I'm losing faith in the Empire.

By nikk whyte, in X-Wing

just sayin. Bad piloting isnt = Inbalance in the factions.

i only fly imperials and never lost to a rebels player. it seems that those that cry here may have not fully understood how to fly thier ties and other tie variants properly. i say learn to fly train more and next time the rebels in ure area will fear to fly against ya >.>.

and like Vader said once: URE LACK OF FAITH IS DISTURBING !!! *force chokes*

enough said >.>

Firesprays, shuttles, and defenders are all very good ships that can hang with any Rebel ship. Those ships are very different from every other imperial ship however.

And what do you usually fly along with your Firespray, Shuttle, or Defender? I'm guessing "some TIEs" is the answer most of the time (because it is for me), and Whisper/Soontir/Yorr is the current National Championship list, and sometimes people also throw in some number of Bombers.

So what you're actually saying here isn't "I'm losing faith in the Empire" but "my Phantom-focused Imperial list isn't working for me". Which is fair enough, but it's not a statement of faction imbalance.

I've effectively stopped playing X-wing for much the same reason(s). Sick of seeing LS this and LS that... I know that the DS lost in the movies... but it's just gotten beyond a joke IMO. Guess it just free's up more of my money for IA now. I can see the future of Armada going the same way, but I'm hooked on all things star wars. I'll do the dance for the first few 'waves' of Armada, but It too will end the same way as X-wing.

Can I have the number of your psychic? I've always wanted to know exactly what the future was going to look like!

These are my thoughts and opinions. Agree or Disagree, I don't care.

If you don't care, why are you posting about it?

Hasn't the imperials won the most Gen con and worlds tournaments?

Counting three years' worth of US Nationals and Worlds events--that is, major championships held in the US--it's 5-1 in favor of the Empire. If you look instead at Nationals events more generally, it's only (or perhaps "only") about 60/40 in favor of the Empire.

i flew correctly. i know how to fly the empire. specifically flankers. i've run undefeated in tournaments with krassis/jax/RGP, just before rebel aces came out.

i know what each ship is supposed to do.

i'm not saying that anything is overpowered. merely that it seems the tide is finally shifting towards rebels. and thats welcome. i shift my allegiance either way every month or so. before rebel aces came out i couldnt buy a win as a rebel. i still cant when flying against rebels. i've just noticed that, due to my own empirical evidence, rebels hold the edge right now

lack-of-faith.jpg

Glad someone grabbed that... I was going to be angry if this thread got to the second page before someone posted that. Just barely got it in!

Want tanky? Decimators, shuttles, firesprays, and defenders.

Want a swarm? Tie fighters and howl runner are your best friends

Want a strong anchor with some support ships? The Phantom and interceptor say hello.

Bombs and ordinance? Bombers got you covered.

Want 3 High ps skill elite hard to pin down ships? Vader and interceptors are there for ya!

...and that's just scratching the surface.

• The Imperials have the most points-effective ship in the game in the Academy TIE.

• Bombers, Firesprays & Decimators are the only ships that can use the evade dice bypassing Bombs (until S&V comes around, anyway).

• Shuttles, Decimator, Firesprays and Phantoms can all take crew.

• Every Imperial ship bar the Shuttle has pilots which can take Elite Pilot Talents.

• TIE's and TIE Interceptors have a huge range of generic and names pilots - only the X-Wing has more.

• TIE's and TIE Interceptors have generics which are capable of taking Elite Pilot Talents - the only other ship which can do this is the A-Wing.

• Phantoms and Shuttles have Systems Upgrade slots

• Defenders, Shuttles and Firesprays have Cannon Upgrade slots.

• Both of the Imperials Wave 4 ships have meta-shfting abilities, unique to those particular ships

...and so forth, and so on. Pretty much the only thing the Rebels have that the Imperials don't is Astromechs. Which is fine, because the Imperials unique abilities are generally much more useful.

