New FAQ with wave 5 online

By SmartCookie, in X-Wing

I think evade tokens have always added " dice results ".

No, until now, evade tokens added 'token results' which worked against autoblaster shots. With this new FAQ, FFG made a U-turn on the ruling, and now all results (dice + added) have the same consideration (all count as dice result), thus modifiying how cards like Autoblaster, Ten Numb or C3PO interact with them.

I don't think people are reading the Autoblaster change correctly. The change is that "defense dice" is now implicitly defined to mean "dice results". I think evade tokens have always added " dice results ".

Is there a difference here? Whichever side you take the change from (and it is hard to tell, because the wording is a mess) the result is the same.

I am sad that the Tournament Rules say nothing about Debris Tokens. So, Asteroids only still, it seems. Too bad.

Still a lot to absorb. Especially since a lot of the changes are real subtle.

That might just be because the official release of the ships with those has not occurred yet. Same reason why they aren't going to be legal at Worlds.

On the flipside, it might also be because there are no debris tokens in the starter set, and FFG has been pretty good about not forcing people to buy specific ships.

I am sad that the Tournament Rules say nothing about Debris Tokens. So, Asteroids only still, it seems. Too bad.

Still a lot to absorb. Especially since a lot of the changes are real subtle.

But they do mention that if you cross multiple obstacles, the opposing player chooses the one that affects you, implying that they would not cause the same effect. Interesting they said that and omitted the rules for the new type.

I am sad that the Tournament Rules say nothing about Debris Tokens. So, Asteroids only still, it seems. Too bad.

Still a lot to absorb. Especially since a lot of the changes are real subtle.

It will truly be a shame if debris fields don’t get inserted into standard tournament play . It would be a waste for them to join the copious amounts of other mission related tokens in my “never to be used” box.

Of course this won't happen until Wave 5 actually arrives.

edit:

Though as Engine25 above points out the updated tournament rules do elude to different types of obstacles and your opponent getting to choose which applies if you fly through more than 1 at a time.

Edited by Mace Windu

Intersting note, Garven can trigger his token pass on using R5-P9, even if he has no lost shields to recover...can anyone think of any uses for this? The only ones I can think of would be to a ship with R5-P9(which is of course impossible), to Corran, or to a Moldy Crow title HWK, as otherwise the passed token would just be removed in the end phase. Any other ideas?

End of turn jake boost/Barrel roll

Intersting note, Garven can trigger his token pass on using R5-P9, even if he has no lost shields to recover...can anyone think of any uses for this? The only ones I can think of would be to a ship with R5-P9(which is of course impossible), to Corran, or to a Moldy Crow title HWK, as otherwise the passed token would just be removed in the end phase. Any other ideas?

DELETED WORDS, HAND WAVE HAND WAVE

Edited by PhantomFO

So Autoblaster is more effective against Fat Han, but probably still a poor choice, agreed?

Now with the clarification on autoblaster does this translate over to ten numb as well since his card says practically the same thing as autoblaster?

What I getting at is if you had ten numb equipped with autoblaster and rolled 2 hits and a crit this would mean rolling evade dice would be useless right? Along with evade tokens.

Edited by Jaden Ckast

So Autoblaster is more effective against Fat Han, but probably still a poor choice, agreed?

Autoblaster is a solution to Fat Han in the same way Outmaneuver is a solution - it's not. Unless you mount one on every ship in your squadron, and every one of those ships always fires at Range 1, 3PO and that Evade token will get used, and you've accomplished approximately nothing.

So Autoblaster is more effective against Fat Han, but probably still a poor choice, agreed?

Autoblaster is a solution to Fat Han in the same way Outmaneuver is a solution - it's not. Unless you mount one on every ship in your squadron, and every one of those ships always fires at Range 1, 3PO and that Evade token will get used, and you've accomplished approximately nothing.

Challenge Accepted!

So Autoblaster is more effective against Fat Han, but probably still a poor choice, agreed?

Autoblaster is a solution to Fat Han in the same way Outmaneuver is a solution - it's not. Unless you mount one on every ship in your squadron, and every one of those ships always fires at Range 1, 3PO and that Evade token will get used, and you've accomplished approximately nothing.

I have to disagree here. Even just equipping it on one ship will dictate when he can and can't use 3PO. For example, equipping one on a lower PS ship in a field of higher PS ships could get your opponent to use all his defensive abilities early (because they won't do much good against that Autoblaster anyways) and then you can surprise him by opening up with 4 dice instead. The psychological game itself will have an effect; and either way he loses.

