What if: Core Set Revised

By MyNeighbourTrololo, in The Lord of the Rings: The Card Game

Steward of Gondor (unique, leadership): cost: 2

Attach to a Gondor or Noble hero. Attached hero collects 1 additional resource during the resource phase each round.

Action: Exhaust Steward of Gondor to move 1 resource from the resource pool of a hero you control to the attached hero's resource pool.

I like that version too. Very nice.

Too many cheap resource-moving in the game to inflate it's cost to 2 for this ability.

Too many cheap resource-moving in the game to inflate it's cost to 2 for this ability.

I'd argue it's worth the cost simply for the extra resource collection each turn (Resourceful is great if you're running secrecy). The resource shuttling is a minor feature of the Gondor trait anyway, and it strengthens that mechanic, making it more reliable since it is on a permanent card and does not require a character to exhaust. Allowing Gondor decks to do additional resource manipulation with the help of Leadership I think is an interesting development of the trait.

I also considered making it a standard Gondor "move a resource from the attached hero to any other hero", which I think is also a very strong version, but I thought it a little more thematic to have it absorb resources instead of deal them. I'd probably prefer it the other way, mechanically, so it has bigger impact in multiplayer.

Too many cheap resource-moving in the game to inflate it's cost to 2 for this ability.

I'd argue it's worth the cost simply for the extra resource collection each turn (Resourceful is great if you're running secrecy). The resource shuttling is a minor feature of the Gondor trait anyway, and it strengthens that mechanic, making it more reliable since it is on a permanent card and does not require a character to exhaust. Allowing Gondor decks to do additional resource manipulation with the help of Leadership I think is an interesting development of the trait.

I also considered making it a standard Gondor "move a resource from the attached hero to any other hero", which I think is also a very strong version, but I thought it a little more thematic to have it absorb resources instead of deal them. I'd probably prefer it the other way, mechanically, so it has bigger impact in multiplayer.

I agree with you. I think that if we switched to use the exact same effect as Errand-Rider, people would just stop playing him because you rarely care about moving more than one resource... Although Errand-Rider allows you to move one from ANY of your heroes, so what you mentioned wouldn't be exactly the same.

Ok, so you've just paid for a card that costs 2 and gives 1 per turn. This card is a dead weight for the next two turns, until it starts actually producing resources. And the new trend in the modern quests is to pressure you hard from the get go, so it's not kinda the design you want to make right now. But lets just stop at this and call it the difference in our opinions, I don't wanna to waste time for another pointless argument.

Chill out. I'm just discussing openly. There are a lot of people reading threads like this, so any friendly debate is for the benefit of others as well. I'm not so much trying to change your mind. I'm just representing my view. Don't go shutting people down just because you're not swayed by their arguments.

To chill out I first need to chill in, which is never happened. And what makes you think that my speech was any different? Regardless - a waste of time, good day sir.

I totally see your point, and I wouldn't mind seeing it cost 1. I don't think that would be overpowered, and comparing with the cost of some cards these days, I might consider it best at 1, but I also consider the extra ability to be worth more than 0, so I have a hard time thinking it shouldn't cost more than 1. But if Lembas can cost 1, I might say that this can cost 1. Of course, Lembas isn't repeatable, though. It's still a lot more balanced than the original.

I really loved almost all changes. This is something i really wish they would do, update core set cards. But they will never will. So i have some perma binder cards that can see the light of the day if they where errated like this.

Well, they recently made a second edition of the Game of Thrones LCG, so we can at least hope that LotR LCG would see the same kind of treatment some day.

Well, they recently made a second edition of the Game of Thrones LCG, so we can at least hope that LotR LCG would see the same kind of treatment some day.

Yay for a re-release, so we could fight the Balrog for the FIFTH time!

I we were to get a reboot, and I am in no hurry whatsoever at this point, I would like to see the timing cleared up and a re-distribution of the "color pie". Possibly even another sphere.

Re-release seems (at least) a long way off. GoT got one after how many years? It was a long, long time - something like 10 years, plus the CCG days before that. LotR is quite young by comparison. Plus the rules creep of new keywords is slower because they're often tied to quests, so you don't have to worry about someone playing against you with a deck with weird old keywords (just a scenario doing it!.

I we were to get a reboot, and I am in no hurry whatsoever at this point, I would like to see the timing cleared up and a re-distribution of the "color pie". Possibly even another sphere.

What do you mean by redistribution of the colors?

I we were to get a reboot, and I am in no hurry whatsoever at this point, I would like to see the timing cleared up and a re-distribution of the "color pie". Possibly even another sphere.

What do you mean by redistribution of the colors?

Now they game seems to be evolving into a more tribal approach than a sphere approach, which is fine with me, but since we still require a resource match we can't ignore the spheres and their importance at the end of the day. So I would like a more equitable distribution of the basic abilities of each sphere and then an adherence to that core philosophy.

Here is an example of where they got it right: card draw generally falls under Lore. Ancient Mathom and Foe Hammer are out of Lore card draw which have an additional cost related to their sphere's general ability. That's the way it should be.

