Soontir Fel w/PTL, Royal title, stealth device, autothruster
Carnar Jax w/PTL, Royal title, hull upgrade, autothruster
Royal Guard w/PTL, Royal title, hull upgrade,autothruster
100 points!
Soontir Fel w/PTL, Royal title, stealth device, autothruster
Carnar Jax w/PTL, Royal title, hull upgrade, autothruster
Royal Guard w/PTL, Royal title, hull upgrade,autothruster
100 points!
Soontir Fel (27)
Push the Limit (3)
Targeting Computer (2)
Autothruster(2)
Royal Guard TIE (0)
Carnor Jax (26)
Push the Limit (3)
Targeting Computer (2)
Autothruster (2)
Royal Guard TIE (0)
Tetran Cowall (24)
Push the Limit (3)
Targeting Computer (2)
Autothruster (2)
Royal Guard TIE (0)
Total: 98
View in Yet Another Squad Builder
Note: the link will give the 2nd mod as SPA, that's only because Autothrusters aren't in the squadbuilder yet
I would much rather go for the first list. Interceptors with no defensive upgrades is never a good idea (even with auto). Still worth it to have hull/stealth in addition to autothrusters.
Now I need to convince a friend to run Fat Han. It's going to be like crows fighting a hawk.
Never.. ever put a targeting comp on a squint... you want to be boosting or barrel rolling.. no time for tl silliness..
Soontir Fel w/PTL, Royal title, stealth device, autothruster
Carnar Jax w/PTL, Royal title, hull upgrade, autothruster
Royal Guard w/PTL, Royal title, hull upgrade,autothruster
100 points!
This also allows for bumping RG to Turr for after combat movement..
Edited by onewaySoontir push the limit + autothruster + stealth device (35)
Phenir Turr push the limit + autothruster (30)
Carnor Jax push the limit + hull upgrade + stealth device (35)
Total 100 points
I would prefer to get a shield upgrade on Carnor, i will toy around Turr Phenir withouth push the limit and VI instead, that would give me 1 point iniative bid aswell, but i feel that after wave 5 and 6, Phantoms will be way less relevant to care that hard about VI.
Yeah, VI Carnar is great. I think I rely on PTL more than I should!
Never.. ever put a targeting comp on a squint... you want to be boosting or barrel rolling.. no time for tl silliness..
That's untrue.
Soontir is great with targetting computer. Same as a push the limit Turr phenir since you can target lock, shoot, and then barrel roll + boost, or just boots/barrel roll+ evade to turtle up. It is one of the things that make me a bit worried, because target lock adds a lot of punch to squint lists.+
About carnor, push the limit allows you to have an easier time placing him at range 1 while arc dodging, in my opinion VI is not worth in him.
Edited by DreadStarTurr Phennir is a personal prefernce for named pilots, once you're stuck in his ability is almost like a free PTL without the stress, thats why i usually give him outmanouvre and flank him with two royal guards with HU and SU (pre ATs obvioulsy) and PTL each.
its hard for him to keep up in the move into engagement phase as hes boosting while the other guys are boosting and evadeing so i try and keep him on the far side of the group but once the firing starts hes zipping about lie the other with evade as his action (or focus) and using his free boost or barrel roll whereas his wingmen get their boost in before their shots.
Then you dont fly squints correctly. You fly them to be maneuverable, not to target lock.. you want to be out of arc, or you need to evade..
Maybe I'm unorthodox in how I fly a squint, but I dont have time for TL and I would rather boost or BR for position..
Edit
Exactly Gadge.. exactly...
Edited by onewayAgain i prefer SU to HU or stealth
yep i know its not as points efficent but SU has prevented me form suffering potentially crippling criticla hits early on in the past during that 'sweep past' to get behind the lines... whever i've deciceed to save points by having HU iv nearly always got some critical hit that reduces my actions or pilot skill and really throws the plan out the window.
Stealth device i've never been mad on before as it relies on green dice a bit too much and they tend to be fickle with me ![]()
Never.. ever put a targeting comp on a squint... you want to be boosting or barrel rolling.. no time for tl silliness..
That's untrue.
Soontir is great with targetting computer. Same as a push the limit Turr phenir since you can target lock, shoot, and then barrel roll + boost, or just focus + evade to turtle up. It is one of the things that make me a bit worried, because target lock adds a lot of punch to squint lists.
