New FAQ with wave 5 online

By SmartCookie, in X-Wing

Have a look:

http://fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ-low-res.pdf

It includes the ruling on if Dash can elect not to use his ability when landing on obstacles (among other).

Keyan can (as we expected) remove Stress even if zero Eyes were rolled.

Also, if executing a zero maneuver when already touching now counts as still touching after the zero maneuver.

The maneuver from Stay on Target is ALWAYS red, even if changed due to a Navigator (or other means).

PtL and Experimentwl Interface "interrupts" other means to do actions that trigger them (e.g. Expert Handling) and can be used even if the triggering thing causes Stress.

And, if moving over both a debri field and an asteroid the opponent decides which obstacle you roll for.

Edited by Veldrin

Still don't like the obstructed target rule - the text saying the 'edge of the ruler' still is at odds with the example given. So do you factor the literal width of the cardboard ruler or is a 'laser line' just as good. If the cardboard is in effect, where do you place it? The inside of the closest point or the outside? Am I over/underthinking this?

So am I to understand correctly the following:

The Decimator starts at 0 Agility

It activates Expose, reducing it to -1 Agility

It is attacked at R3, so it rolls (-1 agility + 1 green die for range) 0 dice

Likewise

The Decimator starts at 0 Agility

It is attacked at R3 by Wedge w/ Outmaneuver, reducing it to -2 agility

It rolls (-2 agility + 1 green die for range = -1 agility, rounded up to 0 at the end) 0 dice.

Is that correct?

Stayvigator resolved.

So am I to understand correctly the following:

The Decimator starts at 0 Agility

It activates Expose, reducing it to -1 Agility

It is attacked at R3, so it rolls (-1 agility + 1 green die for range) 0 dice

Likewise

The Decimator starts at 0 Agility

It is attacked at R3 by Wedge w/ Outmaneuver, reducing it to -2 agility

It rolls (-2 agility + 1 green die for range = -1 agility, rounded up to 0 at the end) 0 dice.

Is that correct?

R3 just adds a green die, not increase agility

BTW, Autoblaster now bypasses C-3PO.

So am I to understand correctly the following:

The Decimator starts at 0 Agility

It activates Expose, reducing it to -1 Agility

It is attacked at R3, so it rolls (-1 agility + 1 green die for range) 0 dice

Likewise

The Decimator starts at 0 Agility

It is attacked at R3 by Wedge w/ Outmaneuver, reducing it to -2 agility

It rolls (-2 agility + 1 green die for range = -1 agility, rounded up to 0 at the end) 0 dice.

Is that correct?

I must be tired, because I read and reread what they wrote, and I don't understand what they mean.

I need coffee.

Edit. Found answer later on

Edited by Forgottenlore

Interesting change to Lone Wolf. Another example of where your ship counts as being friendly to itself and with in range 1 of itself. Otherwise there wouldn't be a need to change the text of that card by adding "other" to it.

Edit just noticed they come out and say that at the end of page 18.

Edited by VanorDM

It says proximity mines now DO detonate immediately if they are dropped underneath a ship. What happens if you drop one and it is underneath 2 (or more) ships?

the same paragraph mentions that the ship dropping the mine token chooses which ship is hit

Interesting change to Lone Wolf. Another example of where your ship counts as being friendly to itself and with in range 1 of itself. Otherwise there wouldn't be a need to change the text of that card by adding "other" to it.

I forget where in the new FAQ it was, but there's a red sentence that says that a ship is in range 1 of itself, right there in (red) and white

Edited by Eruletho

A ship may only drop one bomb per round.

We don't have any ship capable of dropping more than one bomb currently.

Interesting: "Some bombs, such as Proximity Mines, do immediately detonate

if placed under a ship’s base."
And later: "If a ship drops a Proximity Mine so that it overlaps
multiple ships, the player dropping the bomb chooses
which ship suffers the effects of the Proximity Mine
detonating."

It says proximity mines now DO detonate immediately if they are dropped underneath a ship. What happens if you drop one and it is underneath 2 (or more) ships?

The player who dropped the mines decides (see page 15 in the FAQ).

A ship may only drop one bomb per round.

We don't have any ship capable of dropping more than one bomb currently.

a Y-wing after most wanted that replaces it's two torpedo slots for two bomb slots will have 2 bombs

A ship may only drop one bomb per round.

