Should the Fortress tactic be banned? Before we jump on the "ban" wagon lets look at it.
Player A sets up there ships to stay put. What does this get them?
What do they give up to do this?
- It buys them time to see how their opponent is going to approach.
- You force you opponent to tip their hand if they want to engage ( This is the part that nettles people )
How does this effect Player B? They now have a few choices.
- They give up their actions
- They are stationary and potentially easy targets.
- They are predictable.
I feel like this tactic is always a gamble. What you give up often out weighs what you gain buy it. I've seen this played and I've played it myself before. I've run a shuttle build that would park and force my opponent to come to me. Sometimes it paid off sometimes it didn't. It's a risk. What I find happens most with this tactic is get under my opponents skin. It bothers people often to the point when they make a mistake. Most players who know about this tactic aren't bothered. They just collect themselves and figure out the best approach. Once they do that the game moves on.
- They can form an attack plan and engage the opponent
- They can not engage and play a game of chicken to see who moves out of their corner first. Who ever has init has the biggest edge here.
- They can bait their opponent and trick them into breaking their own fortress.
The tactic is not about refusing to play, it's about forcing your opponent to make the first move, and hoping they choose poorly. In the case of a horrible match up this is a valid strategy, but not the only one. If this was the only tactic for bad match ups you would see it a lot more. Really this tactic doesn't come up that often.
I've never seen this tactic used in a non competitive event. In casual play it's never come up for me and I've been playing sense the beginning. Others may have different experiences but I think most players will have had a similar experience.
I think banning this tactic would be worse for the game then letting it fade to the back ground. It's not a strong play. Once you start banning certain moves you open pandora's box.
I can get behind this, even though my opinion on the matchup is obviously not
indifferent as close as I am to the imperial player. We talked about strategies for a while on our way home, while we are both of the opinion (and yes, it's just our opinion) that the fortress tactic is lame and all that jazz, our strategies are vastly different. He chose his strategy to fly around and wait for engagement based on his own set of principles and there's nothing wrong with that as far as "playing to win" goes. He still had a good chance of winning but whiffed his die rolls.
Oh well.
It surprises me most that this is actually such a major topic of discussion. Both of us, actually. Everyone has the right to an opinion on sportsmanship or whatever you want to call it, but if FFG makes rules based on a single setup or tactic it could spell out bad news for the game. And that's why players don't make the rules, but FFG does. ![]()
Anyway, I really like your post here. It was nice to meet you in person. I hope we get the chance to play on vassal.