PTL Turr can't barrel roll or boost after shooting if he takes two actions
But other than that you are spot on; TL on T/Is is hard as you can take the action while you are out at Range 3 and keep it until you are up-close where it counts (following your desingated target isn't a problem with PTL)
Edited by 0rph3u5Im with one way here. You should be in position with a high PS int list that you're pretty much always out of their arc once you've got past that 'move through'.
I've found if you're in a position where you need to welly in he firepower then you're choosing focus anyway and at range 1
My usual int game plan (non turret opponent is to race up the wing at top speed, boost + evade then swing in 1, 2 and 3 hard turns then boost in the same direction. Sure two of your guys will be stressed but you're usually behind the entire enemy line.
next move you have a lot of green stress clearing option and can try and race through them , clear stress then loop round and repeat ro do green 2 'hard' turns and turn tighter than they can whiel focusing and evading.
Thats a lot of chances to turn focus's to evade and one guaranteed evade.
It *usually* works for me.
Pre autothrusters, which im clearly yet to try i've always flown 'heavy interceptors' which are my red royal guard with SU and HU for 15 hit points in total.
Just having 5 HP ints can be offputting to less experienced players as it *seems* liek they just wont die. its all illusory but it can give you a psychological edge some times when some one is used to fragile ties and ints.
Nvm can't post quotes on phone.
Edited by Hujoe BigsThat's untrue.Never.. ever put a targeting comp on a squint... you want to be boosting or barrel rolling.. no time for tl silliness..
Soontir is great with targetting computer. Same as a push the limit Turr phenir since you can target lock, shoot, and then barrel roll + boost, or just focus + evade to turtle up. It is one of the things that make me a bit worried, because target lock adds a lot of punch to squint lists.
PTL Turr can't barrel roll or boost after shooting if he takes two actions
But other than that you are spot on; TL on T/Is is hard as you can take the action while you are out at Range 3 and keep it until you are up-close where it counts (following your desingated target isn't a problem with PTL)
When I move Turr, I figure out then if I need to boost or BR, if I won't need it after the shooting then I dont worry about it, but if I need it I work around it so I can use it after..
I'm just more interested in the maneuverability of a squint. I love the versatility and damage potential. Arc dodging is my go to tactic.. but you are correct, chasing your opponent is better done with push, but I have a 9s list where I need Turr at PS 9, so I VI him and fly him with Vader and Soontir. I like moving after I know where the other ships are at.. lol and shooting first is a nice benefit as well
Targeting computer on a squint can be very good. Yes a squint should usually try to arc dodge but sometimes that's not possible (against turrets for instance) and sometimes you just have such a good shot with no return fire that you don't need to boost or barrel roll. In those situations a TC is golden!
Im with one way here. You should be in position with a high PS int list that you're pretty much always out of their arc once you've got past that 'move through'.
I've found if you're in a position where you need to welly in he firepower then you're choosing focus anyway and at range 1
My usual int game plan (non turret opponent is to race up the wing at top speed, boost + evade then swing in 1, 2 and 3 hard turns then boost in the same direction. Sure two of your guys will be stressed but you're usually behind the entire enemy line.
next move you have a lot of green stress clearing option and can try and race through them , clear stress then loop round and repeat ro do green 2 'hard' turns and turn tighter than they can whiel focusing and evading.
Thats a lot of chances to turn focus's to evade and one guaranteed evade.
It *usually* works for me.
Pre autothrusters, which im clearly yet to try i've always flown 'heavy interceptors' which are my red royal guard with SU and HU for 15 hit points in total.
Just having 5 HP ints can be offputting to less experienced players as it *seems* liek they just wont die. its all illusory but it can give you a psychological edge some times when some one is used to fragile ties and ints.
Spot on mate, I also like to throw them a curve and turn the opposite direction and swap targets to really throw them off. Its fun watching them sweat when you switch up and are back in their hind end with clear shots and no return fire coming your way.. had a game like that last week when my 9s went 2 - 0 .. haha
Targeting computer on a squint can be very good. Yes a squint should usually try to arc dodge but sometimes that's not possible (against turrets for instance) and sometimes you just have such a good shot with no return fire that you don't need to boost or barrel roll. In those situations a TC is golden!
It can be.. but I still won't take it, it takes away my other options that .. I feel... are too important to their survivability..
