield upgrade. My preference here.. that's all.. my comment was a bit flippant and not intended to be as harsh as it may have come off.

Still, I do feel the TC is unnecessary on them when there are better uses for their upgrades. Some may disagree with me, and that's alright..

I would only use a TC on them if I was flying them with Vessery because its part of the strategy of a build like that.

Read that first sentence of the quote I used again. Sure, things on the internet don't always convey exactly what the speaker intended, but that statement is not something you want to blast out at someone you don't know. It's worse if you are defending your point of view. It just sounds elitist.

Never.. ever put a targeting comp on a squint... you want to be boosting or barrel rolling.. no time for tl silliness..

Actually I honestly and respectfully disagree. I've run Soontir PTL Hull RG TC before and its very very effective. Against slower ships you can easily take TL and Evade and gain focus. Or just TL and F and a movement option.

Increases his damage by a large margin. And he can afford it with 3 actions.

Also, great partner to Vessery, as Soontir has PS9.

Nowadays, I'd probably go with the hull and auto thrusters though.

---

Most of the time, I won't though. I'll save 2 points and rather have a hull if i can afford it.

Edited by Blail Blerg

Then you dont fly squints correctly. You fly them to be maneuverable, not to target lock.. you want to be out of arc, or you need to evade..

Maybe I'm unorthodox in how I fly a squint, but I dont have time for TL and I would rather boost or BR for position..

Edit

Exactly Gadge.. exactly...

Stating that someone doesn't fly Interceptors correctly because they have a Targeting Computer on board is fairly shallow. The fact that you will at some point in the strategy of arc dodging you will be out of arc creates a great opportunity to take the target lock action. 2 points is nothing when you can TL, PtL evade, stress+focus with Fel is amazing. Add in a second evade result on your roll with Auto Thrusters is a handy trade off in the event you are facing turrets.

Don't knock it just because you can't get it to work.

It's not that I cant get it to work, on the contrary, any person who has flown a successful squint squad probably can..

I said I think it is a waste on a squint.

Very different. I would much rather have stealth or hull or even a shield upgrade. My preference here.. that's all.. my comment was a bit flippant and not intended to be as harsh as it may have come off.

Still, I do feel the TC is unnecessary on them when there are better uses for their upgrades. Some may disagree with me, and that's alright..

I would only use a TC on them if I was flying them with Vessery because its part of the strategy of a build like that.

Read that first sentence of the quote I used again. Sure, things on the internet don't always convey exactly what the speaker intended, but that statement is not something you want to blast out at someone you don't know. It's worse if you are defending your point of view. It just sounds elitist.

All I really have to say to that is.. you dont know me, and if you did, you wouldn't have said anything about it. I am far from shallow or elitist.. but you'd have to get to know me before you would understand.

I dont worry about the internet and how people like to take things the wrong way. They will, and I'm not goinf to lose sleep over it. If you choose to see it as shallow or elitist, that's on you. I am neither.

[shrugs] ces't la vie

Also, great partner to Vessery, as Soontir has PS9.

Won't Soontir usually have spent his TL before Vessery can benefit from it?

Never.. ever put a targeting comp on a squint... you want to be boosting or barrel rolling.. no time for tl silliness..

Actually I honestly and respectfully disagree. I've run Soontir PTL Hull RG TC before and its very very effective. Against slower ships you can easily take TL and Evade and gain focus. Or just TL and F and a movement option.

Increases his damage by a large margin. And he can afford it with 3 actions.

Also, great partner to Vessery, as Soontir has PS9.

Nowadays, I'd probably go with the hull and auto thrusters though.

---

Most of the time, I won't though. I'll save 2 points and rather have a hull if i can afford it.

We all have our ideas, there are going to be differing thoughts and opinions. It's what makes a game interesting.

Edited by oneway

Also, great partner to Vessery, as Soontir has PS9.

Won't Soontir usually have spent his TL before Vessery can benefit from it?

That is possible, but if he didn't then it's all good

yeah no, TL on a PS 9 shooter that generates his own focus is never not going to be good

I mean sure, if you're running all interceptors and have 0 staying power, you're not going to have time to slow down for a proper offense, but when you run the Baron backed up by some actual hull (+shields, sometimes!) it's very easy to create situations in which he will only need one Boost or Barrel roll before a PTL target-lock + stress Focus for fun-fun times.

