The Kyle - Garvin team you should be looking for or how to focus TL 3 ships a turn!

By Rebelarch86, in X-Wing

I'm a casual player. This is not tested against the most maxed out squads. This list is for fun and inducing groans among your friends. I strongly caution only using this list against the closest of friends. You will see eyes roll, heads bob, hear sighs groans and teeth tisk, and cause face palm wallowing as you continual roll all hits each turn.

You will need -

Kyle Katarn HWK

Garven Dress X Wing

Airen Cracken Z 95

Biggs Darklighter X Wing

Put Recon Specialist and Moldy Crow on Kyle.

Put R5 P9 on Biggs.

Each pilot has a skill that requires a range increment so no one is out of place flying in formation.

Everyone moves and takes a target lock. Kyle should have a round of focus tokens built up in his pool already.

Combat phase Kyle uses his skill to pass a focus to Garven.

Cracken is pilot skill 8, shoots first (out of allies) uses his skill to pass a free action to Kyle. Kyle gets 2 more focus tokens keeping his pool deep.

Garven fires, uses TL, spends focus, passes it to Biggs thanks to his skill.

Kyle fires, doesn't do much, outside of range 1, but a focus TL at range 1 will land a hit a reliable amount of times.

Biggs fires last, spends his TL, and can spend his focus if he hasn't been hit, if he is hit he should save his focus. At the end of combat Biggs can trade in his unused focus for a shield thanks to R5 P9.

The Biggs move will frustrate your friends to no end.

If you have to split your formation which I tend to do a lot in all my builds keep a wing man with each guy. Cracken goes with Garven, both TL, Cracken shoots first and gets Garven a 2nd action for that focus. Kyle goes with Biggs and passes focus to Biggs. This keeps both your bigger guns focus and TL each round. If Garven is with Kyle, he can pass the focus back for Kyle to save but I prefer Biggs protecting Kyle.

This list works so well, bc I am essentially doubling my amount of actions every turn. Cracken is the only one not getting a 2nd action. This is a major advantage a kin to card advantage and tempo in magic the gathering.

I consistently take down B Wings and Tie Advanced in 1 round. I have taken the Falcon down in 2 rounds but can reliably do it in 3-4. Ties and rebel fighters are nothing. Most importantly it is the 2nd most fun I can have playing a game! The excitement of maxing out your hit die at least once a round is awesome! Try it out and let me know how much fun you had.

Edited by Rebelarch86

Great squad.

How does it operate when you lose a ship or two?

I haven't lost a ship yet. Used it for 2 game days so far. I'm sure it will happen more frequently now that the friends I play got a feel for it. My prediction is that it should work fine as long as I take down a good target before losing one.

It's designed to lose Biggs so I wouldn't feel too worried, and his ability to regain a shield with the droid should make him eat up more shots.

After that I feel like it should be a resilient list. If I were playing against it the first thing I might think to go after is the Crow, but that would still leave the X Wings getting an extra action each round. Cracken fires, gives Garven a free action for his focus, Garven TL and focus, passes the focus to Biggs.

If you manage to get Garven before Biggs, I Think this would be the biggest hit to the squad could take. Cracken still gives a free action, and Kyle can still pass focus, but I am TL and using focus with a weaker gun (Crow instead of X wing). But the squad synergy is still there.

Edited by Rebelarch86

What if: Take Jan Ors instead of Recon Specialist. Biggs can get Focus and Evade every turn. Making him super resilient. And you still have 1 point to spare on something. Maybe VI on Cracken for those pesky Whispers...

The Focus management is harder, but the pay-off might be better.

Honestly, this is just a terrible list. You only have two relevant ships (Biggs and Garven) and way too many points tied up in support ships that contribute little or no firepower of their own. You've even got a HWK with no turret, which breaks one of the fundamental rules of building lists that don't suck!

And sure, Biggs can be tough, but he's not invulnerable. No matter how many focus tokens you have you still have to roll some eyes on your two dice, which is far from guaranteed. And your opponent won't feel bad at all about focusing everything on Biggs because he's half your offense. Then once Biggs goes down you have a single PS 6 x-wing with a pilot ability that might as well be blank (since you have no relevant guns left to pass focus to) which will probably die soon after Biggs.