So what this thread essentially is, is nothing more than yet another self-absorbed, ill-informed, sky-is-falling complaint thread which stems more from the player's reluctance to use all the tools at their disposal than any fault of the game itself. What makes it even more amusing is that in another thread we're getting complaints that Imperials are "losing their identity as a faction".

Which is it, naysayers? Do you want Imperials to be able to play in a unique way, or do you just want them to do everything the Rebels can do, and more?

Funny... Multiple posters across multiple threads are now disagreeing with you. Go ahead, keep proclaiming that others are saying the sky is falling. Funny, you are the only one saying that, which is weird, you're posts indicate that you do not feel that way, yet you keep repeating it?

lack-of-faith.jpg

Stealing that!

The only faction I see being a little low on options is Scum, but that's to be expected since they're just coming out, and, I assume, will get caught up fairly quickly.

When Scum hits they'll have access to:

Z

Y

Hwk

Syck light

Syck heavy

Star Viper

IG-200

Firespray

Take the advanced out of the equation until it gets a fix and they're "one ship" behind the empire. I think they'll do fine. They'll also have the benefit of options from cross factioning.

Edited by Rakky Wistol

Funny... Multiple posters across multiple threads are now disagreeing with you. Go ahead, keep proclaiming that others are saying the sky is falling. Funny, you are the only one saying that, which is weird, you're posts indicate that you do not feel that way, yet you keep repeating it?

Multiple posters across multiple threads are disagreeing with you as well, what's the point you're trying to make exactly?

I notice that you didn't attempt to refute any of the points I made, though. I'm not all that surprised to be honest, after all you haven't got a leg to stand on.

Edited by FTS Gecko

OK, I disagree. Nothing has "tipped the way of the Rebels". The game is balanced, and an Imperial squad is just as capable of winning any given game as a Rebel squad.

When people say one factions overpowered it's not true it's just that they suck , I'm sorry that sounds harsh but it's true I've won with both factions and so have plenty of others, if imps were totally outclassed they'd never appear in any tournament would they.

And though I agree with this, I should make one remark:

Yes, the factions are balanced and both of them have equal chances to win... but I can't avoid to get the feeling that the imperial is much more limited than rebels in its selection of ships/upgrades/strategies.... In other words, though both have options to win, the Imperial side has less 'good options' to choose from than rebels for doing so.

Maybe it's a lack of useful upgrades, a lack of sinergies, or a lack of competitive pilots... I don't know, but that's my personal impression.

I've been hitting this too. I think part of it, for me, is no ships to use in between the the 17 points of Mauler and the 25 points of a RGP Interceptor. It means my lists always stray to a small number of options.

As more interesting ordnance hits, the bomber becomes more fun, but I simply haven't enjoyed fielding it the 10 or so times I've tried it so far, and nothing has hit to alter that thus far.

The Advanced is worse, I've been pretty sad every time I've used it, it has actually made the game overall less enjoyable.

Hopefully we'll get some fix, but I have been noticing less satisfaction playing imps. Part of this is just a lack of experience with rebels, and thus that being newer and shinier. On the other hand, when i go to make lists, I feel like there are a lot more things to plug in, and this makes list building and thus playing a bit more enjoyable.

That said, purely balance wise, they do feel pretty similar, in my limited experience. I'm mostly speaking to the fun and satisfaction aspects.

Edited by Damoel

i flew correctly. i know how to fly the empire. specifically flankers. i've run undefeated in tournaments with krassis/jax/RGP, just before rebel aces came out.

i know what each ship is supposed to do.

i'm not saying that anything is overpowered. merely that it seems the tide is finally shifting towards rebels. and thats welcome. i shift my allegiance either way every month or so. before rebel aces came out i couldnt buy a win as a rebel. i still cant when flying against rebels. i've just noticed that, due to my own empirical evidence, rebels hold the edge right now

The list that trounced you didn't use anything that came with Rebel Aces. It was wave one ships, using wave two and four upgrades and a pilot from the transport. How is it that you were wrecking face as Imperials before Rebel Aces dropped but all of a sudden can't when you are losing to lists that have been available for a while now?