Edited by ficklegreendice

Every so often, you end up out of arc with Fel due to a bad guess. Or you end up in arc, but out of your opponent's arc without needing boost AND barrel roll.

So what do you do besides focus? If you aren't taking return fire, a second focus or evade is wasted.

TL gives you extra firepower for the next turn in the first case and a damage boost right now in the second case.

Of course you prioritize position over TL, but if you're doing it right, you don't need two movement actions every turn.

That being said, Fel and maybe turr are the only interceptors I'd run a tc on.

Edited by Koshinn

Only Fel for me. It's the economy of essentially having 3 actions (boost/roll, Target lock and "focus") that makes the TL so wonderful :D

Did you guys figure out that you can only take one MOD?

All of this daydreaming is going to become a nightmare when you re-read AT's.

:mellow:

Did you guys figure out that you can only take one MOD?

All of this daydreaming is going to become a nightmare when you re-read AT's.

:mellow:

royal-guard-tie.png

Only Fel for me. It's the economy of essentially having 3 actions (boost/roll, Target lock and "focus") that makes the TL so wonderful :D

Turr can have 3. They just all aren't before shooting and one has to be a boost or barrel roll instead of a focus.

Did you guys figure out that you can only take one MOD?

All of this daydreaming is going to become a nightmare when you re-read AT's.

:mellow:

Joe, this is why the conversation has only been about Squints.. :):D

Did you guys figure out that you can only take one MOD?

All of this daydreaming is going to become a nightmare when you re-read AT's.

:mellow:

Royal Guard Interceptor, a 0 point title, lets interceptors of PS6 or higher take two different modifications.

Welcome to Imperial Aces.

Only Fel for me. It's the economy of essentially having 3 actions (boost/roll, Target lock and "focus") that makes the TL so wonderful :D

Turr can have 3. They just all aren't before shooting and one has to be a boost or barrel roll instead of a focus.

Trust me, I undrrstand both points, and agree TC can be useful on may ships. I just dont use it. Who knows that may change with future upgrades or metas, but for now I'm happy doing what I do. It makes them more fun to fly, for me. Or if I run squints with vessery..or any other ship with him that doesn't have it..

Only Fel for me. It's the economy of essentially having 3 actions (boost/roll, Target lock and "focus") that makes the TL so wonderful :D

Turr can have 3. They just all aren't before shooting and one has to be a boost or barrel roll instead of a focus.

No I know (Trigger PTL during the free action), but since that applies post shot you'll have to go through a hoop or two to get a TL + focus shot or forfeit the pilot ability by stressing him pre-shot

At that point, the 2 points needed to bump up to Fell strikes me as a very acceptable expense :P (or just drop the computer)

Edited by ficklegreendice

Did you guys figure out that you can only take one MOD?

All of this daydreaming is going to become a nightmare when you re-read AT's.

:mellow:

royal-guard-tie.png

Yup been knowing all about 'em for a while now.

Why didn't you guys say you are running Imperial X-Wings, in the first place?!

:lol:

Sure you can put them 30+ and 40+ point zippie-zoomies on the table all you like, because you are crazy peoples.

Me... I am not crazy, I am reasonable and will only ever spend around 70 points on a SEXY HAN!

:lol:

Edited by Joe Boss Red Seven

Did you guys figure out that you can only take one MOD?

All of this daydreaming is going to become a nightmare when you re-read AT's.

:mellow:

royal-guard-tie.png

Yup been knowing all about 'em for a while now.

Why didn't you guys say you are running Imperial X-Wings, in the first place?!

:lol:

Sure you can put them 30+ and 40+ point zippie-zoomies on the table all you like, because you are crazy peoples.

Me... I am not crazy, I am reasonable and will only ever spend around 70 points on a SEXY HAN!

:lol:

It's kind of an assumption. It costs 0 points, why wouldn't we?

Did you guys figure out that you can only take one MOD?

All of this daydreaming is going to become a nightmare when you re-read AT's.

:mellow:

Royal Guard Interceptor, a 0 point title, lets interceptors of PS6 or higher take two different modifications.

Welcome to Imperial Aces.

Wuz there all along, but some of these post had crazy talk on 'em, and no mentioning Imperial X-Wing builds, with the 2 MOD-trickies.

:D