Advanced Concussion Missiles

By Parravon, in X-Wing

New article for Armada is up on the home page (at last) and down at the bottom of the page is a nice pic of a Star Destroyer firing Advanced Concussion Missiles. I wonder if these might make an appearance in X-Wing?

http://www.fantasyflightgames.com/edge_news.asp?eidn=5084

Edited by Parravon

That's not the art of the Advanced Concussion Missiles from the LCG...

That was what was tagged to the picture. Given that the shooting stats for Armada are pretty generalised, I don't think we'll see them as a separate weapon system for that game, but for X-Wing...?

The important question here is what role would advanced concussion missiles have that has not already been done? We have "standard" concussion missile with a range 2-3 4-dice attack and a bit of dice modification, "better in every way" homing missiles, short-range nuke proton rockets, niche role assault and ion pulse missiles, and mid-range dice spam cluster missiles. The fluff of advanced concussion missiles ("better in every way, especially against fast targets") overlaps almost completely with homing missiles, and doing an APT equivalent overlaps with proton rockets. And I'd rather have no advanced concussion missiles at all than a clumsy attempt at forcing them into the game just so they exist.

Speaking of possible ordnance, saw this today:

http://starwars.wikia.com/wiki/Magnetic_pulse

missile that deals no or minimal damage, but reduces attack value? Could definitely have its uses if it's not overpriced.

possible missile/torpedo I would like to see:

Plasma(whatever): "when hit the target does not draw damage cards", range 2-3, attack 3.

Although in Star Wars Universe/fluff there doesn't seem to exist a technology like that.

Edited by Shaadea

Why would that be useful at all? The whole point of missiles and torpedoes is to cause damage, and the only way to do that is to draw damage cards.

They would strip shields. Kind of a neat idea. Would need to be cheap.

So like a 3pt missile that has 4 firepower and doesn't spend it's lock but can only break down shields? ...That's actually very intriguing. Would love more range 1-2 missiles and torpedoes anyway. I'll have to dream about this now. Cheers!

In a similar vein, how about a flak missile/torpedo? Must spend a target lock, range 3, damage 2, damage cannot be prevented by shields, cost 1-2 (or maybe cost 2-3 if it converts all hits to crits).

Just thinking this through. I feel if we see Advanced Missiles of some sort in X-Wing they will probable be Capital Ship Only Ordinance anyway. So would be pretty ineffective verses snub fighters.

Yes I know we have APT.

The Star Wars universe does have shield strippers.

Look up Intruder Missiles.

I also believe the "Egg" bombs used in Dark Fleet Crisis were shield strippers as well.

I just love the FFG artwork.

Although, I still wonder why missiles requires 'fins' when fired in space?

I like the idea of shield-stripping missiles.

Why would that be useful at all? The whole point of missiles and torpedoes is to cause damage, and the only way to do that is to draw damage cards.

Uh. Not quite. Ion torpedo? Purpose is to ionize, not necessarily destroy.

Those are Assault Missiles, just compare:

SWM01_10206_AdvancedConcussionMissiles_T180px-Assault_Missiles.png

I just love the FFG artwork.

Although, I still wonder why missiles requires 'fins' when fired in space?

I like the idea of shield-stripping missiles.

Fins can just be locations to mount thrusters to increase the moment the thruster can impart without making the thruster bigger.

In a similar vein, how about a flak missile/torpedo? Must spend a target lock, range 3, damage 2, damage cannot be prevented by shields, cost 1-2 (or maybe cost 2-3 if it converts all hits to crits).

I would much prefer a missile that bypassed shields than strips shields, since almost everything at this point strips shields first...

Pretty sure they are Assault Missiles but I would like to see Adv Concussion someday.

I would start with the current Concussion Missile, Drop the range to 1 as in the Adv Protons, then I would have it reduce the target maneuverability by 2. For 5-6 points.

possible missile/torpedo I would like to see:

Plasma(whatever): "when hit the target does not draw damage cards", range 2-3, attack 3.

Although in Star Wars Universe/fluff there doesn't seem to exist a technology like that.

They would strip shields. Kind of a neat idea. Would need to be cheap.

So like a 3pt missile that has 4 firepower and doesn't spend it's lock but can only break down shields? ...That's actually very intriguing. Would love more range 1-2 missiles and torpedoes anyway. I'll have to dream about this now. Cheers!

Post this here a couple of months ago.

14715061228_d19d3d455c_o.png

And it is a real Star Wars technology: http://starwars.wikia.com/wiki/T-33_plasma_torpedo

Post this here a couple of months ago.

And it's still just as stupid as the first time you posted it.

Post this here a couple of months ago.

And it's still just as stupid as the first time you posted it.

???? Haha, what a ****. Even if you don't like the idea, I can't think of a good reason to be so straight-up rude. Right?

I do think something more effective against shields might be interesting. In Mass Effect, weapons with higher rates of fire tended to strip shields faster. If I remember correctly, the shield generators expended more energy blocking 3 weak projectiles than one powerful one.

A similar mechanic could be interesting in the game as a cannon or turret.

A similar mechanic could be interesting in the game as a cannon or turret.

very interesting.

Post this here a couple of months ago.

And it's still just as stupid as the first time you posted it.

???? Haha, what a ****. Even if you don't like the idea, I can't think of a good reason to be so straight-up rude. Right?

I do think something more effective against shields might be interesting. In Mass Effect, weapons with higher rates of fire tended to strip shields faster. If I remember correctly, the shield generators expended more energy blocking 3 weak projectiles than one powerful one.

A similar mechanic could be interesting in the game as a cannon or turret.

Wasn't the New Republic method of getting past the Coralskipper's Dovin Basals like this?

How about a rapid fire mod? Triple your attack but immediately before comparing dice flip all {hit} and {focus} to blank.

Missile:

Pts: 5

Magnetic Pulse Warhead

Attack (Target Lock)- Range 2-3. Attack 3. Spend your target lock and discard this card to perform this attack. If the attack hits, target suffers -1 to it’s Attack value (Minimum of 1) and Ignores all other results.

How does that sound?

It was mentioned earlier on here, but I'm all for looking for something that bypasses shields over something that strips them faster. Concussion actually makes sense for this too. Maybe something like:

Advanced Concussion Missile

Range: 1-2

Attack: Target Lock

Roll two attack dice. For every Hit, deal one face-down damage card. For every crit, deal one face-up damage card.

Points: 5