We don't have any ship capable of dropping more than one bomb currently.

Yet.....

Wow. The Proximity mine just got a bit of a boost, imo. There is some very interesting changes that are easily overlooked. Like the stationary movement still considered touching. Going to need some careful examination.

Wow. The Proximity mine just got a bit of a boost, imo. There is some very interesting changes that are easily overlooked. Like the stationary movement still considered touching. Going to need some careful examination.

a scimitar with a proxy mine and experimental interface is now a terrifying first mover, as it'll move first, barrel roll in front of it's target, and take a stress to drop it's mine on their face

A ship may only drop one bomb per round.

We don't have any ship capable of dropping more than one bomb currently.

a Y-wing after most wanted that replaces it's two torpedo slots for two bomb slots will have 2 bombs

That upgrade is limited. One per ship. So the Y can also only have 1 bomb.

I'm glad this is now clarified:


Q: Is a ship considered to be at Range 1 of itself?

A: Yes.

BTW, Autoblaster now bypasses C-3PO.

Bypasses Evade tokens too. Very interesting...

A ship may only drop one bomb per round.

We don't have any ship capable of dropping more than one bomb currently.

a Y-wing after most wanted that replaces it's two torpedo slots for two bomb slots will have 2 bombs

Ninja'd.... sigh

Edited by oneway

Wow. The Proximity mine just got a bit of a boost, imo. There is some very interesting changes that are easily overlooked. Like the stationary movement still considered touching. Going to need some careful examination.

a scimitar with a proxy mine and experimental interface is now a terrifying first mover, as it'll move first, barrel roll in front of it's target, and take a stress to drop it's mine on their face

The damage potential is nice but still pretty random. It's a nice threat though.

It would be nice if Experimental Interface wasn't unique. A squad of those guys would truly be terrifying.

I want to see 4 of those guys poop on Dash. "Go ahead and do your movement shenanigans, I don't care"

Edited by Gather

So am I to understand correctly the following:

The Decimator starts at 0 Agility

It activates Expose, reducing it to -1 Agility

It is attacked at R3, so it rolls (-1 agility + 1 green die for range) 0 dice

Likewise

The Decimator starts at 0 Agility

It is attacked at R3 by Wedge w/ Outmaneuver, reducing it to -2 agility

It rolls (-2 agility + 1 green die for range = -1 agility, rounded up to 0 at the end) 0 dice.

Is that correct?

R3 just adds a green die, not increase agility

Right, it adds a die to the total. But if you ignore the "To a minimum of 0" until everything is resolved, if your total is -2 (Say Wedge + Outmaneuver) it will then add a die to -1. And then once everything is resolved, the "to a minimum of 0" kicks back in, and you don't roll anything.

Ah, finally, the pro-Keyan side wins. Yay!

Wow. The Proximity mine just got a bit of a boost, imo. There is some very interesting changes that are easily overlooked. Like the stationary movement still considered touching. Going to need some careful examination.

I always assumed that a stationary maneuver would leave you touching, but not overlapping. This is the same logic that would apply if two ships were touching on a previous turn, were exactly aligned, and then they both performed the same maneuver. At the end of the maneuver they would be touching but not overlapping, so they would not lose their action.

So am I to understand correctly the following:

The Decimator starts at 0 Agility

It activates Expose, reducing it to -1 Agility

It is attacked at R3, so it rolls (-1 agility + 1 green die for range) 0 dice

Likewise

The Decimator starts at 0 Agility

It is attacked at R3 by Wedge w/ Outmaneuver, reducing it to -2 agility

It rolls (-2 agility + 1 green die for range = -1 agility, rounded up to 0 at the end) 0 dice.

Is that correct?

R3 just adds a green die, not increase agility

Right, it adds a die to the total. But if you ignore the "To a minimum of 0" until everything is resolved, if your total is -2 (Say Wedge + Outmaneuver) it will then add a die to -1. And then once everything is resolved, the "to a minimum of 0" kicks back in, and you don't roll anything.

When multiple card effects or abilities increase or reduce a value, such as
agility, ignore any “to a minimum of 0” restrictions until the calculation is
complete. For example, if a ship with a printed agility value of “0” and the
“Structural Damage” card uses “Countermeasures,” its agility is “0.”
Nothing has changed. You are still calculating the agility value first, then rounding the agility value, then adding a die.