Nothing dropped in aces that really buffed X-wings if you could defeat them before you should be able to defeat them now its that simple.

i flew correctly. i know how to fly the empire. specifically flankers. i've run undefeated in tournaments with krassis/jax/RGP, just before rebel aces came out.

i know what each ship is supposed to do.

i'm not saying that anything is overpowered. merely that it seems the tide is finally shifting towards rebels. and thats welcome. i shift my allegiance either way every month or so. before rebel aces came out i couldnt buy a win as a rebel. i still cant when flying against rebels. i've just noticed that, due to my own empirical evidence, rebels hold the edge right now

It was the the way it was flown, and or what you had with it.

I forgot exactly what you said you had with your Phantom, but you did say you had Jax.

Jax is good and all, but he dies very fast. Compared to fel for example.

But to have a Phantom and whatever else, I really find it hard to believe that it would lose to three xwings so easily.

You have so many options as to which was to go. Even if he is moving after you.

Plus if he really wants to cover all areas, he'd have to fly out of formation. Even if he gets one shot in, it still shouldn't be easy to one shot ya, unless extremely bad luck, after which should be hard to him to even try to catch the phantom.

If he managed to kill a Phantom with three xwings while in formation then sorry to say but that's not good flying on the Phantom's part. You don't go straight at him.

Xwings cannot move anything like a Phantom, so I really find it hard to see how they can kill it so easily.

Phantoms are actually not easy to fly. It takes a lot of practice

Plus your other ships should be getting in his way. This also protect the phantom.

Imo this is not a really good anti phantom squad. Ya you have one ship that can give stress which can really hinder it, but unless your being very predictable, I just can't see how 3 xwings can even catch it.

I mean. What is the rest of your squad doing?

If he can focus his entire squad on your one ship, then that should be leaving the rest of your squad to pick him apart.

It's only 3 xwings. Not the greatest defense, and only 2 shields 3 hull.

Once you kill one it should be that much easier.

The rebels are far from over powered. Sorry but the scenerio painted here only tells me that it's not about factions being op, or having any advantage over another, but that it's the way you played it out.

I've been hitting this too. I think part of it, for me, is no ships to use in between the the 17 points of Mauler and the 25 points of a RGP Interceptor. It means my lists always stray to a small number of options.

The shuttle and bomber both fit into that point bracket.

Total thread derailment but the problem that I bump into with putting a single Bomber into my lists is that Jonus is kind of useless if I'm not taking two other ships in my list with secondary weapons. If there was a mid PS named bomber pilot with an EPT slot and an ability that could benefit himself or benefit a squad with no other secondary weapons, I'd image that we'd see Bomber's popping up in a lot more lists. Hell, a generic with an EPT slot would be pretty sweet.

Edited by WWHSD

Funny... Multiple posters across multiple threads are now disagreeing with you. Go ahead, keep proclaiming that others are saying the sky is falling. Funny, you are the only one saying that, which is weird, you're posts indicate that you do not feel that way, yet you keep repeating it?

Multiple posters across multiple threads are disagreeing with you as well, what's the point you're trying to make exactly?

I notice that you didn't attempt to refute any of the points I made, though. I'm not all that surprised to be honest, after all you haven't got a leg to stand on.

That you keep saying "everyone is saying the sky is falling" and no one has.

I refuted these points 2 days ago in the other thread before you even posted these here today. You're running around saying people are saying "the sky is falling" and refuting arguments with "you havn't got a leg to stand on" and calling people "naysayers", "ill informed", and "self absorbed" and calling these "points", and quoting people in your signature in hopes of getting attention. It was noticed. It's a bit immature. Good job. Is that what you wanted?

Check your legs...you're listing heavily to one side.