I personally dont field biggs ever.

I'm opposed in games design terms to cards/characters that *force* your opponent to do something.

If it gives you an option then fair enough but if you have to shoot a him even if there is an infinitely more sensible target it just seems lame and unfair to me.

Personal opinion. great character in the star wars universe with a fairly unpleasant ability.

Honestly, this is just a terrible list.

Dude, just go away. You are not helpful, and you suck all the fun out of it for people. You may be right. But what you aren't understanding here is that I consider your opinion less and less because you have no concept of a community as support. The TC said that he is casual and plays casual games. He gave you the freakin' context. But you ignored it. You could have typed everything that you did without leading with "this is terrible," knowing full well that it isn't a competitive list. But you didn't. You have to get the stab in. You have to show people how inferior their ideas are to yours.

You are the prototypical gamer. That is not a compliment.

Edited by klecser

I can get the above comment.

My post about bigs , to qualify it, is that in a 'casual' friendly game, frustrating your opponent *once* can be a laugh but do it too often and you dmage their enjoyment of the game.

Its like a ION heavy list can be fun but its not for the other guy if he spends a lot of games floating towards the table edge being shot up the ass :)

Years ago at a GW studio campaign i really hacked off the white dwarf editor paul sawyer by fighting his chaos army (no missile/projectile weapons *at all* and no spellcasters) with a totally 'legal' dark elf army of core troops... they were all 'dark rider' cavalry with repeating crossbows. I spent six turns riding round him in circles turning his troops into pin cushions and their was *nothing* he could do about it... totaly legal game, frustrating as hell for him, not exactly fun for me. He'd taken a knife to a gunfight but was also bound by the rules to essentially be able to do nothing for two hours....

Damaged our friendship a little bit that one.

The thing is i wasnt even *trying* to be a git, in the campaign you had 6000 points to divide into armies as you saw fit... i had a balanced all arms main army. a spears and crossbows city garrison and an all cavalry 'raiding/scouting' force... sheer chance that in the map campaign his heavy infantry met my cavalry and were completely outclassed.

The moral of the story is if you want to *keep* gaming with someone , not alway the best idea to make lists that frustrate or force them and deny them the chance to have fun too.

Edited by Gadge

Honestly, this is just a terrible list.

Dude, just go away. You are not helpful, and you suck all the fun out of it for people. You may be right. But what you aren't understanding here is that I consider your opinion less and less because you have no concept of a community as support. The TC said that he is casual and plays casual games. He gave you the freakin' context. But you ignored it. You could have typed everything that you did without leading with "this is terrible," knowing full well that it isn't a competitive list. But you didn't. You have to get the stab in. You have to show people how inferior their ideas are to yours.

You are the prototypical gamer. That is not a compliment.

I'ma gonna side with iPeregrine on this one. I feel his usage of the word 'suck' was much better than yours klecser.

I'm a casual player. This is not tested against the most maxed out squads. This list is for fun and inducing groans among your friends. I strongly caution only using this list against the closest of friends. You will see eyes roll, heads bob, hear sighs groans and teeth tisk, and cause face palm wallowing as you continual roll all hits each turn.

You will need -

Kyle Katarn HWK

Garven Dress X Wing

Airen Cracken Z 95

Biggs Darklighter X Wing

Put Recon Specialist and Moldy Crow on Kyle.

Put R5 P9 on Biggs.

Each pilot has a skill that requires a range increment so no one is out of place flying in formation.

Everyone moves and takes a target lock. Kyle should have a round of focus tokens built up in his pool already.

Combat phase Kyle uses his skill to pass a focus to Garven.

Cracken is pilot skill 8, shoots first (out of allies) uses his skill to pass a free action to Kyle. Kyle gets 2 more focus tokens keeping his pool deep.

Garven fires, uses TL, spends focus, passes it to Biggs thanks to his skill.

Kyle fires, doesn't do much, outside of range 1, but a focus TL at range 1 will land a hit a reliable amount of times.

Biggs fires last, spends his TL, and can spend his focus if he hasn't been hit, if he is hit he should save his focus. At the end of combat Biggs can trade in his unused focus for a shield thanks to R5 P9.

