AUTOBLASTER BUFFS

By Darth Ruin, in X-Wing

Autoblasters, the new hotness.

Keyan

VI

Advanced

Autoblaster

Ibtisam

VI

Advanced

Autoblaster

Biggs

Deal with it.

*steps back to range 2*

Consider it dealt with.

L oh L

What about

Ten Numb (31)
Predator (3)

Etahn A'baht (32)

Keyan Farlander (29)
Autoblaster (5)

Total: 100

View in Yet Another Squad Builder

Unblockable hits on Autoblaster Keyan, who can use all the red maneuvers on the B-wing to actually get into range 1, unblockable crits on ten nunb, getting crits from etahn. Keep in mind that Etahn doesn't force you to convert hits into crits.

It's not an outrageous list, very few upgrades, but it might work.

I still don't think it's worth spending 5 points to trade a 4 dice attack for a 3 dice attack that can't be evaded. Put the Autoblaster on a two attack ship and it might be worth looking at.

Keyan with ptl and eu and auto blaster. It's too expensive though.

Kath

I still don't think it's worth spending 5 points to trade a 4 dice attack for a 3 dice attack that can't be evaded. Put the Autoblaster on a two attack ship and it might be worth looking at.

I think Scum will make it work better. I say this for the IG-2000 (it can equip two cannons) the M3-A (it only has 2 attack anyway and has boost and barrel roll) and to a lesser degree the Firespray. I can see it working well with Scum Boba Fett since he can charge into a furball with it and get those nice rerolls from his ability.

I still don't think it's worth spending 5 points to trade a 4 dice attack for a 3 dice attack that can't be evaded. Put the Autoblaster on a two attack ship and it might be worth looking at.

I think Scum will make it work better. I say this for the IG-2000 (it can equip two cannons) the M3-A (it only has 2 attack anyway and has boost and barrel roll) and to a lesser degree the Firespray. I can see it working well with Scum Boba Fett since he can charge into a furball with it and get those nice rerolls from his ability.

I suspect that a lot of the changes in the FAQ were made in preparation for Scum. The reversal on the stall maneuver and overlapping is mostly likely due to Inertial Dampeners.

While the Autoblaster needed the buff the change to prevent Evade tokens from cancelling [hit] results doesn't change too much about it.

The Evade token quirk was never the Autoblaster's problem. It's prohibitive cost and range were the problems. Neither has been addressed.

While the Autoblaster needed the buff the change to prevent Evade tokens from cancelling [hit] results doesn't change too much about it.

Depends on what you play. If you play tie fighters, now it's a lot more likely to get one-shotted. A-wings also will feel the blow.

You guys are missing the big one here. Keyan, Autoblaster, Opportunist, With Wes and Jan Ors. Yes that's a 5 dice Autoblaster with a focus.

I still don't think it's worth spending 5 points to trade a 4 dice attack for a 3 dice attack that can't be evaded. Put the Autoblaster on a two attack ship and it might be worth looking at.

They actually can be evaded, just can't evade hit with evade dice, but any evade result on a dice can kill a critical hit.

The autoblaster counter is rather easy even for a tie fighter. Take the evade action if approaching an autoblaster. Wait untill you roll your dice results, if any critical hits cancel them with your evade roles and save your evade token to cancel 1 hit. If you rolled no evades then use the token to cancel any critical hits. Finally if there wer nor critical hits then cancel 1 hit with evade token.

Main problem with autoblasters is that all ships currently released with the cannon upgrade slot are already at firepower 3. So a range 1 secondary weapon with firepower 3 is more of a downgrade than an upgrade. Now with Wave 5 YT-2400 coming out (a firepower 2 ship) you could see it as more viable option. Such as on Lebo with Dash (crew) and autoblaster (but no Outrider title).

Edited by Marinealver

You guys are missing the big one here. Keyan, Autoblaster, Opportunist, With Wes and Jan Ors. Yes that's a 5 dice Autoblaster with a focus.

Except that such a build makes Farlander your only threat. All your opponent needs to do is gun him down first and thank you for the 38 points.

You guys are missing the big one here. Keyan, Autoblaster, Opportunist, With Wes and Jan Ors. Yes that's a 5 dice Autoblaster with a focus.

Except that such a build makes Farlander your only threat. All your opponent needs to do is gun him down first and thank you for the 38 points.

I know, I know, BUT ITS SO **** COOL!! :)

You guys are missing the big one here. Keyan, Autoblaster, Opportunist, With Wes and Jan Ors. Yes that's a 5 dice Autoblaster with a focus.

Used this but with Ibti in an epic game a while ago, called it the TIE Swatter -.^

I still don't think it's worth spending 5 points to trade a 4 dice attack for a 3 dice attack that can't be evaded. Put the Autoblaster on a two attack ship and it might be worth looking at.

They actually can be evaded, just can't evade hit with evade dice, but any evade result on a dice can kill a critical hit.

The autoblaster counter is rather easy even for a tie fighter. Take the evade action if approaching an autoblaster. Wait untill you roll your dice results, if any critical hits cancel them with your evade roles and save your evade token to cancel 1 hit. If you rolled no evades then use the token to cancel any critical hits. Finally if there wer nor critical hits then cancel 1 hit with evade token.

Main problem with autoblasters is that all ships currently released with the cannon upgrade slot are already at firepower 3. So a range 1 secondary weapon with firepower 3 is more of a downgrade than an upgrade. Now with Wave 5 YT-2400 coming out (a firepower 2 ship) you could see it as more viable option. Such as on Lebo with Dash (crew) and autoblaster (but no Outrider title).

Never mind, a new FAQ is out and there are changes on the autoblaster

The defender cannot cancel results with evade
tokens or other added results, such as from C-3PO,
when attacked with Autoblaster (see “Dice Results” on
page 8).

hmmm. cannot be canceled by C3PO either, forget going after Phantoms this is going against Falcons.

Edited by Marinealver

Never mind, a new FAQ is out and there are changes on the autoblaster

:) Edited by WWHSD

The Evade token quirk was never the Autoblaster's problem. It's prohibitive cost and range were the problems. Neither has been addressed.

Even before the evade token rule reversal, if this were up against TIE Fighters, they'd be forced to use the evade action just to avoid the one-shot kill, and that really hurts their offense.

That range restriction is pretty important.

Even against C3PO now? Well, now I definitely hope M3-As are 13p for their cheapest pilots, then you could have 5 of those chase after a Falcon with Autoblasters. Imagine the potential to wreck a Falcon in one round and the opponent can only watch as you do.

Even against C3PO now? Well, now I definitely hope M3-As are 13p for their cheapest pilots, then you could have 5 of those chase after a Falcon with Autoblasters. Imagine the potential to wreck a Falcon in one round and the opponent can only watch as you do.

Though, 5 black squadrons ides / green squadron a wings w chaardan and outmaneuver are doing almost the same to a falcon at range 1, the only difference in positioning and an evade token.

Even against C3PO now? Well, now I definitely hope M3-As are 13p for their cheapest pilots, then you could have 5 of those chase after a Falcon with Autoblasters. Imagine the potential to wreck a Falcon in one round and the opponent can only watch as you do.

And then the rest of their ships wreck your M3-As at range 2.

Geez, I never said it was practical, I told you to imagine, not practise. :P