
I don't know how to fix the Tie Advance - I only have a thematic request for FFG
How about this:
Title: Tie Advanced Only
cost: 0 Points
When defending, Your ship may re-roll all defense dice, all dice must be re-rolled.
A sort of Reverse Han.
Or
Title: Tie Advanced Only
cost:1 Point
Add a System Slot to your ship.
I've costed at 1 since most people estimate the Tie advanced is 3 points more then it should be and I most agree a systems slot costs about 4 points, so the 1 point makes it the same cost.
Edited by eagletsi111
Another TIE Advanced thread, and more money in the jar.
Decision time. Do i now acquire the new TIE Advanced as the jar has reached enough...
OR
Do i keep saving hoping there is a TIE Advanced Aces type of pack and just buy that up instead?
How about two titles? One for the X1 and another for advanced.
Give a Vader some extra pilot skill to keep him ahead of the veteran instinct craze.
Than make an advanced title that gives them 1 attack and a boost for free. Have the box come with an Avenger model to tie into it. They could even release more pilots, E.C. Nerwal as a new named pilot and Avenger Squadron as a generic with EPT.
I wouldn't mind it, but if they have a new model. Then I still have 4 tie advanced sitting in my storage box.
That's a problem. But to have Avenger title and no Avenger model would be a major cop out. They look nothing alike besides they both have a fin in the back.
And honestly I woud prefer the Avenger to get a separate release so they can put segnor turns on the dial!
X1 vs plain ol' Advanced.
My bad, I so rarely look at those cards I forgot that in fact Darth Vader's ship is listed as a Tie Advanced X1. So yeah you could use that as a way to limit who can use it.
But why would you want to? Vader should be a beast.
Because of the huge gap in power level between Vader and the other pilots. If you fix the other pilots properly you risk making Vader overpowered, and if you limit the changes to things that are safe for Vader you probably don't improve the other pilots enough for them to be viable options. If you exclude Vader from taking some or all of the new upgrades you have a lot more room to give the other pilots a major boost without worrying about breaking the game.
Ideally a fix for the advanced would be something that scales inversely with pilot skill, so that it is kinda good on vader and scales up to awesome on the generics.
Another idea was something that was very good, but less so with multiple actions, so that vader's ability provided a built in limit.
Essentially, the card has to make vader X times better, and the other 3 pilots 2X better. Not an easy goal.
Title card that gives EPT to PS 5 and lower And an extra Modification to PS6 and higher. Thought is that whatever new Named Advanced Pilots would be PS5 with no EPT and PS6 with EPT.
I think that giving the Tie advanced a couple of thematically appropriate upgrades that weren’t around when they released the ship would be the best bet.
A 2 point title the grants a sensor slot as well as the boost action. Simple, though possibly OP, I'm not sure.
As for cost, even at 2 points I don’t see an issue with the sensor slot and the availability of accuracy corrector as if you’re paying 25+ points for a 2 attack ship with an average dial getting guaranteed 2 hits from your rolls is the least it can give you.
Vader card says X1 and the others say Tie Advanced so it is super easy to keep the generic one from over powering Vader. Just have two different titles.
Once you make the flavor added to Vader's card into a game relevant rule, he loses his dial.
I still think whatever fix is given to the Tie Advance ship as a whole most likely wouldn't unbalance Vader. He is after all still a 29 point 2 damage ship. Something like giving the ship the System slot would help but I don't think it would still be enough to make the ship playable.
I'm not sure why people are saying that Accuracy Corrector would be overpowered on an Advanced. It's often said that the Advanced could do with a firepower upgrade, and the ability to fit an AC would fulfil such an aim without doing anything so blatant as just adding +1 attack.
Ya Vader with AC, Ruthlessness, and Engine won't be tough to deal with at all. He only Auto-Proc's against Agility 1 or lower. And unlucky 2 Agility ships. (would work with Stele and any new EPT Advances) nothing to worry about right?
With those upgrades, Vader would be sitting at 39 points. I still don't think he would be anymore dangerous than Echo at a 39 point build.
I'm not sure why people are saying that Accuracy Corrector would be overpowered on an Advanced. It's often said that the Advanced could do with a firepower upgrade, and the ability to fit an AC would fulfil such an aim without doing anything so blatant as just adding +1 attack.
