I break the game on the first turn with doomed dwarf.
Because in the turn one, i have (two handed deck) on average :
- 13 dwarf allies in play
- 2 test of will in hand
- 1 Hasty stroke in hand
- 1 Feint in hand
- 2 sneak attack + Gandalf in hand
- Legacy of durin in play
- Steward of Gondor in play
- Hardy leadership in play
- Darrowdelf axes in play
Nothing in the encounter deck could affect me, because i have a quest capacity just insane and all cancel cards in hands.
So the two next turn is just a formality.
I have finished Shadow and flames in two turns just because Dark pit didn't come in play as an active location.
In the first turn, i have done 28 damages to Durin's bane ...
Actually, my two handed deck "doomed dwarf" is undefeated for all tested scenario (Core set Nightmare, Cycle 1 Nightmare, Khazad dum, Cycle 2, Heirs of Numenor, Cycle 3, Voice of isengard, Cycle 4, Massing at osgiliath, Battle of laketown, Stone of Erech).
I have tested trio and quatuor version of doomed dwarf with the same conclusion.
The solo one is less performant but just crazy too.
In a tournament event, i don't want to see these kind of deck.
So i think that a restricted list on doomed cards & we are not idle and/or hand size limitation for tournament is a good solution.