The Biggs move will frustrate your friends to no end.

If you have to split your formation which I tend to do a lot in all my builds keep a wing man with each guy. Cracken goes with Garven, both TL, Cracken shoots first and gets Garven a 2nd action for that focus. Kyle goes with Biggs and passes focus to Biggs. This keeps both your bigger guns focus and TL each round. If Garven is with Kyle, he can pass the focus back for Kyle to save but I prefer Biggs protecting Kyle.

This list works so well, bc I am essentially doubling my amount of actions every turn. Cracken is the only one not getting a 2nd action. This is a major advantage a kin to card advantage and tempo in magic the gathering.

I consistently take down B Wings and Tie Advanced in 1 round. I have taken the Falcon down in 2 rounds but can reliably do it in 3-4. Ties and rebel fighters are nothing. Most importantly it is the 2nd most fun I can have playing a game! The excitement of maxing out your hit die at least once a round is awesome! Try it out and let me know how much fun you had.

I block with my low PS ships, no actions

Focus fire biggs, then Cracken

Problem with this type of lists nowadays is they lack maneuverability

Edit

Actually another problem with this list is you also.have a hwk with no ion Turret?

It lacks sever firepower..

I'm glad it works well for you, but I know I've shred something like this apart with a Phantom, buy the hwk had a ion Turret on it

Edited by Krynn007

To get back on topic here...

This looks like a fun combo. I typically fly Kyle + Garven with a loaded up Corran Horn with a similar strategy in mind. Banking focus tokens is a fun mechanic, and it can come in pretty handy late in the game. Corran can evade or barrel roll, because Kyle or Garven can dish the focus.

All in all, I like that you have four ships in this list. It can make for some really fun options. Maybe we could fly against each other on Vassal sometime!

Just remember to have fun and fly casual.

(That last bit is for everybody's benefit.)

I personally dont field biggs ever.

I'm opposed in games design terms to cards/characters that *force* your opponent to do something.

If it gives you an option then fair enough but if you have to shoot a him even if there is an infinitely more sensible target it just seems lame and unfair to me.

Personal opinion. great character in the star wars universe with a fairly unpleasant ability.

Everyone has an equal chance to use him

But why do you bring that up? That a totally different topic and nothing the Op was talking about

I brought it up because he mentioned he uses Biggs are you blind or something?

And i was just stating that personally i think its a lame pilot choice. Thats a personal preference. It might be 'legal' and everyone might have te same opportunity to use him but it doesnt mean i have to like it as a game component does it?

Its a legal and *weak* strategy because its one of the few cards that removes choice from your opponent.

It makes no sense that biggs *has* to be shot at, does his ship has laser magnets equipped?

Its a legal and *weak* strategy because its one of the few cards that removes choice from your opponent.

Every single card removes choice from your opponent. Stress removes choices, ion weapons remove options, academy pilot blockers remove options, etc. Part of being a good player is limiting your opponent's choices so that the game goes the way you want it to instead of allowing them to execute their own plan. And really, what's the alternative? Line up and joust every turn so that nobody has to experience the misery of not getting to shoot at their prefered target?

It makes no sense that biggs *has* to be shot at, does his ship has laser magnets equipped?

It's who Biggs is. He died to give Luke time to make the shot, he does the same thing on the tabletop. Honestly, Biggs is one of the fluffiest pilots in the game.

Damaged our friendship a little bit that one.

If someone is actually going to feel that your friendship has been damaged because you played fast cavalry then they're a whiny {censored} who you probably don't want to be friends with anyway.

Edited by iPeregrine

What if: Take Jan Ors instead of Recon Specialist. Biggs can get Focus and Evade every turn. Making him super resilient. And you still have 1 point to spare on something. Maybe VI on Cracken for those pesky Whispers...

The Focus management is harder, but the pay-off might be better.

I think it will play different and not be a TL focus build, but a great tank build. I'll have to try it out. Thanks for the idea.