Because it completely takes away the randomness of attack dice unless you're at range 1. No more deciding whether to use your actions on offense or defense, no more chance of bad rolls, no more vulnerability to action loss, etc. You just declare a shot and automatically get maximum damage without even rolling the dice. That takes the TIE advanced from an average of 1.5 hits with focus (compared to 2.25 for an x-wing) to 2.0 hits with an automatic evade action every turn. Unless it comes with a significant point increase that has a lot of potential to be overpowered.
Ya Vader with AC, Ruthlessness, and Engine won't be tough to deal with at all. He only Auto-Proc's against Agility 1 or lower. And unlucky 2 Agility ships. (would work with Stele and any new EPT Advances) nothing to worry about right?
I wish I were smart enough to do the math comparing Wedge to Vader with AC. +1 attack die and reducing AG vs. 2 auto-damage seems to even out in the end at 29 vs 32 points+cost of Mod. IMO its a no-brainer to give Advanced Ties a System-upgrade slot, as its doubtful FFG will change their stats/point costs. No matter what we get, I can't wait to actually put Vader on the table for reasons other than "Because its frakkin Vader."
I'm not sure why people are saying that Accuracy Corrector would be overpowered on an Advanced. It's often said that the Advanced could do with a firepower upgrade, and the ability to fit an AC would fulfil such an aim without doing anything so blatant as just adding +1 attack.
Because it completely takes away the randomness of attack dice unless you're at range 1. No more deciding whether to use your actions on offense or defense, no more chance of bad rolls, no more vulnerability to action loss, etc. You just declare a shot and automatically get maximum damage without even rolling the dice. That takes the TIE advanced from an average of 1.5 hits with focus (compared to 2.25 for an x-wing) to 2.0 hits with an automatic evade action every turn. Unless it comes with a significant point increase that has a lot of potential to be overpowered.
Accuracy corrector is 3 points. If we take that the TIE advanced is about 4 points overcosted, that's 7 total i.e. a HLC. Unmodified HLCs average 2 damage. Except that its only ever 2 damage in this case. You'll have a hard time convincing me that adding a systems slot is OP.
Edited by wundergoatAccording to MajorJugglar's Formula, the Tie Advanced is already 4 points overcosted. I don't believe Accuracy Corrector would break the ship.
`wundergoat beat me to it.
Edited by ZarovichxAccuracy corrector is 3 points. If we take that the TIE advanced is about 4 points overcosted, that's 7 total i.e. a HLC. Unmodified HLCs average 2 damage. Except that its only ever 2 damage in this case. You'll have a hard time convincing me that adding a systems slot is OP.
A Blue with HLC+FC costs 31 points. 31 points to roll 4 dice, reroll those dice, then focus. Vader+AC is 32 points, and will likely hit as hard as an Academy Pilot.
Really though, I think added a slot isn't the best option, but something to increase damage output is needed. Here is my shot:
Precision Targeting System - Modification - TIE Advanced only - 0 pts
When performing an attack, you may change one [focus] to one [crit].
Basically it increases firepower and/or action economy while also directly boosting Maarek by helping his ability trigger. If Vader takes this, he loses the ability to take Engine Upgrade.
Honestly, I could see making this a title like "gunnery ace" or something, but I would worry about making Vader too good. Then again, is Vader really all that good as it stands?
unique title _______: (3pts) [action:] when attacking or defending, you may change all blank results into either hits or evades
It is like a normal focus token (actually more akin to marksmanship), normal TIEadvs can use it too, but on Vader it is near broken.
The problem is not making the ship too good, but that AC would be an auto include in that slot. It would be the clear best upgrade to put in the system slot, much like PtL on Soontir/Carnor/RGT. That is bad design and FFG wants to avoid Clearly Best in Slot upgrades.
The problem is not making the ship too good, but that AC would be an auto include in that slot. It would be the clear best upgrade to put in the system slot, much like PtL on Soontir/Carnor/RGT. That is bad design and FFG wants to avoid Clearly Best in Slot upgrades.
That doesn't sound right. Push the Limit is found only in the A-Wing expansion pack and Imperial Aces.