New FAQ with wave 5 online

By SmartCookie, in X-Wing

So am I to understand correctly the following:

The Decimator starts at 0 Agility

It activates Expose, reducing it to -1 Agility

It is attacked at R3, so it rolls (-1 agility + 1 green die for range) 0 dice

Likewise

The Decimator starts at 0 Agility

It is attacked at R3 by Wedge w/ Outmaneuver, reducing it to -2 agility

It rolls (-2 agility + 1 green die for range = -1 agility, rounded up to 0 at the end) 0 dice.

Is that correct?

EDIT: Ninja'd

Edited by Sparklelord

Anybody else catch the anti-Imperial propaganda on the Proton Rockets art? Hadn't noticed it before.

Intersting note, Garven can trigger his token pass on using R5-P9, even if he has no lost shields to recover...can anyone think of any uses for this? The only ones I can think of would be to a ship with R5-P9(which is of course impossible), to Corran, or to a Moldy Crow title HWK, as otherwise the passed token would just be removed in the end phase. Any other ideas?

Intersting note, Garven can trigger his token pass on using R5-P9, even if he has no lost shields to recover...can anyone think of any uses for this? The only ones I can think of would be to a ship with R5-P9(which is of course impossible), to Corran, or to a Moldy Crow title HWK, as otherwise the passed token would just be removed in the end phase. Any other ideas?

Or to any ship possibly defending against Corran.

Their text on the new "Dice Results" section is borderline gibberish, but it gets the point across. Results is results.

A few unexpected changes. Proximity Mines is an interesting update, although I think it's still a pretty useless card overall. Otherwise, pretty much things we already knew or had derived from a variety of email responses.

Very interesting that this one has Wave 5 questions addressed before the ships formally release. Historically, they've refused to do that even by email, much less a published FAQ. I hope that means they're going to stop pretending pre-release ships don't exist... but it's just as likely they expected Wave 5 to be on the street by now so included the info, and didn't want to go re-edit to remove it.

Intersting note, Garven can trigger his token pass on using R5-P9, even if he has no lost shields to recover...can anyone think of any uses for this? The only ones I can think of would be to a ship with R5-P9(which is of course impossible), to Corran, or to a Moldy Crow title HWK, as otherwise the passed token would just be removed in the end phase. Any other ideas?

Or to any ship possibly defending against Corran.

Or to Corran.

I had to read autoblaster 3 times before finally getting it. So the dumbed down version of it is: (hit icon) results cannot be cancelled by defense dice or evade result (so any type of evade, really). The defender may cancel (critical hit icon) before (hit icon) results.

So an evade token needs to be transformed into a dice with an evade symbol which the autoblaster ignores.

Same thing with C3PO which adds an evade result which takes the form of an evade dice, which is ignored by the autoblaster.

Did I get it right?

I had to read autoblaster 3 times before finally getting it. So the dumbed down version of it is: (hit icon) results cannot be cancelled by defense dice or evade result (so any type of evade, really). The defender may cancel (critical hit icon) before (hit icon) results.

So an evade token needs to be transformed into a dice with an evade symbol which the autoblaster ignores.

Same thing with C3PO which adds an evade result which takes the form of an evade dice, which is ignored by the autoblaster.

Did I get it right?

I think it's more that results are just results, and the "defense dice" part is now meaningless. The Dice Results section is really clumsy in trying to say this, but the Autoblaster "ruling" makes it pretty clear that it doesn't matter where the result comes from, it can't be canceled.

I had to read autoblaster 3 times before finally getting it. So the dumbed down version of it is: (hit icon) results cannot be cancelled by defense dice or evade result (so any type of evade, really). The defender may cancel (critical hit icon) before (hit icon) results.

So an evade token needs to be transformed into a dice with an evade symbol which the autoblaster ignores.

Same thing with C3PO which adds an evade result which takes the form of an evade dice, which is ignored by the autoblaster.

Did I get it right?

I think it's more that results are just results, and the "defense dice" part is now meaningless. The Dice Results section is really clumsy in trying to say this, but the Autoblaster "ruling" makes it pretty clear that it doesn't matter where the result comes from, it can't be canceled.

Yeah, that's an even simpler way to say it (which I suspect that I'll need to be able to communicate at some point for those in my group which don't keep up to date with these things). Thanks!

The buff to Autoblaster is nice ... but sadly it won't stop the C3PO nonsense

And Farlander goes on to become broken ... *slow clap*

... and still no change to Huge Ship + Engine Upgrade *sigh*

Edited by 0rph3u5

but the Autoblaster "ruling" makes it pretty clear that it doesn't matter where the result comes from, it can't be canceled.

Which is the quite different then the way we all thought it worked, isn't it? IIRC the commonly accepted interpretation was that Dice were different from Tokens.