So Autoblaster is more effective against Fat Han, but probably still a poor choice, agreed?

Autoblaster is a solution to Fat Han in the same way Outmaneuver is a solution - it's not. Unless you mount one on every ship in your squadron, and every one of those ships always fires at Range 1, 3PO and that Evade token will get used, and you've accomplished approximately nothing.

I have to disagree here. Even just equipping it on one ship will dictate when he can and can't use 3PO. For example, equipping one on a lower PS ship in a field of higher PS ships could get your opponent to use all his defensive abilities early (because they won't do much good against that Autoblaster anyways) and then you can surprise him by opening up with 4 dice instead. The psychological game itself will have an effect; and either way he loses.

For something like focus you might have a point, as a later roll might potentially net more eyeballs. But Fat Han lives with goldenrod and he evades, each of which is guaranteed one.

Against Han, there are some pilots who benefit more from an auto blaster.

Rexler, for example, becomes a bigger threat. Don't need to have many ships scoring hits if just 1 can start to pile up crits.

Kath is another interesting example. Her crits get cancelled first, ensuring that stress is dealt. Add a rebel prisoner and you are looking at a possible double stress scenario.

Some upgrades, when taken alone, are not worth their points. If combined with other attributes, however, then you can make... interesting things. At any rate, the new FAQ will encourage me to reexamine possibilities that I had previously discarded.

So Autoblaster is more effective against Fat Han, but probably still a poor choice, agreed?

Autoblaster is a solution to Fat Han in the same way Outmaneuver is a solution - it's not. Unless you mount one on every ship in your squadron, and every one of those ships always fires at Range 1, 3PO and that Evade token will get used, and you've accomplished approximately nothing.

I have to disagree here. Even just equipping it on one ship will dictate when he can and can't use 3PO. For example, equipping one on a lower PS ship in a field of higher PS ships could get your opponent to use all his defensive abilities early (because they won't do much good against that Autoblaster anyways) and then you can surprise him by opening up with 4 dice instead. The psychological game itself will have an effect; and either way he loses.

No, he doesn't lose anything. If he uses C-3P0, it stops an incoming damage. The only value in holding 3P0 for later attacks is to try and use him against a crit, which is silly. Failing that, he's going to stop one damage. It doesn't matter which attack that damage is coming from.

For something like focus you might have a point, as a later roll might potentially net more eyeballs. But Fat Han lives with goldenrod and he evades, each of which is guaranteed one.

All C3P0 does is increase Han's average defense by 1 per round, so anything that increaes your average damage per round by 1 is essentialy a counter. What makes Fat Han efficiant and deadly are his rerolls, and maneuverability with EU, and either VI or PTL. The combination of arc dodging and C3P0 means that few of your ships will have a shot, and those that do will have their damage reduced. As I see it action denial via blocking, especially with Intimidation, along with heavy hitters, is the best counter

So Autoblaster is more effective against Fat Han, but probably still a poor choice, agreed?

It sort of depends. 3PO wasn't such an overpowered card. It acted as a second evade token. The 'problem' was end game when it was damaged falcon vs 1 or 2 ships. 2 evades was 80-90% of expected incoming damage making it almost immune.

Autoblaster helps with the end game. If you do go up against Fat Han late game and your Autoblaster ship is alive, your odds look a hell of a lot better. It's also a bit red target for your opponent.

I think Autoblaster will be a better tool vs Phantoms. They can't take the hits the Falcon can. I think Ten Numb with VI, Autoblaster, Engine Upgrade might see some use. Rex + VI and Autoblaster would be scarey. 3x Space cows with Autoblasters, Engine Ugrade and FCS might be funny. I don't know how super competitive any of these builds would be, but Autoblasters now have a lot more teeth to them.

So Autoblaster is more effective against Fat Han, but probably still a poor choice, agreed?

It sort of depends. 3PO wasn't such an overpowered card. It acted as a second evade token. The 'problem' was end game when it was damaged falcon vs 1 or 2 ships. 2 evades was 80-90% of expected incoming damage making it almost immune.

Autoblaster helps with the end game. If you do go up against Fat Han late game and your Autoblaster ship is alive, your odds look a hell of a lot better. It's also a bit red target for your opponent.