Honestly, this is just a terrible list. You only have two relevant ships (Biggs and Garven) and way too many points tied up in support ships that contribute little or no firepower of their own. You've even got a HWK with no turret, which breaks one of the fundamental rules of building lists that don't suck!And sure, Biggs can be tough, but he's not invulnerable. No matter how many focus tokens you have you still have to roll some eyes on your two dice, which is far from guaranteed. And your opponent won't feel bad at all about focusing everything on Biggs because he's half your offense. Then once Biggs goes down you have a single PS 6 x-wing with a pilot ability that might as well be blank (since you have no relevant guns left to pass focus to) which will probably die soon after Biggs.

I personally dont field biggs ever.

I'm opposed in games design terms to cards/characters that *force* your opponent to do something.

If it gives you an option then fair enough but if you have to shoot a him even if there is an infinitely more sensible target it just seems lame and unfair to me.

Personal opinion. great character in the star wars universe with a fairly unpleasant ability.

I always imagined Biggs being a selfless and adept wing man and that he is diving in front of the shot for his allies, hence he has to be within range. How would you feel about if it was worded differently, so that the opponent isn't even mentioned. Ie "when an ally at range 1 is fired at, Biggs suffers the attack"?

I've flown against something pretty similar.

I block with my low PS ships, no actions

Focus fire biggs, then Cracken

Problem with this type of lists nowadays is they lack maneuverability

Edit

Actually another problem with this list is you also.have a hwk with no ion Turret?

It lacks sever firepower..

I'm glad it works well for you, but I know I've shred something like this apart with a Phantom, buy the hwk had a ion Turret on it

As for the turret I don't even notice not having it. I feel like it's just a status quo thing that gets parroted enough till people buy into it. Not that it's bad, but it's not a must have that works for every purpose. I don't like all the perceived must haves a lot of the ships seem to carry.

To get back on topic here...

This looks like a fun combo. I typically fly Kyle + Garven with a loaded up Corran Horn with a similar strategy in mind. Banking focus tokens is a fun mechanic, and it can come in pretty handy late in the game. Corran can evade or barrel roll, because Kyle or Garven can dish the focus.

All in all, I like that you have four ships in this list. It can make for some really fun options. Maybe we could fly against each other on Vassal sometime!

Just remember to have fun and fly casual.

(That last bit is for everybody's benefit.)

Edited by Rebelarch86

Honestly, this is just a terrible list.

Dude, just go away. You are not helpful, and you suck all the fun out of it for people. You may be right. But what you aren't understanding here is that I consider your opinion less and less because you have no concept of a community as support. The TC said that he is casual and plays casual games. He gave you the freakin' context. But you ignored it. You could have typed everything that you did without leading with "this is terrible," knowing full well that it isn't a competitive list. But you didn't. You have to get the stab in. You have to show people how inferior their ideas are to yours.

You are the prototypical gamer. That is not a compliment.

And following Peregrine around the forums just the crap on his posts is supporting the community and benefiting the OP's casual gaming is it?

I brought it up because he mentioned he uses Biggs are you blind or something?

And i was just stating that personally i think its a lame pilot choice. Thats a personal preference. It might be 'legal' and everyone might have te same opportunity to use him but it doesnt mean i have to like it as a game component does it?

Its a legal and *weak* strategy because its one of the few cards that removes choice from your opponent.

It makes no sense that biggs *has* to be shot at, does his ship has laser magnets equipped?

I brought it up because he mentioned he uses Biggs are you blind or something?

And i was just stating that personally i think its a lame pilot choice. Thats a personal preference. It might be 'legal' and everyone might have te same opportunity to use him but it doesnt mean i have to like it as a game component does it?

Its a legal and *weak* strategy because its one of the few cards that removes choice from your opponent.

It makes no sense that biggs *has* to be shot at, does his ship has laser magnets equipped?

And the topic is not about if biggs is considered to be cheap or not, and nobody asked you about your preferences on Biggs.

Hate him or like him that is a totaly different topic, and all I asked why even bring that up?

I mean why not just start a new post and bring it up for discussion?

As if your trying to insinuate that the Op is playing a cheap tactic

No need to be rude.

Anyway he is a meat shield. Ment to keep your more powerful and expensive ships alive after that first initial round of combat.

How many times I've killed wedge, or a pimped out bwing on the first turn

Where if biggs had been there would have probably kept them alive.

