Kath/Rex/Backstabber - Sound or Stupid?

By SDCC, in X-Wing

I'm heavily in tinker mode at the moment before a tournament.

This is currently heading my list -

Rexler Brath (41)
TIE Defender (37), Veteran Instincts (1), Stealth Device (3)
Backstabber (19)
TIE Fighter (16), Stealth Device (3)
Bounty Hunter (40)
Firespray-31 (33), Heavy Laser Cannon (7)
= 100 points
The FS will be a tank that if kept at R3 will be packing some serious damage with HLC. The Defender will be a shooting first, jinky, hit to crit k-turning monster and then old Stabber will be even jinkier than usual and can go in whilst the other two are being focused on.
Any ideas? Is it just ridiculous?
I noticed a few FSs in the last tournament so I'm wondering how that would pan out. Few Z swarms too.

looks pretty interesting - im not big on stealth devices, unless its on a named intercepter. backstabber is the gas tho. maybe drop the tealth devices and upgrade firespray to kath scarlet? or krassis?

looks pretty interesting - im not big on stealth devices, unless its on a named intercepter. backstabber is the gas tho. maybe drop the tealth devices and upgrade firespray to kath scarlet? or krassis?

This is the first time I've considered them. I figure they could help on the first round of exchanges and if they stay on at all after that they're a bonus.

Interceptors are a big weak spot for me. Can't seem to fly them very well so I always end up going to trusty TIEs. I've always been a swam guy, and in my last tourney ran a Defender with 5 APs. This would be a very different setup for me but I'm finding it very interesting figuring out different ideas and how they'd fit together.

I thought about upgrading the FS but I'm not sure how much they're abilities will add vs other upgrades I can add to the squad. Maybe a higher PS would be useful? I'm not sure but I'm open to it.

Personally the only time I use the cannon slot on a firespray is to bring an ion cannon.

To often Im firing outa my rear arc to justify spending 7 points on a HLC.

It's just too many points if your not able to fire it most turns.

Put it on Rex and put a recon on the BH and I'll second Mr Bomber drop the stealths

Put the HLC on the defender, put SD on the firespray or take a recon specialist the two focus come in handy on that beast.

Upgrading the BH to Kath is great if you want her elite skill slot.

Her and Fets abilitys are both kinda meh thou Fet is not to bad if you are facing phantoms

Personally the only time I use the cannon slot on a firespray is to bring an ion cannon.

To often Im firing outa my rear arc to justify spending 7 points on a HLC.

It's just too many points if your not able to fire it most turns.

Put it on Rex and put a recon on the BH and I'll second Mr Bomber drop the stealths

I see what you mean. With the K-turn Rex can use it any time he's in attack position (range withstanding). Interesting point.

I haven't got a recon card sadly. No Phantoms in my box.

Does any once use bombs of any sort on their Firespray?

Haha i beet ya to it hobo :-P

Haha i beet ya to it hobo :-P

Yes....yes you did *ominous music starts*

Put the HLC on the defender, put SD on the firespray or take a recon specialist the two focus come in handy on that beast.

Erm...what's SD?

Bombs......well.....like most single use cards are kinda meh

Seismic is ok for 2 points

Put the HLC on the defender, put SD on the firespray or take a recon specialist the two focus come in handy on that beast.

Erm...what's SD?

Stealth device

Bombs......well.....like most single use cards are kinda meh

Seismic is ok for 2 points

I considered the Assault Missile since there's a chance of Z swarms but's a lot of points on something that might not happen.

SD - Gotcha thanks!

Edited by SDCC

SD = Stealth Device.

The HLC is decent on Krassis, and not very good on the other Firesprays - imho.

Reasons being the large base (you go too fast = fewer HLC shots), sub-optimal use of the rear arc (as you want to point your HLC in their direction).

Since you've got no Recon Spec you could also force shots on your Defender:

Bounty Hunter — Firespray-31 33
Rebel Captive 3

Colonel Vessery — TIE Defender 35
Adrenaline Rush 1

"Backstabber" — TIE Fighter 16

(you could also drop him down to get 2x Obsidians, one with Targeting Computer)


Academy Pilot — TIE Fighter 12

The best use of bombs I've ever seen is a list good ol sable gryphon came up with

Five of the 18point tie bombers each with a seismic

Pretty scary

PS 4 really helps

When using bombs the higher the PS the better

Agreed the fact rear arc shots are primary only makes the firespray the worse option, the firespray shouldn't be worrying about keeping things in its front arc.

First off, fly what you want and give it a shot.

As for my opinions on it:

I'd take Hull Upgrade over Stealth Device on Rexler Brath as he's unlikely to have the tokens to make the Stealth Device work hard enough.