Edited by Rakky Wistol

I've been hitting this too. I think part of it, for me, is no ships to use in between the the 17 points of Mauler and the 25 points of a RGP Interceptor. It means my lists always stray to a small number of options.

The shuttle and bomber both fit into that point bracket.

Total thread derailment but the problem that I bump into with putting a single Bomber into my lists is that Jonus is kind of useless if I'm not taking two other ships in my list with secondary weapons. If there was a mid PS named bomber pilot with an EPT slot and an ability that could benefit himself or benefit a squad with no other secondary weapons, I'd image that we'd see Bomber's popping up in a lot more lists. Hell, a generic with an EPT slot would be pretty sweet.

I did mention that I have trouble with the bomber in lists, later. :) I agree entirely though, if there was a 20 point Bomber with an EPT and/or a selfish useful ability, I'd be a happy camper.

A shuttle naked has never worked for me, it is either 24 for Doomshuttle, or 25 for a more-bare-then-I'd-like dgofight shuttle.

In his defense, I build my Rebs specifically to hunt Phantoms because I despise them so much. He did the whole splitting up deal, but because I was able to deploy last, I chose an opposite edge of the board and slow rolled in at an oblique angle. Once he cloaked the Phantom and turned in, he had no escape. I bank in and go for the throat while he just faces me and watches it happen. The rest of his squad had to fly through asteroids to get at me. PS10 Wes+VI+R3-A2 >any Phantom ever. Stressbot is an auto include on every Rebel list I fly because it dominates the Phantom. Once the expensive ship is down, the support falls to the gentle maneuvering X-wings so gracefully make. Also, Wedge had Predator, which I found is more reliable than PTL, at least for me.

Imo this is not a good Phantom kill list. Actually it's the exact opposite.

Ya it may have worked well against your opponent, but I'm sorry to say that he doesn't sound that good flying the phantom.

Not to sound to rude, but since he was able to put his phantom in that position against three ships that can move no where near like a Phantom.

This three ship rebel build has a weakness and that is low PS ships with a Phantom

Now I'm not sure what buddy had for his squad, but if it were me, I'd h have sent my ties in head first. Block, action deny, and flanked with the phantom.

So though it works for some, this three ship xwing build is really not a good counter to Phantoms. Unless your opponent isn't very good at flying one

It was not even my normal list, I flew it for fun when I realized I wasn't going to be attending a tournament on Saturday due to a different event that took precedence. It was not a specific counter to any list in particular aside from the Wes+VI+R3-A2 being able to leave shots open for everybody.

As far as Phantom killing, IMO It is really, really easy for me to kill Phantoms and I have had plenty of practice doing it. I'm not saying that I automatically win if you play a Phantom list against me, but, I am saying that Phantoms individually do not scare me or surprise me in the least bit with any of their tricks. I discussed a few of the lists I like to use in a different thread, so I won't get into the weeds on this one, except for saying that 3elite X-wings not being a good Phantom counter ignores the fact that a 10, 10, 9 deploys last and can strike first, leaving you a ship down without even having the opportunity to return fire.

I had something else here but, I read it back to myself and I didn't like how it sounded.

If anything, if the X-wing doesn't scare you, then it doesn't scare you. I won't change anyone's opinion typing stuff here. So I will just continue to fly what works for me.

Have a good day and good luck in your future games.

In his defense, I build my Rebs specifically to hunt Phantoms because I despise them so much. He did the whole splitting up deal, but because I was able to deploy last, I chose an opposite edge of the board and slow rolled in at an oblique angle. Once he cloaked the Phantom and turned in, he had no escape. I bank in and go for the throat while he just faces me and watches it happen. The rest of his squad had to fly through asteroids to get at me. PS10 Wes+VI+R3-A2 >any Phantom ever. Stressbot is an auto include on every Rebel list I fly because it dominates the Phantom. Once the expensive ship is down, the support falls to the gentle maneuvering X-wings so gracefully make. Also, Wedge had Predator, which I found is more reliable than PTL, at least for me.