Here is an example of where they got it wrong: Galadhrim's Greeting, Elrond's Council and Free to Choose are all Spirit threat reduction, but the strongest threat reducer in the game is Loragorn.

Chill out. I'm just discussing openly. There are a lot of people reading threads like this, so any friendly debate is for the benefit of others as well. I'm not so much trying to change your mind. I'm just representing my view. Don't go shutting people down just because you're not swayed by their arguments.

More people need to make Trololo aware of the nature of threads as open discussion, not private conversations with Trololo.

I personally think your design for Steward of Gondor is far better than the current version. 1 cost to get 1 resource a turn (restricted to Gondor) seems fine. 1 cost to give me the ability to pool resources onto the hero seems fine too. It's a pretty good resource fixer I'd still run it with Errand Rider.

The thread is an open discussion. When he replied to my post - it became a sort of private conversation. Not actually private, but a dialogue with me.

I'm not sure that quoting someone's post is necessarily making a conversation sort of private.

I think it's more akin to referencing a segment of a film to highlight for people what you're talking about and where it came from, rather than instigating a direct personal dialogue.

I mean it's a matter of interpretation, I suppose. I've never used the quote function with the intention of signalling a desire for a single person to respond. I use it to indicate what I want to talk about to give my post context.

The quote function could be a lot better on these forums though, editing quotes is a huge pain.

Well, nobody is being stopped from chiming in any time now D:

I often use the quotes to directly reply to someone and it seems like many people do. And the quotes aren't difficult to work with when you go to code/plain text view. Visual editors have always and probably will always suck for certain types of elements.

Remember we're talking about the core set. So much of the game is about questing successfully and threat management and Spirit got more than it's fair share out of the gate. Plus they got treachery and shadow card cancellation and recursion too. Tactics is very clearly good at combat, but Leadership and Lore don't seem as clearly defined to me and it has become worse as time has gone on.

Now they game seems to be evolving into a more tribal approach than a sphere approach, which is fine with me, but since we still require a resource match we can't ignore the spheres and their importance at the end of the day. So I would like a more equitable distribution of the basic abilities of each sphere and then an adherence to that core philosophy.

Here is an example of where they got it right: card draw generally falls under Lore. Ancient Mathom and Foe Hammer are out of Lore card draw which have an additional cost related to their sphere's general ability. That's the way it should be.

Here is an example of where they got it wrong: Galadhrim's Greeting, Elrond's Council and Free to Choose are all Spirit threat reduction, but the strongest threat reducer in the game is Loragorn.

Thanks, I hope I understand you correctly: you postulate that the staple benefits of each sphere should be distributed more conservatively, right? In other words, if I need easy access to draw, then I use Lore cards. If I need high combat stats I use Tactics. But if I want card draw in my Tactics deck then the price I pay for such effect should be much higher, or the effect should be much weaker, because it is a non-orthodox effect for Tactic.
Now, is it an issue calling for a fix? Well… perhaps. I would not have seen any imbalance myself, but I can see your point.
On the other hand, will we not be lowering the variety of decks if we make the sphere distinction more strict? Especially from a solo one-handed perspective. I already cannot make myself play mono-Tactics because the Tactics effect pool is not broad enough. Let us take Theoden for an example. It seems to be a consensus in the community that he would be so much more exciting if his willpower boost (again, non-classic for Tactics) would have a more broad application, e.g. to all Rohan characters or sth. Meaning it would be cool if he did actually break the stereotype of Tactics being good for Attack/Defense boost only.

Making spheres more strict could hurt monosphereing hard.

An intelligent response was here.

Mitch. I would not have phrased it exactly this way, but it is a reasonable interpretation of what I said. Let me try to re-phrase. First of all, I do think there was a sphere imbalance in the Core and first cycle. It has been subsequently addressed to some extent, but the vestiges of the core set cannot be so easily discarded. The encounter deck can basically throw 4 different card types at us. (There are exceptions, but these are the basic four.)

1. Locations. Best dealt with by questing which is the purview of Spirit.

2. Treacheries. Best dealt with by cancelling the treachery with A Test of Will or Eleanor which are Spirit.

3. Shadow cards. Best dealt with by Hasty Stroke, which is Spirit.

4. Enemies. Best dealt with by chump blockers and strong attacking, which we can give to Tactics.

And we also have threat increase from Doomed and others which are best handled by Spirit.

So I wouldn't mind there being a redistribution, but that's not really what I'm asking for. And addressing Trololo directly, I want "monosphereing" to be MORE viable, not less. So I do want the sphere's to be more clearly delineated, but off-spheres should be able to accomplish the same thing at a higher price.

I honestly think the designers realize this now and have been slowly shifting the game to do this. Witness siege and battle. But really, the game has been slowly shifting to a more tribal theme and not a sphere theme. Maybe this should have been how the different factions were delineated from the beginning. I'm not sure.

I would argue about shadows, as they are best dealt with either a Burning Brand or Balin himself.