He really helps the rebels if your using ships that just can't maneuver like your opponents. At the high cost for a lot of rebel ships vs the low and many of imperials he is more like an insurance policy

Xwings and bwing have no where near the maneuverability when comparing it to tie fighters, squints and Phantoms. Without having biggs vs those type of builds your expensive ships can certainly die a lot faster. Without even getting a shot in some cases

It's not a real dogfighting game. It's only a game. He's ment for a meat shield. And it's not like he is all that hard to kill anyway. How many times does he die first, second turn? Pretty often.

I suppose you think the player who won last year's championship is a "weak" player since he used biggs with a rookie and 2 b?

Your entitled to your opinion all you want, but Imo Noone asked for it on that scenario here now

Just sounded like to me your trying to take a cheap shot at the Op for some reason.

I'm probably wrong on that, and maybe that wasn't your intention, but kind of how it looked reading between the lines

Edited by Krynn007

It's not a terrible list. Source I have fun with it.

Fine, it's a terrible list if you want to win games. If you want to take bad ships and "have fun" (as if "fun" can't involve good stratetgy choices) then that's ok, but if it's just about "having fun" then why did you brag about how awesome it is and how you'd better not use it too much or you'll lose your friends?

Have you tried this exact build out?

No, but part of being a good player is being able to recognize how lists work based on experience with similar lists. And I have played against similar "pass lots of actions/tokens" lists, and those lists suffered from over-investing in the action gimmick instead of in better independent ships. The only difference is that those lists have 3-4 good ships that happen to be able to pass actions (Garven, Dutch, etc), while you have two good ships and two irrelevant ships. So no, I don't need to play your exact build to know that you just have a weaker version of a list concept that isn't all that great.

If you try it out you find the HWK does much more damage and provides more hits supporting other ships than a measly 2 extra attack dice unaided.

Why are we talking about two dice? You put an ion turret on the HWK so that it can do a bit of damage and control movement. If you're going to spend 27 points on a no-turret HWK then you might as well spend another 4-5 and make the HWK a relevant ship.

As for the turret I don't even notice not having it. I feel like it's just a status quo thing that gets parroted enough till people buy into it. Not that it's bad, but it's not a must have that works for every purpose. I don't like all the perceived must haves a lot of the ships seem to carry.

Do you also object to "mandatory" rules like "don't deploy your ships facing backwards and then immediately do a straight maneuver off the table"? Because a no-turret HWK is almost that bad.

I'm a casual player. This is not tested against the most maxed out squads. This list is for fun and inducing groans among your friends. I strongly caution only using this list against the closest of friends. You will see eyes roll, heads bob, hear sighs groans and teeth tisk, and cause face palm wallowing as you continual roll all hits each turn.

You will need -

Kyle Katarn HWK

Garven Dress X Wing

Airen Cracken Z 95

Biggs Darklighter X Wing

Put Recon Specialist and Moldy Crow on Kyle.

Put R5 P9 on Biggs.

Each pilot has a skill that requires a range increment so no one is out of place flying in formation.

Everyone moves and takes a target lock. Kyle should have a round of focus tokens built up in his pool already.

Combat phase Kyle uses his skill to pass a focus to Garven.

Cracken is pilot skill 8, shoots first (out of allies) uses his skill to pass a free action to Kyle. Kyle gets 2 more focus tokens keeping his pool deep.

Garven fires, uses TL, spends focus, passes it to Biggs thanks to his skill.

Kyle fires, doesn't do much, outside of range 1, but a focus TL at range 1 will land a hit a reliable amount of times.

Biggs fires last, spends his TL, and can spend his focus if he hasn't been hit, if he is hit he should save his focus. At the end of combat Biggs can trade in his unused focus for a shield thanks to R5 P9.

The Biggs move will frustrate your friends to no end.

If you have to split your formation which I tend to do a lot in all my builds keep a wing man with each guy. Cracken goes with Garven, both TL, Cracken shoots first and gets Garven a 2nd action for that focus. Kyle goes with Biggs and passes focus to Biggs. This keeps both your bigger guns focus and TL each round. If Garven is with Kyle, he can pass the focus back for Kyle to save but I prefer Biggs protecting Kyle.