I'm old and set in my ways.. haha
DreadStar is on the money here.
Targeting Computer on Fel can be a great upgrade.
@oneway... "Then you dont fly squints correctly." ...lol.
If you "fly squints correctly", you won't always need boost AND barrel roll to get out of arc. And when that happens? Barrel roll, PtL for TL, take stress and get Focus. You now have a TL + Focus shot with no return fire.
And PTL on Turr? Amazing upgrade. Especially against lower PS ships.
Take a focus, shoot, then Barrel + Boost out of arc or take an evade.
Edited by KlutzI find stealth device to be a risky upgrade. In the current meta I stopped running it. I'm hoping with Fel's ability and autothruster I hope there will be enough synergy for it to work reliably. I gave everyone else hull upgrade for that reason too.
Never.. ever put a targeting comp on a squint... you want to be boosting or barrel rolling.. no time for tl silliness..
That's untrue.
Soontir is great with targetting computer. Same as a push the limit Turr phenir since you can target lock, shoot, and then barrel roll + boost, or just focus + evade to turtle up. It is one of the things that make me a bit worried, because target lock adds a lot of punch to squint lists.
PTL Turr can't barrel roll or boost after shooting if he takes two actions
But other than that you are spot on; TL on T/Is is hard as you can take the action while you are out at Range 3 and keep it until you are up-close where it counts (following your desingated target isn't a problem with PTL)
That's why you don't take two actions
You target lock
Shoot
Then do the turtle or boost + barrel roll.
Oneway. I do not know how you play squints, but many times i have either the action to spare for a target lock, or i am on a good position to target lock. And with carnor removing evade and focus, it allows Soontir and turr phenirr to remove important threats quickly. I won't say i am an ace playing interceptors, but i have a more than decent winrate with them against many kind of lists. I am sure there are ways i could improve, and that there are other kind of viable options (like being more defensive in your upgrades), but i certainly enjoy that the turns i want to shoot, i am outside of arc, and i have the ability to do real damage.
Edited by DreadStar
Never.. ever put a targeting comp on a squint... you want to be boosting or barrel rolling.. no time for tl silliness..
That's untrue.
Soontir is great with targetting computer. Same as a push the limit Turr phenir since you can target lock, shoot, and then barrel roll + boost, or just focus + evade to turtle up. It is one of the things that make me a bit worried, because target lock adds a lot of punch to squint lists.
PTL Turr can't barrel roll or boost after shooting if he takes two actions
But other than that you are spot on; TL on T/Is is hard as you can take the action while you are out at Range 3 and keep it until you are up-close where it counts (following your desingated target isn't a problem with PTL)
true Ptl turr cant take his combat phase boost if he takes 2 action earlier, But he can take the ptl action after he does his combat phase boost giving 3 actions a turn!!
Unless Faq said he cant or i misread something but im pretty sure this is right?
also kudos to klutz didnt see his post at first
Edited by clontroper5DreadStar is on the money here.
Targeting Computer on Fel can be a great upgrade.
@oneway... "Then you dont fly squints correctly." ...lol.
If you "fly squints correctly", you won't always need boost AND barrel roll to get out of arc. And when that happens? Barrel roll, PtL for TL, take stress and get Focus. You now have a TL + Focus shot with no return fire.
And PTL on Turr? Amazing upgrade. Especially against lower PS ships.
Take a focus, shoot, then Barrel + Boost out of arc or take an evade.
Obviously we all fly our ships differently, I'm not a fan of TC, I feel it is wasted on squints.. you are welcome to disagree with me, but I find I dont need them and am happier to have the extra defence if I need it.
Let's face it, we can't always be out of everyones arc, and I'd rather have the extea green die, or the hull to absorb the hits my green dice dont cancel.
Edited by onewayI use TC on Soontir only. Use PtL to boost/barrel roll to dodge arc and then TC, getting a stress and a free focus token thanks to Soontirs ability. I will boost and barrel roll if I need to, but getting a 3-4 shot with focus and target lock firing at PS9 is pretty good. I do agree that boost/barrel roll is to important to not use on other interceptors and never use TC on anyone except Soontir. My current favorite list is:
Soontir Fel with PtL and TC 32
Carnor Jax with PtL 29
Whisperer with VI, ACD, and FCS 39