Frustrated friend may quit! Help.

By zbooth21, in X-Wing

Not sure what GW stands for lol sorry but the closest game store that plays x-wing is 45 mins away and on the night I have my electrical apprenticeship classes. There is a HUGE Magic the gathering store but it's solely magic, nothing else... Barnes and noble sells x-wing and someone is buying it so maybe there is hope! Thanks!

GW = Games Workshop

When i worked for them we had a fairly big presence in the US. Might have cut that back since then though as they are economising massively in the UK

I'd give him a meat and potatoes list: XXXX. That'll give him many more dice and much more interesting ships than dual Falcons...

Try Jedi Mind Tricks.

"This is the game that you're looking for."

This isn't what you want to hear but....

Some people are not fond of games that rely on dice/luck regardless of the genre. But most miniature/war games have an element of the unknown in the form of dice. It takes into account the concept of 'Best laid plans of mice. You mean best laid plans of mice and men? Ha I don't think men and anything to do with it.'

But I digress... with dice no matter how good you are or how poorly you play there is still a chance

I say lower the points. Start out with the starter game. 2 Academies and a red squadron or rookie. Then bump it up to 50 points. More ships and maybe 1 toy, not too much to handle. Even with an "easy button" 2 falcon list, he doesn't know how to fly it so it's not going to work. then go up to 60, 75 and THEN go to 100 once he's comfortable flying, linking actions and synergizing his list building (a MAJOR factor most overlook).

My biggest thing is this. Play what you want, not what the net says. If you like it, play it. You like a Bomber tricked out with missiles and torps? do it! Want to run a generic tie advanced that most say stinks? go for it! roll with what you want and when you learn the basics you can start to refine your list building, play style and overall match strategy.

my 2 cents

GW = Games Workshop

When i worked for them we had a fairly big presence in the US. Might have cut that back since then though as they are economising massively in the UK

GW stores have always been fairly rare in the US, unless you live near a major city. Even then, the number of Local Game Stores that sell GW far outnumber them.

I know what you mean. I live in a small town and dont get to play much. Wish there were more people around to play with, and that I had more time to play.

I don't know if any of you remember a game call Chrome Hounds for the XBOX 360?

Chrome hounds was one of my favorite games ever. for the reasons you talked about. and I completely agree with your point about instant gratification. We have so little patience these days, it makes me sad......the best things in life you have to work at.......even in games.

Have your tried to play some scenario games with him? You can look through the games "core" missions, or browse mission control and find some crazy new missions. Gives you a lot more to think about in most cases, and it should be more engaging for the non-hardcore players. At the very least it is a nice break from the line up and dogfight that you and your friend have been doing.

Its probably better to play with falcons for now. Four small rebel ships vs a firespray and mini-swarm will likely work better, as getting into arc is more of a challenge then

Obviously dice play a roll

I see what you did there

No more easy mode falcon. Make him take ints and slap his hand each time he forgets to use one action for relevant dice mod. :D

Yeah for those suggesting start with basics, we did all that months ago it's just like he had a few bad roll games and finally decided dice play too much into it to be fun, I guess he just really competitive lol, I've been talking to him about things y'all suggested too! We play again Wednesday, we'll see what happens and again he has free rain of what ships to use, he builds his own lists but they've seemed to get worse...

Sounds like he doesn't take losing too well, OP.

While there is dice and that random/luck factor the various actions like TL, EV, Focus etc and SA's , range etc really compensate for it ....I have never found a game to be won by sheer luck there has been lucky offensive and defensive rolls each game but never more then that.

This sounds more like http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect

I recently had enough frustration with my green dice that I decided to give the rebels a go. Generally rebels are more forgiving on their hit points, with just enough evasion to be completely destroyed but enough hull to take a beating. Give him some tanky rebels, you can find some builds here. An easy list I was recommended to try at the height of my frustration was:

Garven

Dutch

2x Rookie pilots // R2 astromechs

You're passing focus, you're granting TLs. You can switch the rookies for Reds if you want some PS advantages.

Easy as it can get

Roar + ion cannon + title

Y wing + ion cannon + R5

Bwing FCS x2

Lots of hit points, auto target locks, turrets, and just in case, you can shoot with one of your ships first.

This isn't what you want to hear but....

Some people are not fond of games that rely on dice/luck regardless of the genre. But most miniature/war games have an element of the unknown in the form of dice. It takes into account the concept of 'Best laid plans of mice. You mean best laid plans of mice and men? Ha I don't think men and anything to do with it.'

But I digress... with dice no matter how good you are or how poorly you play there is still a chance

Oddly a lot of 'traditional' wargames rely less on dice.

I used to play a Napoleonic system called 'To the sound of the guns'.

In that it was more about lining up in the right formation at the right range, having the right sort of troops etc (for instance 'British Trained troops like the British and Portugese did 30 per cent more damage, IIRC you also got 20 per cent more for a 'first volley' before the gun smoke obscured your view and your barrel was fouled.). This damage score was modified *slightly* by an 'average' dice ( a d6 that went from 2-5 with two '3s' and two '4s').

That was for trained proffesional armies, irregular troops rolled normal d6s so they were more 'random'.

That really was a game about stacking up the ratios, guessing when to deploy to line and fight and when to march.. compounded by the fact you had to write each brigades orders in advance and could only 'react' to the enemy if the general was beside that brigade or you send a messenger with written orders.

The long and short of it was that used very few dice, was very 'accurate' as a simulation but wasnt that much fun and it took you ages to get any good at.