I'm looking at the Medic spec from AoR, with 3 ranks of Stim Specialization , you can heal 8 wounds on the first Stimpack. To get the same effect from the Heal power , you need the basic power and first control upgrade, with 4 intellect and 4 medecine. The only problem is that taking a stimpack is a manoeuver, and using the Heal power is an action...
I know that the heal power becomes a monster heal when you finally get many upgrades and lots of Force Rating to fuel it... but low to mid level XP characters, heal simply feels weaker then even a normal stimpack...
I think that making the Heal power a manoeuver would make it feel better then the usual stimpack.... just add a line that says that Force Dice used to fuel Heal cannot be used for another Force Power this turn.
Is it just me ???
Why would I invest into heal when a normal stimpack is better ??