Imo this is not a good Phantom kill list. Actually it's the exact opposite.

Ya it may have worked well against your opponent, but I'm sorry to say that he doesn't sound that good flying the phantom.

Not to sound to rude, but since he was able to put his phantom in that position against three ships that can move no where near like a Phantom.

This three ship rebel build has a weakness and that is low PS ships with a Phantom

Now I'm not sure what buddy had for his squad, but if it were me, I'd h have sent my ties in head first. Block, action deny, and flanked with the phantom.

So though it works for some, this three ship xwing build is really not a good counter to Phantoms. Unless your opponent isn't very good at flying one

It was not even my normal list, I flew it for fun when I realized I wasn't going to be attending a tournament on Saturday due to a different event that took precedence. It was not a specific counter to any list in particular aside from the Wes+VI+R3-A2 being able to leave shots open for everybody.

As far as Phantom killing, IMO It is really, really easy for me to kill Phantoms and I have had plenty of practice doing it. I'm not saying that I automatically win if you play a Phantom list against me, but, I am saying that Phantoms individually do not scare me or surprise me in the least bit with any of their tricks. I discussed a few of the lists I like to use in a different thread, so I won't get into the weeds on this one, except for saying that 3elite X-wings not being a good Phantom counter ignores the fact that a 10, 10, 9 deploys last and can strike first, leaving you a ship down without even having the opportunity to return fire.

I had something else here but, I read it back to myself and I didn't like how it sounded.

If anything, if the X-wing doesn't scare you, then it doesn't scare you. I won't change anyone's opinion typing stuff here. So I will just continue to fly what works for me.

Have a good day and good luck in your future games.

You don't need turrets and all high ps ships to do this I know that.

But to keep on topic with the post. The op said how he was destroyed flying a Phantom against a 3 xwing build.

I believe you also mentioned you made this 3 xwing list to counter phantoms.

That's great and all, but if someone is of equal skill and or doesn't just have one other ship flying with it (not just flying skill, but good squad for support and etc)

This list should not beat a good Phantom lost very often.

It's all about who does what. Sure you have 3 ships at 9.10.10 but even still they are fairly predictable ships. Add flying in formation, becomes even more predictable.

A good Phantom player should list depending be able to move his other ships like tie fighters for example in front of the xwings.

No actions for them. They didn't complete their maneuver, and now the phantom decloaks, and he should be no where near the front of the battle.

As for set up, that's fine

You set up directly across from the phantom, I'll do a one or two turn and decloak, meanwhile send my fodder ships towards you

By firing time the only ships in your sights should be my fodder ships, and if for whatever reason I was concerened that you may get to shoot at my phantom, then I wouldn't decloak, and by next round be even more out of your sights.

This thread is not about how easy it is to kill a Phantom, but about the imperials being at a disadvantage against rebels, and the scenerio here is actually a very poor example if there ever was one.

My only point is buddy who lost actually had the game in his favor from the start. It's really not hard at all to see and figure out your opponents moves with certain ships and asteroid placement.

A Phantom can literally sling shot around asteroids no problem, where xwings cannot. It's using the surroundings to your advantage that counts

I'm sure you can beat phantom, we all have. They are not i win buttons

But if your able to beat someone with three xwings and he has a Phantom, then maybe you're clearly better skilled than him.

I've gotten really good with phantoms and this kind of list is a list I'd love to see across from me at a tournament.

You and the op both say the phantom player flew it well. Even though I wasn't there i can confidently say it wasn't.

From someone who has flown it a lot, I am pretty confident with that statement.

So if you really think he flew it well, then maybe those in your area are not good with phantoms?

The phantom is not an easy ship to fly, so folks shouldn't get offended by that.

It takes time, and practice, and really requires you to think 2-3 turns ahead at least. Also you should always considered two options. A plan A and B

Plan A if opponent goes the way you thought

Plan B if your wrong, a lot of times one manuever on the dial can still work for you if you need to change your plan and decloak another way.