This list works so well, bc I am essentially doubling my amount of actions every turn. Cracken is the only one not getting a 2nd action. This is a major advantage a kin to card advantage and tempo in magic the gathering.

I consistently take down B Wings and Tie Advanced in 1 round. I have taken the Falcon down in 2 rounds but can reliably do it in 3-4. Ties and rebel fighters are nothing. Most importantly it is the 2nd most fun I can have playing a game! The excitement of maxing out your hit die at least once a round is awesome! Try it out and let me know how much fun you had.

Faced a similar list yesterday, only with wedge instead of biggs.

The combinations of action sharing in the rebel squad were very, very nice!

Edited by Cununculus

What if: Take Jan Ors instead of Recon Specialist. Biggs can get Focus and Evade every turn. Making him super resilient. And you still have 1 point to spare on something. Maybe VI on Cracken for those pesky Whispers...

The Focus management is harder, but the pay-off might be better.

I think it will play different and not be a TL focus build, but a great tank build. I'll have to try it out. Thanks for the idea.

Honestly, this is just a terrible list. You only have two relevant ships (Biggs and Garven) and way too many points tied up in support ships that contribute little or no firepower of their own. You've even got a HWK with no turret, which breaks one of the fundamental rules of building lists that don't suck!And sure, Biggs can be tough, but he's not invulnerable. No matter how many focus tokens you have you still have to roll some eyes on your two dice, which is far from guaranteed. And your opponent won't feel bad at all about focusing everything on Biggs because he's half your offense. Then once Biggs goes down you have a single PS 6 x-wing with a pilot ability that might as well be blank (since you have no relevant guns left to pass focus to) which will probably die soon after Biggs.

It's not a terrible list. Source I have fun with it. Ya know what is terrible? Blindly parroting the status quo so much you stop having fun playing a game with your own likes and dislikes. Have you tried this exact build out? Probably not, bc you probably see a HWK without a turret and automatically dismiss it. What a shame. If you try it out you find the HWK does much more damage and provides more hits supporting other ships than a measly 2 extra attack dice unaided. More importantly you might find it fun to consistently re roll 3 and 4 attack dice and get 3 and 4 hits.

I personally dont field biggs ever.

I'm opposed in games design terms to cards/characters that *force* your opponent to do something.

If it gives you an option then fair enough but if you have to shoot a him even if there is an infinitely more sensible target it just seems lame and unfair to me.

Personal opinion. great character in the star wars universe with a fairly unpleasant ability.

I always imagined Biggs being a selfless and adept wing man and that he is diving in front of the shot for his allies, hence he has to be within range. How would you feel about if it was worded differently, so that the opponent isn't even mentioned. Ie "when an ally at range 1 is fired at, Biggs suffers the attack"?
I've flown against something pretty similar.

I block with my low PS ships, no actions

Focus fire biggs, then Cracken

Problem with this type of lists nowadays is they lack maneuverability

Edit

Actually another problem with this list is you also.have a hwk with no ion Turret?

It lacks sever firepower..

I'm glad it works well for you, but I know I've shred something like this apart with a Phantom, buy the hwk had a ion Turret on it

How does blocking with low PS ships hurt this squad more than any other? This squad is more resilent bc there is a chain of free actions. Kyle passes a focus at the start of combat, not the action phase, Garven passes a focus when he uses it, and Cracken grants an ally a free action after he fires, which he can pass to Biggs or Garven whoever has the better shot so they can still TL. Even if every ship gets blocked there will be 1 focused TL shot a round.

As for the turret I don't even notice not having it. I feel like it's just a status quo thing that gets parroted enough till people buy into it. Not that it's bad, but it's not a must have that works for every purpose. I don't like all the perceived must haves a lot of the ships seem to carry.

To get back on topic here...

This looks like a fun combo. I typically fly Kyle + Garven with a loaded up Corran Horn with a similar strategy in mind. Banking focus tokens is a fun mechanic, and it can come in pretty handy late in the game. Corran can evade or barrel roll, because Kyle or Garven can dish the focus.

All in all, I like that you have four ships in this list. It can make for some really fun options. Maybe we could fly against each other on Vassal sometime!

Just remember to have fun and fly casual.