And Farlander goes on to become broken ... *slow clap*

He was always going to work that way. But I'd hardly consider that broken.

The buff to Autoblaster is nice ... but sadly it won't stop the C3PO nonsense

And Farlander goes on to become broken ... *slow clap*

... and still no change to Huge Ship + Engine Upgrade *sigh*

I'm glad this is now clarified:
Q: Is a ship considered to be at Range 1 of itself?
A: Yes.

Does this answer the Jan Ors crew question as to whether she can affect the ship that carries her? Is Friendly defined as a different ship?

Edited by klecser

I'm glad this is now clarified:
Q: Is a ship considered to be at Range 1 of itself?
A: Yes.

Does this answer the Jan Ors crew question as to whether she can affect the ship that carries her? Is Friendly defined as a different ship?

It does answer the question, Jan can, and "friendly" is not defined as a different ship.

Range abilities that can't affect their own ship use "another friendly ship".

... and still no change to Huge Ship + Engine Upgrade *sigh*

What sort of change are you talking about? Huge ships can't take it, for very obvious reasons. What more needs to be said?

... and still no change to Huge Ship + Engine Upgrade *sigh*

What change to huge ships and Engine Upgrade were you expecting? You can't put it on them right now (Huge Ships can't take normal modifications) and it wouldn't work anyway. And so far as I know approximately NOBODY thinks it would be a good idea to somehow let them have one, so... what are you asking for here?

Intersting note, Garven can trigger his token pass on using R5-P9, even if he has no lost shields to recover...can anyone think of any uses for this? The only ones I can think of would be to a ship with R5-P9(which is of course impossible), to Corran, or to a Moldy Crow title HWK, as otherwise the passed token would just be removed in the end phase. Any other ideas?

Or to any ship possibly defending against Corran.

Or to Corran.

or Jake Farrel

PROXIMITY MINES

This card should read:

“Action: Discard this card to drop 1 proximity mine token. When a ship’s base or maneuver template overlaps this token, this token detonates.”

Note that a Proximity Mine token that is dropped on a ship is placed under the ship’s base and does immediately detonate. A ship is also considered to be overlapping a Proximity Mine token when it executes a maneuver, decloaks, or performs a boost or barrel roll.

I know that this is unintended, and I'm not advocating that anyone try and play as if this is the ruling (it's obvious what the intent is), but this wording implies that a ship overlaps "when it executes a maneuver, decloaks, or performs a boost or barrel roll."

Note that there's nothing in there about "and the maneuver template overlaps the mine token" or anything, just "executes a maneuver"!

Infinite range proxmines! Ha!

And Farlander goes on to become broken ... *slow clap*

He was always going to work that way. But I'd hardly consider that broken.

No he was not, no where was it stated that you can spend tokens if they would have no effect (or I simply don't recall tha passage in the RB)

Previously I had no issue with his ability ... it was a nice risk-reward-balance just like with doing two actions with PTL; no there is zero additional risk trying to utilize the ability as you can always shed the stress token if you performed an attack (even an attack with no dice rolled)

... and still no change to Huge Ship + Engine Upgrade *sigh*

What sort of change are you talking about? Huge ships can't take it, for very obvious reasons. What more needs to be said?

Large Ship sry... in my first language there is no distiction between "huge" and "large" as there is in english (both translate to the same word) as such I get them mixed up on occassion

Large Ship sry... in my first language there is no distiction between "huge" and "large" as there is in english (both translate to the same word) as such I get them mixed up on occassion

Ah. Completely understandable.

I take it then that you were hoping for so etching like they did with large ships and barrel roll, to minimize the bigger burst of movement large ships get compared to small ones?

And Farlander goes on to become broken ... *slow clap*

He was always going to work that way. But I'd hardly consider that broken.

No he was not, no where was it stated that you can spend tokens if they would have no effect (or I simply don't recall tha passage in the RB)

Yes, he was always going to work that way. Garven has always worked that way. Target locks have always worked that way. It's been universally consistent since the very first FAQ.

You're approaching it backwards - there doesn't need to be something in the rule book to tell you to that you can spend tokens without effect, because you can just activate abilities. You can spend a token during an attack, or activate an ability. That's it. There's no restriction that says "You must gain an effect for this to occur", so there's nothing to stop it.

There was never any logical reason to believe Keyan's ability didn't work the way it was printed. We already had emails from the design team that said as much. Now you have a clear as day FAQ entry telling you this is how this ability was always meant to work.

what are you asking for here?

I'm assuming he means Large ships. Although what change is expected that can fit the rules is really beyond me.

About Keyan...

Not to speak that the only ships that have the potential to become OP by poor rules or playtesting would be top arc dodgers or big turret ships, not a friggin' B-wing.

Edited by DreadStar

I hate these big news threads where everyone is posting faster than a person can read.