I always look and this where is the likely move he is going to do. And then the move he may do to throw me off and keep both in mind when deciding my decloak options and maneuver

Edited by Krynn007

This thread is not about how easy it is to kill a Phantom, but about the imperials being at a disadvantage against rebels...

Something I think most of us agree has never been true. If anything the Imperials have historically had a fairly small advantage, or at least perform slightly better in tournaments then Rebels have.

Anyone who things that after Wave 4 the advantage for Rebels has gotten out of hand, like the one post a few pages back... Is either playing a completely different game then I, or is blaming their loss on an imbalance that just doesn't exist for the rest of us.

This thread is not about how easy it is to kill a Phantom, but about the imperials being at a disadvantage against rebels...

Something I think most of us agree has never been true. If anything the Imperials have historically had a fairly small advantage, or at least perform slightly better in tournaments then Rebels have.Anyone who things that after Wave 4 the advantage for Rebels has gotten out of hand, like the one post a few pages back... Is either playing a completely different game then I, or is blaming their loss on an imbalance that just doesn't exist for the rest of us.

I believe I tend to lose more with rebels than I do with imperials, but that could just be my playstyle.

I like the fast maneuverable ships.

A lot of rebel ships that do well in tournaments seem to almost always but not always a falcon.

Xwings I feel are actually losing their appeal because there is just better options out there that can handle a more variety vs point cost, upgrade and etc

Although I've been using engine upgrade with ptl more often now with rebels it seems, which for me helps

Edited by Krynn007

Anyone who things

So its not just me that does that!

I haven't done the data-mining needed to prove it, but I would suspect that at low skills levels of play (FLGS pickup games or small tournaments) you see Rebels outperforming Imperials, in the middle skill levels (big tournaments) they even out with Rebel players having more consistent records, but at the top levels of play (Gen-Con, Worlds) Imperials start to get the edge.

A lot of it comes down to Rebel ships tending to be more forgiving of pilot error than Imperials are. Imperials seem to have a skill floor and Rebels have a bit of a skill ceiling. Rebels tend to mitigate fluctuations in probability mechanically, where Imperials mitigate it through tactics.

Re: the OP, I've had the exact opposite experience with X-wing. My success rate with imperials is waaaaaaaaaaaaaaaay higher than with the terrorists.

I think a lot of one's success (or lack of) may be attributed to how well the ships you're running synergize with your own playstyle. Personally, I need (need!) the boost action to really find success in this game. If I'm in a situation where jousting is key, I'm pretty well @#$^ed. Give me some flankers, though...

Edited by CatPeeler

In his defense, I build my Rebs specifically to hunt Phantoms because I despise them so much. He did the whole splitting up deal, but because I was able to deploy last, I chose an opposite edge of the board and slow rolled in at an oblique angle. Once he cloaked the Phantom and turned in, he had no escape. I bank in and go for the throat while he just faces me and watches it happen. The rest of his squad had to fly through asteroids to get at me. PS10 Wes+VI+R3-A2 >any Phantom ever. Stressbot is an auto include on every Rebel list I fly because it dominates the Phantom. Once the expensive ship is down, the support falls to the gentle maneuvering X-wings so gracefully make. Also, Wedge had Predator, which I found is more reliable than PTL, at least for me.

Imo this is not a good Phantom kill list. Actually it's the exact opposite.

Ya it may have worked well against your opponent, but I'm sorry to say that he doesn't sound that good flying the phantom.

Not to sound to rude, but since he was able to put his phantom in that position against three ships that can move no where near like a Phantom.

This three ship rebel build has a weakness and that is low PS ships with a Phantom

Now I'm not sure what buddy had for his squad, but if it were me, I'd h have sent my ties in head first. Block, action deny, and flanked with the phantom.