I think Autoblaster will be a better tool vs Phantoms. They can't take the hits the Falcon can. I think Ten Numb with VI, Autoblaster, Engine Upgrade might see some use. Rex + VI and Autoblaster would be scarey. 3x Space cows with Autoblasters, Engine Ugrade and FCS might be funny. I don't know how super competitive any of these builds would be, but Autoblasters now have a lot more teeth to them.

it's even worse in that situation, if you get your autoblaster ship into range 1 of Han, your ship is in big trouble, especially since Han would nearly guarantee a heavy damage of up to 4 hits at PS9 or 11

autoblaster is also a very poor tool against ACD phantoms. If your PS is lower, the phantom would simply decloak the other way and get out of range 1. If your PS is higher, rolling 4atk dices gives you a reasonable chance of OHKOing the phantom or failing that a chance of giving it some crit, so why would you go for the autoblaster shot?

Edited by Duraham

With the clarification for Push the Limit (actions can interrupt effects), does that mean the following shenanigans can be done if you have Jake with PTL along with either Kyle (pilot)?

  • At the start of the Combat Phase, Kyle assigns Jake a focus token. Assuming Jake didn't start the phase stressed:
    • Jake triggers his pilot ability from the Kyle focus: performs a free barrel roll / boost action
      • Jake triggers PTL after performing the barrel roll / boost: performs a focus action
        • Jake triggers his pilot ability from his focus action (before PTL stress happens): performs a free barrel roll / boost (which ever he didn't do above)
      • PTL finishes resolving after the free barrel roll / boost: Jake finally gets stress

So Jake will have gained two focus tokens, boosted and barrel rolled, all at the start of combat. And if he got his action during the Activation Phase, he would have started with either an evade or target lock.

Could also happen at Garven's PS too.

With the clarification for Push the Limit (actions can interrupt effects), does that mean the following shenanigans can be done if you have Jake with PTL along with either Kyle (pilot)?

  • At the start of the Combat Phase, Kyle assigns Jake a focus token. Assuming Jake didn't start the phase stressed:
    • Jake triggers his pilot ability from the Kyle focus: performs a free barrel roll / boost action
      • Jake triggers PTL after performing the barrel roll / boost: performs a focus action
        • Jake triggers his pilot ability from his focus action (before PTL stress happens): performs a free barrel roll / boost (which ever he didn't do above)
      • PTL finishes resolving after the free barrel roll / boost: Jake finally gets stress

So Jake will have gained two focus tokens, boosted and barrel rolled, all at the start of combat. And if he got his action during the Activation Phase, he would have started with either an evade or target lock.

Could also happen at Garven's PS too.

Looks right to me.

When breaking the action economy, PTL Jake takes the dial and turns it up to eleven :)

A ship may only drop one bomb per round.

We don't have any ship capable of dropping more than one bomb currently.

Edited by NorseJedi

A ship may only drop one bomb per round.

We don't have any ship capable of dropping more than one bomb currently.

The scum faction has a card that lets you switch a torpedo for a bomb on the y-wing. Since the y-wing has two torpedo slots, my first thought was double bomb drop potential - though not in the same round.

Said card is also Limited, so you can only field 1 per ship. That entry is probably just FFG covering their tails for future releases.

So it looks like the extra hit from Kir Kanos would be immune to Sensor jammer ( or would this be immune anyway due to defender modifying before attacker?)

And if the rebels get something to add a [hit] to an attack then it will not be able to be modified to a crit by Etahn

Now with the clarification on autoblaster does this translate over to ten numb as well since his card says practically the same thing as autoblaster?

What I getting at is if you had ten numb equipped with autoblaster and rolled 2 hits and a crit this would mean rolling evade dice would be useless right? Along with evade tokens.

It would apply to Ten as well. The example used by the rule clarification is Autoblaster but the rule being clarified is not specific to Autoblaster. Results are results whether they come from dice or tokens.

So it looks like the extra hit from Kir Kanos would be immune to Sensor jammer ( or would this be immune anyway due to defender modifying before attacker?)

And if the rebels get something to add a [hit] to an attack then it will not be able to be modified to a crit by Etahn

It would have been immune since the defender modifies the attacker results before the attacker does. Kanos would roll to hit, the defender would sensor jam, Kanos would spend his evade, focus, or target lock.

Based on the new rule clarification, if in some sort of Crimson Empire scenario that had Kir Kanos fighting on the side of the Alliance, if his only hit came from spending the evade token it would not get turned into a crit by Etahn.