The Heavy Laser Cannon I'd transfer to Rexler: he can make much more use out of it and the extra die means he's less likely to have to burn his focus token on the attack, meaning he can use it to crit. Plus, the Firespray needs to keep things in frontal arc to make full use of the HLC, which means you're taking less advantage of the rear arc. In my opinion HLC isn't a bad choice on an F-31 but it changes the way you fly it: the Bounty Hunter is plenty competent without a Heavy Laser.

Based on your description this would be a role reversal between Rexler Brath and the Firespray but (again, in my opinion) the Firespray is probably better off in the brawl than the TIE defender. Plus. if you're looking for a 3 dice brawler in your TIE it might be worth going with a tanked up Soontir Fel. Defenders can take a lot of punishment but can't take focus fire like a Firespray can: they can end up exploding into little spiky pieces real quick.

Instinct-wise though, I'd say you need a fourth ship, but I can't see how to put one in without tearing down and starting over. Generally in a three ship list everything can punch pretty hard, I'm not sure Backstabber will.

Could try

Rex

BH

AP

AP

=94 points

6 points for favour

I wouldn't recommend rebel captive due to your opponent will be wanting to kill Rex asap so you really want the rest of your list to be a threat.

Reb cap on the BH is just more incentive for your opponent to leave it till after Rex is gone.

First off, fly what you want and give it a shot.

As for my opinions on it:

I'd take Hull Upgrade over Stealth Device on Rexler Brath as he's unlikely to have the tokens to make the Stealth Device work hard enough.

The Heavy Laser Cannon I'd transfer to Rexler: he can make much more use out of it and the extra die means he's less likely to have to burn his focus token on the attack, meaning he can use it to crit. Plus, the Firespray needs to keep things in frontal arc to make full use of the HLC, which means you're taking less advantage of the rear arc. In my opinion HLC isn't a bad choice on an F-31 but it changes the way you fly it: the Bounty Hunter is plenty competent without a Heavy Laser.

Based on your description this would be a role reversal between Rexler Brath and the Firespray but (again, in my opinion) the Firespray is probably better off in the brawl than the TIE defender. Plus. if you're looking for a 3 dice brawler in your TIE it might be worth going with a tanked up Soontir Fel. Defenders can take a lot of punishment but can't take focus fire like a Firespray can: they can end up exploding into little spiky pieces real quick.

Instinct-wise though, I'd say you need a fourth ship, but I can't see how to put one in without tearing down and starting over. Generally in a three ship list everything can punch pretty hard, I'm not sure Backstabber will.

Very nice reply.

I suffer from seeing empty slots in the squad builder and feeling bad if I don't use them.

Breaking it down. Start with a Firespray and a Defender. 63 points.

Add HLC to the Defender. Upgrade to Rex. 77 points.

Add an Interceptor as harder hitting than a TIE. That's at least 95 points. Which Squint pilot?

Would that answer the questions about it?

Your initial point is good though, to go with what I want. I just like to hear opinions :)

Edited by SDCC

Shame you don't have a bomber

You could try Jonnus with 2 defenders + HLCs

**** fun list

Shame you don't have a bomber

You could try Jonnus with 2 defenders + HLCs

**** fun list

Hits hard unless your mate decides to be a **** and fly a chewie falcon with 3PO....then it just becomes a slow grind because your getting loads of hits and crits because of re-rolls but he ignores them BECAUSE HE'S FRICKEN CHEWIE!

Not that i'm bitter or anything, I STILL WON! 16 long turns though...

Lieutenant Lorrir is 23 points. Below that you're looking at Alpha Squadron Pilots or your original TIE plan. There are some nice things at 24 (Doomshuttle, Captain Yorr, two Academy Pilots, Kir Kanos, Saber Squadron Pilot PTL) but you'd need to drop either one of the two ships you want to use or the HLC to do that. And once you do, you open up a much bigger bracket of ships (that gives you 30 points to play with, but once again costs you the HLC).

Hits hard unless your mate decides to be a **** and fly a chewie falcon with 3PO....then it just becomes a slow grind because your getting loads of hits and crits because of re-rolls but he ignores them BECAUSE HE'S FRICKEN CHEWIE!

Not that i'm bitter or anything, I STILL WON! 16 long turns though...

Brath ignores Chewie's ability if you use 'im.

Edited by Lagomorphia

Given you have just a three-ship build, consider dropping Stealth Device off of both ships (almost never worth the points, IMO), Vet. Instincts off of Brath, and add an HLC to Brath. That way you have a heavier-hitting force with your three ships. You must be able to deal damage with a limited number of ships.