So though it works for some, this three ship xwing build is really not a good counter to Phantoms. Unless your opponent isn't very good at flying one

It was not even my normal list, I flew it for fun when I realized I wasn't going to be attending a tournament on Saturday due to a different event that took precedence. It was not a specific counter to any list in particular aside from the Wes+VI+R3-A2 being able to leave shots open for everybody.

As far as Phantom killing, IMO It is really, really easy for me to kill Phantoms and I have had plenty of practice doing it. I'm not saying that I automatically win if you play a Phantom list against me, but, I am saying that Phantoms individually do not scare me or surprise me in the least bit with any of their tricks. I discussed a few of the lists I like to use in a different thread, so I won't get into the weeds on this one, except for saying that 3elite X-wings not being a good Phantom counter ignores the fact that a 10, 10, 9 deploys last and can strike first, leaving you a ship down without even having the opportunity to return fire.

I had something else here but, I read it back to myself and I didn't like how it sounded.

If anything, if the X-wing doesn't scare you, then it doesn't scare you. I won't change anyone's opinion typing stuff here. So I will just continue to fly what works for me.

Have a good day and good luck in your future games.

Well phantom are not a win button. They can be dealt with. So long as the squad you have is decent enough.

You don't need turrets and all high ps ships to do this I know that.

But to keep on topic with the post. The op said how he was destroyed flying a Phantom against a 3 xwing build.

I believe you also mentioned you made this 3 xwing list to counter phantoms.

That's great and all, but if someone is of equal skill and or doesn't just have one other ship flying with it (not just flying skill, but good squad for support and etc)

This list should not beat a good Phantom lost very often.

It's all about who does what. Sure you have 3 ships at 9.10.10 but even still they are fairly predictable ships. Add flying in formation, becomes even more predictable.

A good Phantom player should list depending be able to move his other ships like tie fighters for example in front of the xwings.

No actions for them. They didn't complete their maneuver, and now the phantom decloaks, and he should be no where near the front of the battle.

As for set up, that's fine

You set up directly across from the phantom, I'll do a one or two turn and decloak, meanwhile send my fodder ships towards you

By firing time the only ships in your sights should be my fodder ships, and if for whatever reason I was concerened that you may get to shoot at my phantom, then I wouldn't decloak, and by next round be even more out of your sights.

This thread is not about how easy it is to kill a Phantom, but about the imperials being at a disadvantage against rebels, and the scenerio here is actually a very poor example if there ever was one.

My only point is buddy who lost actually had the game in his favor from the start. It's really not hard at all to see and figure out your opponents moves with certain ships and asteroid placement.

A Phantom can literally sling shot around asteroids no problem, where xwings cannot. It's using the surroundings to your advantage that counts

I'm sure you can beat phantom, we all have. They are not i win buttons

But if your able to beat someone with three xwings and he has a Phantom, then maybe you're clearly better skilled than him.

I've gotten really good with phantoms and this kind of list is a list I'd love to see across from me at a tournament.

You and the op both say the phantom player flew it well. Even though I wasn't there i can confidently say it wasn't.

From someone who has flown it a lot, I am pretty confident with that statement.

So if you really think he flew it well, then maybe those in your area are not good with phantoms?

The phantom is not an easy ship to fly, so folks shouldn't get offended by that.

It takes time, and practice, and really requires you to think 2-3 turns ahead at least. Also you should always considered two options. A plan A and B

Plan A if opponent goes the way you thought

Plan B if your wrong, a lot of times one manuever on the dial can still work for you if you need to change your plan and decloak another way.

I always look and this where is the likely move he is going to do. And then the move he may do to throw me off and keep both in mind when deciding my decloak options and maneuver

Meh, sounds like you maneuver like every other Phantom pilot. Of 92-96 possible decloaking options, a decloak and a one turn. How cutting edge.

I also loved the part where you said that the entire Atlanta area doesn't know how to fly Phantoms. It sounds like you must be the grand master of Phantoms so I guess I will just have to concede defeat because I have been playing against obviously inferior players for the past few months.

