OT: There's something egregiously wrong with SW Rebels.

By Conandoodle, in X-Wing

um the flight mechanics of the Starwars movies were almost as bad... The ONLY space show that came close to getting them right was BSG.

Ummm, Babylon 5 is on the phone and would like to have a word with you about this.

Space above and beyond wasn't bad either iirc. Also FIREFLY!

um the flight mechanics of the Starwars movies were almost as bad... The ONLY space show that came close to getting them right was BSG.

Babylon 5 was pretty good with human ship physics. Aliens had magic alien tech, but the humans were pretty good. Even used spin for gravity

They did a lot of things right with that show. Physics, G'kar & Londo....

But then.... space wizards and space LoTR happened. Pretty sure JMS had a stroke or got shot with a Stupid Ray or something.

Edited by BenderIsGreat

Last time I was in outer space those X-Wings were moving around pretty realistic to me.

Are you kidding? You do know what Repulsorlifts are, right? fighters in Star Wars, in atmosphere or close enough to the ground, rely primarily upon their Repulsorlifts for flying around, considering their almost complete lack of aerodynamics and proper control surfaces, it HAS to be this way. But it's not a terrible thing, since the tech can compensate for it fairly well. TIEs can't fly sideways so much as they can hover like a helicopter.Which every ship in Star Wars can do.And yeah, the fighter can be controlled upside down- why not? If you know where the stick is and how to fuddle around with it then... What's the problem? Remember that this is a franchise where modified air cars lassoed giant metal camels in the middle of an ice planet, some things should be dismissed outright.This is not a big deal. Thorough knowledge of the technology in Star Wars will reveal that... Honestly, Rebels has been incredibly respectful to the established lore, if anything.

We can't be 100% sure about how airworth the SW airframes are until we put the models through a windtunnel or build a lifesized model and droping it at 3000 feet and see what happens. The term S-Foil is real, its used to designate forms that cause life in the same way the traditionally shaped wings we use for most aircraft. For some movies for safty purposes if your dropping a foil. They do this with cars sometimes. If anything flying on its. side, the Tie Fighter, should be able to fly better if it were a s foil or had s foils.

As far as control in atmo goes they use a combo of adjustment thrusters, or the shieding itself, and I assume starfighter moded for atmo flight will have more of the traditional things like, rudders, flaps, and such and such you see on aircraft we have now does, or something more advanced. If youv never red the techbooks I could understand how people would assume the model designersforgot to add traditional features. I like how speeders do have something more traditional.

Pretty sure BSG kicks all their asses in terms of space stuff.

After SW, RoboTech, HALO, and Alien-AvP-Predator-Prometheusvers yes. :P

Pretty sure BSG kicks all their asses in terms of space stuff.

After SW, RoboTech, HALO, and Alien-AvP-Predator-Prometheusvers yes. :P

*In terms of accuracy.

um the flight mechanics of the Starwars movies were almost as bad... The ONLY space show that came close to getting them right was BSG.

You should check out Space: Above and Beyond ... off of the air for a long time, but you can still find the series on DvD.

Pretty sure BSG kicks all their asses in terms of space stuff.

After SW, RoboTech, HALO, and Alien-AvP-Predator-Prometheusvers yes. :P

*In terms of accuracy.

All that being said and done I don't think dog fighting in space the way it would have to be done now or its done in BSG is a good thing. Pilot disorentation through the effect of rapid facing change while angels alteration or steadynes would be high. I would much rather have a craft move like an aircraft in space or at least have the option to switch mode of travel. Speed is life, the more you have the better the chances are you'll stay alive. Staying steady however is asking for death, even if your a fast mover, most the time, doing the famous 180 backwards spin that's famous in BSG is very dangerous. In that time they are spining around they are becoming a larger target for you to splash. You could also change yours angels, I'm saying angels not angles on purpose, while doing the 180 spin but a good pilot will also change there angels fast possible do a combat roll at zone 5. They could come back after geting out into BVR, and sensor range if they have the equipment to detect that. And at high ex come back with a lancer charge to the back while doing a combat roll.

Edited by Black Knight Leader

You're not wrong, but flying in space requires a completely different mentality than flying in atmosphere, entirely because they're completely different things. Disorientation isn't bad, and it can be countered by thinking of it as never having any orientation to begin with. There's no up or down in space, so you never really need to be right side up. The thing is, this opens up SO many ways to do things if you're clever. If you're not, it'd go about how you expect.

The 180 spin is definitely not the best idea though. I mean it's really cool but honestly, it's best to just pop a camera on the back of your fighter and install pivoting weapons. Which the weapons in star wars tend to do, actually. Some pivot more than others, but in space, auto-correcting for velocity/angle/speed weapons and weapons that can be controlled independently of the craft, even for just a crew of one, are absolutely essential. As a matter of fact I imagine the most common starfighters would have two crew, one gunner and one shooter, entirely for that purpose.

Actually as crazy as it sounds, the Wii U does about what I'd expect starfighters to do. Keep up with me here, it's going to get weird but the concept might be onto something; in "Nintendo Land" you can play, "Metroid Blast". Now, the thing is, if you only have the Wii U gamepad, you can play in Samus' gunship. You aim completely independently of your movement. You've got your up/down stick and your side-side-/forward-back stick. So, how do you aim? Well, the pad's gyroscopes allow you to move the sticks to get your ship around, but your guns have a free range of movement in a roughly 120 degree angle the direction you're facing. It's a weird as hell system but once you get used to it, it actually works.

And that's the thing here.

The point is to make new systems and get used to those, not replicate what we're used to, otherwise we'll never take full advantage of the possibilities. Imagine if flying a plane were like driving a car, or if driving a car were like walking, developing each one on old mentalities? It'd never work, so you've got to consider, "What WOULD work the best for this new type of craft? How do I arm this thing appropriately?"

And I think that's definitely one way.

Edited by Captain Lackwit

There's no up or down in space,

Well that's just silly, everyone knows the enemy's gate is down.

It's a show for kids you grumpy old man!

:P

I mean, sure, you're right about all that, but... how is it really any different from the shows that all of us grew up with?

It could be worse

Dra6.jpg

You leave my childhood alone, dammit!

Droids AND Ewoks.

But I guess I made my point. :D

Speaking of which, did you guys see the Wave 1 announcement for Armada? That Gladiator-class Star Destroyer came straight out of Star Wars: Droids—"The Pirates of Tarnoonga"

Yeah. I thought it was pretty cool to see the Gladiator. Which also made an appearance in TFU II, funnily enough.