Sorry for my English. It should have been 'you had forgotten the symbol" spoken out loud on a joking tone. But could you think of anything about a Stewardthing? Nothing comes up in my mind..

Sorry for my English. It should have been 'you had forgotten the symbol" spoken out loud on a joking tone. But could you think of anything about a Stewardthing? Nothing comes up in my mind..

I judge a man not by the words he utters, nor the appearance of his garb, or even the content of his character, but simply by the way he eats tomatoes.
There you go:

I love it... except the typos. ![]()
I judge a man not by the words he utters, nor the appearance of his garb, or even the content of his character, but simply by the way he eats tomatoes.
That man knows how to eat his tomatoes with pure disdain. Like I would wipe out your whole genetic heritage from the entire evolutionary line...but I'll settle for biting the living @#!$ out of you instead.
I judge a bear not by the words he utters, nor the appearance of his garb, or even the content of his character but simply on how he acts when he is on fire.
I haven't made my mind about Blade of Gondolin yet.
Meanwhile, check this out
:
Now the Courage is really Unexpected
What I don't understand is why when I posted to say we needed to limit who could use Unexpected Courage you were heavily against it. But when you went to revise it you essentially did exactly that.
I'm glad you actually agree with me.
I were heavily against rising the cost to 3 and still I am. Nerfing it in an interesting, non-blunt way is another thing.
Edited by MyNeighbourTrololoI were heavily against rising the cost to 3 and still I am. Nerfing it in an interesting, non-blunt way is another thing.
Which is an alternative position that I also presented. Maybe you missed it.
My suggestion was to link it to willpower 1 rather than threat, but that's much of a muchness. I believe we're both going for the same theme of making it work on characters that seem to be less courageous).
I would support the card in this form.
There you go:
I would defienetly use this card in my deck. It has just so unique effect ![]()
Or we can consolidate Favor of the Lady and Unexpected Courage into one card! ![]()
Unexpected Courage: Cost 2
Attach to a hero. Attached hero gets +1 (willpower).
Action: Ready attached hero. Then, shuffle Unexpected Courage into your deck.
Or we can consolidate Favor of the Lady and Unexpected Courage into one card!
Unexpected Courage: Cost 2
Attach to a hero. Attached hero gets +1 (willpower).
Action: Ready attached hero. Then, shuffle Unexpected Courage into your deck.
If you can only use the readying once before you have to shuffle it, I think it could be reduced to a cost of 1. Otherwise, that's pretty cool. Kinda odd thematically though. You have "minor courage" which gives you +1wp, then when you really work up your courage and ready yourself, you lose the willpower...
Or we can consolidate Favor of the Lady and Unexpected Courage into one card!
In a sort of... Unexpected Lady? ![]()
Favorable Courage ![]()
I guess Unexpected Courage being one-time use makes sense. How many times can it really be unexpected?
Ok, guys, lets not turn it into another Cram ![]()
Ok, guys, lets not turn it into another Cram
I agree that this should be avoided, but Cram is discarded and offers no other benefits. The "Favor of the Unexpected Lady Courage" card is shuffled for potential re-use and offers 1 willpower while you wait to use it. Of course, I'd prefer to have easily repeatable readying, so even if I'm not against this card, I don't want to replace Unexpected Courage with it. Just supplement. ![]()
We already have that card in the game. It's called Miruvor.
We already have that card in the game. It's called Miruvor.
Sorta... yea.
For reasons I can't fathom, you seem to have objections to "great" cards. All the changes you call for would accomplish is to make the core set less appealing and cripple player decks that require those cards to beat the encounter cards designed to challenge those specific combos.
Can you be more specific?
For reasons I can't fathom, you seem to have objections to "great" cards. All the changes you call for would accomplish is to make the core set less appealing and cripple player decks that require those cards to beat the encounter cards designed to challenge those specific combos.
That is kind of the point though in a way. The core set has a lot of really powerful cards and for players who go out and buy three core sets, they can build really strong decks based on the scenario at hand. I have watched a large number of youtube videos and seen a lot of deck lists since I have started playing this over a year ago, but I have to take each with a grain of salt because even though I have every quest essentially, I only have 1 core set and I don't proxy. It has always baffled me that a lot of folks say they don't like how easy something like Easy Mode can make a game, but have no problem putting Glorfindel and LoV in 95% of their decks and then, along with friends, getting like 4 Unexpected Courage's on Beregond. Now it is definitely within the rules of the game to play it that way, but it isn't always the most fun or the most challenging and part of the reason, in my opinion, is because some of the cards are too powerful (when someone buys multiple core sets - because, again, that is when the most powerful cards come out, like unexpected courage, celebrian stone, etc.).
I like the idea of hypothetically reducing some of the luster of some of the core set cards. For the record, I don't think that the core set itself had much problems, but I think when you consider how many people buy 3, some of those cards became too powerful. I, myself, would have preferred a core set with three copies of every card and a little less powerful cards as a result, such as what Trololo and others have suggested.
Edited by DC06675Appreciate and respect what you guys are saying but disagree. Out of curiosity why won't you proxy cards DC?
I personally have 1 core and for around $20 bought a pack of cards that is x1 of each of the cards in the core set you get x2 of. I also proxy a second unexpected courage (but don't run three just the two) and proxy upcoming cards not yet released. This works super well and is very cheap and easy to do. It eliminates the issue of only having one core set as I find that other than unexpected courage the x2 of cards are better and more important than the x1 of cards in the core set.. The core set quests are also pretty **** hard (minus the first) if you only have the core set and would be even harder if core set player cards were weaker.
Also do you play nightmare? Certain nightmare quests require you to bring your absolute a game or you will get stomped. Without some of the powerhouse core cards (the way they are now) they would be hard to a point that I think would not be fun.
Please, note that while I "nerfed" some spotlights of core set, I bumped a lot of weakling of core set to the adequate state, which kinda balances things out, especially for a core set. When I made those changes, I always kept the core set stand-alone in mind.
Good point, you did make a lot of almost unusable cards much better. Really like some of them actually especially Silverlode Archer, Blade of Gondolin and Ever Vigilant. I think more than anything though its traits that should have been done properly in the core set.