Wow man

Great job on not being able to read apparently.

Don't know what you read, but cer wasn't what I posted.

Where and how did I say I am the best? Never said nor implied.

Where did I say all of Atlanta doesn't know how to fly phantoms?

I don't recall that, but please show me the quote.

When did you find the time to play every player in Atlanta is another question for another day, though you must have a lot of spare time on your hands.

I can only assume that you are offended by what I said. When in fact I said nothing to be offensive, or that was a lie, yet you seem to be bothered in some way to come back with a snarky remark.

All I was getting at was your three ship xwing build is not a solid phantom counter. Which I believe you said when you made this list you had phantoms in mind.

Sorry man but anyone, and not just me that knows how to fly a Phantom and has a solid squad to back it up would tear it apart.

Just because its three high ps ships doesn't mean your at an advantage vs a Phantom. Helps. But not enough

But i guess I hurt your feelings, or else, why get all snarky? I never once questioned your skills and actually said maybe your better than your opponent. Didn't know that was an insult.

The phantom is a nasty ship. As balanced as this game is, there are some lists that don't do well against others.

Like so many here say, rock, paper, scissors.

And in all honesty, you think buddy flew well and yet still lost, well apparently he didn't fly well enough. So if that is considered good flying then maybe you haven't seen good flying. That's all I said.

Didn't realize that translated into all of Atlanta.

Boy my English must be really off

You basically took rock to the table and he had paper, yet still lost.

The whole point of this thread was the op thinks that the imperials seems to be at a disadvantage, when so many others including myself, disagree.

Giving the scenerio painted by you both, is a piss poor example, because really the phantom player in this case had anadvantage.

I'm not sure what else he had in his list other than jax, so maybe it was a combination of a not well thought out list? I don't know.

One thing I've learned is if you have a really important ship and is you mvp of the game, then you want your opponent to shoot at your other ships. The more you have the better

So ya, the imperials are not at a disadvantage in comparison with the rebels, as your buddy seems to think. He said so I'm his very first sentence. and please work on your reading skills.

Because nowhere in my post did I say anything that you have mentioned

If you feel that way, again, try reading and not twisting things I said around to somehow make am argument because it will only make you look bad

Edit

And actually that was a typo in my above post.

What it was suppose to say was if you set up directly across from me then I would do a turn and cloak. But my phone changed that to decloak, and with a simple typo which I assumed you would have understood, I was wrong, and off that typo you somehow managed to put me in the same pool with everyone you played with in Atlanta.

Which to me just makes your argument even more invalid.

Have a nice day

Edited by Krynn007

than with Al-Qaeda.

Relatively off-topic, but can we not do this? It's not an appropriate shorthand in any way, and has no place here.

Thanks.

Imperials still suck.

----->So if you really think he flew it well, then maybe those in your area are not good with phantoms?<------

The phantom is not an easy ship to fly, so folks shouldn't get offended by that.

It takes time, and practice, and really requires you to think 2-3 turns ahead at least. Also you should always considered two options. A plan A and B

Plan A if opponent goes the way you thought

Plan B if your wrong, a lot of times one manuever on the dial can still work for you if you need to change your plan and decloak another way.

I just felt like defending my adoptive X-wing community from your sweeping generalization. I split my time between four shops around here because I do get a few more hours off than I am used to because my wife is living and working in California right now. I put a name to the area because if you don't know where I am coming from, you can't very well make the assumption that my area is filled with people who have no grasp on playing with the Phantom. It is quite the contrary in my honest opinion.

It's ok though, you won the argument because I totally have no idea what I am talking about even though I was physically there playing the game last night.

Edit: on my phone, can't edit quotes very well.

Edited by InstantAequitas

than with Al-Qaeda.

Relatively off-topic, but can we not do this? It's not an appropriate shorthand in any way, and has no place here.

Thanks.

I'm as guilty calling the rebels terrorist scum as the next loyal citizen of the Empire, but even I cringed at that one a bit.