(That last bit is for everybody's benefit.)

Yeah that sounds great. I'm not on Vassal but I read about it on reddit and want to try it. What time zone are you?

Sure Kyle can still pass a tolken, and another can get a free action from Cracken, but blocking will certainly slow it down.

Not trying to insult, so don't take offense. But with the low dmg output with a hwk with no turret, and a z95 making up half your list,I know from playing against similar builds that it can go down fast.

There is nothing wrong if you enjoy it and if you do well with it, then hey that's great. But im just pointing out some weakness with it.

Once Biggs is dead your down one ship that does the most dmg. After that it either Garven or Cracken.

Problem I find with Cracken is he dies just as fast as a Bandit.

Having a hwk with no turret is unusual, but probably not heard of. One attack dice is very weak, which is why usually he has a Blaster or ion Turret

Having a turret on the hwk really helps against ships that will outmaneuver this one

As also your being restricted to stay in formation, with half your squad not doing a whole lot of dmg.

The game is about having fun, so that is all that matters, but Imo this is not a list that would cause much stress against a lot of people I know

Edited by Krynn007

I'm a casual player. This is not tested against the most maxed out squads. This list is for fun and inducing groans among your friends. I strongly caution only using this list against the closest of friends. You will see eyes roll, heads bob, hear sighs groans and teeth tisk, and cause face palm wallowing as you continual roll all hits each turn.

You will need -

Kyle Katarn HWK

Garven Dress X Wing

Airen Cracken Z 95

Biggs Darklighter X Wing

Put Recon Specialist and Moldy Crow on Kyle.

Put R5 P9 on Biggs.

Each pilot has a skill that requires a range increment so no one is out of place flying in formation.

Everyone moves and takes a target lock. Kyle should have a round of focus tokens built up in his pool already.

Combat phase Kyle uses his skill to pass a focus to Garven.

Cracken is pilot skill 8, shoots first (out of allies) uses his skill to pass a free action to Kyle. Kyle gets 2 more focus tokens keeping his pool deep.

Garven fires, uses TL, spends focus, passes it to Biggs thanks to his skill.

Kyle fires, doesn't do much, outside of range 1, but a focus TL at range 1 will land a hit a reliable amount of times.

Biggs fires last, spends his TL, and can spend his focus if he hasn't been hit, if he is hit he should save his focus. At the end of combat Biggs can trade in his unused focus for a shield thanks to R5 P9.

....

Maybe in a really casual environment where nobody cares about winning and you play to win but otherwise no.

The squadron has two threats and two annoyances. It's nice that I actually get to deal with one of the treats early. If you think you're going to be firing using TL with Focus available the way I'd see it working is:

Everyone except Kyle takes TL as action. Kyle passes Focus to Cracken. Cracken fires and gives action to Garven who can then Focus (or he could Focus first then TL via Cracken). Garven can then fire and pass Focus off to Biggs. Kyle is basically dead weight with a 1 die primary attack so TL & Focus is pretty poor action management there and the value of either token can be debatable. Then Biggs gets to go. IF Biggs managed to hang on to a Focus token to the EoT he can recharge a shield.

You should just replace Kyle with Dutch because at least Dutch has 2 dice with his primary attack. Leaving everything else the same you'd even be left with 4 points to do other things with although I'd really look at dumping the Astromech from Biggs.

I brought it up because he mentioned he uses Biggs are you blind or something?

And i was just stating that personally i think its a lame pilot choice. Thats a personal preference. It might be 'legal' and everyone might have te same opportunity to use him but it doesnt mean i have to like it as a game component does it?

Its a legal and *weak* strategy because its one of the few cards that removes choice from your opponent.

It makes no sense that biggs *has* to be shot at, does his ship has laser magnets equipped?

I brought it up because he mentioned he uses Biggs are you blind or something?

And i was just stating that personally i think its a lame pilot choice. Thats a personal preference. It might be 'legal' and everyone might have te same opportunity to use him but it doesnt mean i have to like it as a game component does it?

Its a legal and *weak* strategy because its one of the few cards that removes choice from your opponent.

It makes no sense that biggs *has* to be shot at, does his ship has laser magnets equipped?

No I'm not blind, but congrats on being a ass about it.

And the topic is not about if biggs is considered to be cheap or not, and nobody asked you about your preferences on Biggs.

Hate him or like him that is a totaly different topic, and all I asked why even bring that up?

I mean why not just start a new post and bring it up for discussion?

As if your trying to insinuate that the Op is playing a cheap tactic

No need to be rude.

Anyway he is a meat shield. Ment to keep your more powerful and expensive ships alive after that first initial round of combat.

How many times I've killed wedge, or a pimped out bwing on the first turn

Where if biggs had been there would have probably kept them alive.

He really helps the rebels if your using ships that just can't maneuver like your opponents. At the high cost for a lot of rebel ships vs the low and many of imperials he is more like an insurance policy

Xwings and bwing have no where near the maneuverability when comparing it to tie fighters, squints and Phantoms. Without having biggs vs those type of builds your expensive ships can certainly die a lot faster. Without even getting a shot in some cases

It's not a real dogfighting game. It's only a game. He's ment for a meat shield. And it's not like he is all that hard to kill anyway. How many times does he die first, second turn? Pretty often.

I suppose you think the player who won last year's championship is a "weak" player since he used biggs with a rookie and 2 b?

Your entitled to your opinion all you want, but Imo Noone asked for it on that scenario here now

Just sounded like to me your trying to take a cheap shot at the Op for some reason.

I'm probably wrong on that, and maybe that wasn't your intention, but kind of how it looked reading between the lines

Yep you're wrong

Pretty much on everything there.

No one *asked* you for an opinion but you felt free to have one. Thats because this is a public forum

Congrats for being an ass on it.

I flew a similar list in my regional and regretted it ultimately. 2 dedicated support ships in a 4 ship rebel build was hard for me to beat dat chewies. But, in all my prep games, which were more casual, I had more fun and success. So it's a fun list, but it's not going to handle fat chewies on a regular basis. But you did learn that tl+f are very hard hitting. This little secret has been around since W1 and something I always fall back on when list building. I'm trying to get one if not two of my ships the ability to tl+f or some version of it. Predator, lone wolf. Great cards for stacking focus and rerolls. I'm not one for blaming dice. But I maximize every dice roll I can

Coming from the guy who came to a post only to try to say basically say those who use biggs are cheap even though that's not the original topic and was never brought up.

As if it makes you better than the op. Well whatever makes you feel good about yourself.

If someone wants to use biggs in their build, they are not being "cheap" as how you put it.

Maybe you should just learn how to deal with it, instead of belittling others who do.

So ya good job being a jerk. Not only to the op, but your also the one who got all snappy with me calling me blind lol. When all I said was there was no need to your negative response.

Pretty sad if you cant beat biggs.

Edited by Krynn007

Maybe in a really casual environment where nobody cares about winning and you play to win but otherwise no.

The squadron has two threats and two annoyances. It's nice that I actually get to deal with one of the treats early. If you think you're going to be firing using TL with Focus available the way I'd see it working is:

Everyone except Kyle takes TL as action. Kyle passes Focus to Cracken. Cracken fires and gives action to Garven who can then Focus (or he could Focus first then TL via Cracken). Garven can then fire and pass Focus off to Biggs. Kyle is basically dead weight with a 1 die primary attack so TL & Focus is pretty poor action management there and the value of either token can be debatable. Then Biggs gets to go. IF Biggs managed to hang on to a Focus token to the EoT he can recharge a shield.

You should just replace Kyle with Dutch because at least Dutch has 2 dice with his primary attack. Leaving everything else the same you'd even be left with 4 points to do other things with although I'd really look at dumping the Astromech from Biggs.

As far as the other comments, you are like some of the other posters selling it short before you even try it or play against it piloted by a similarly skilled opponent.

I played 3 more games with it today at a lgs and still undefeated, still haven't even lost a ship yet, and most importantly still a ton of fun maxing your hit dice out. I took out a firespray on round 2 of combat before he got to fire again, so limiting him to only 1 shot.

Another nice tactic I was able to utilize against a guy who had his interceptor flank me, was to wheel the formation about so that Biggs would move in and out of his range. This split up concentrated attacks.

Edited by Rebelarch86