Things you learned in your last game

By dotswarlock, in X-Wing

I learned, again, that buzzsaw Whisper is a ******, but even he can die when he lands in the arc of a buzzsaw shuttle and two BH.

I also continue to be impressed with even naked Shuttles and continue to be unimpressed with "Colonel Vasectomy." Probably just need to fly him more, but Brath is so much better for just 2 more points.

Both Rebel and Imperial swarms demoralize your opponent before even playing.

Also, Etahn is a monster.

Last time I played I learned that Darth Vader with a Engine upgrade is good in in the furball format.

Never go commando in another man's fatigues?

I've learned Vader doesn't deserve the hate he receives.

And as someone else mentioned - Advanced Cloaking isn't always the best choice for Phantoms. And while on the subject of Phantoms - if you don't have the perfect shot it's probably best to just stay cloaked. Save the decloak for when you can hammer your opponent.

I learned that I shouldn't fly my mini-swarm into where I want to decloak my Phantom.

The SuperFett & FatKath list is able to kill Phantom lists

Bare Avenger squad Interceptors are still effective flankers. Where PTL squints are good for tight maneuvers to clear stress, the bare squints are good for the long range flank and being able to 5 k-turn behind an entire swarm of ships. They easily tore into a swarm of Z-95s.

For Escalation, you get more mileage out of adding more ships over better ships, generally speaking. At 120/150 points, quantity has it's own kind of quality. Named pilots and tanky ships will get focused down in the first round or two of attacks. Wedge, Biggs, Howlrunner and Nightbeast all fell quickly. The rest of the fight was down to Academy Pilots and Avenger Squadron vs. Bandit Squadron, Blount, and Tarn Mison.

I learned that keeping Boba Fett at r3 for HLC shots is a great theory, but I get one, maybe two shots before my Tie screen is deaddeaddead and I have Han sticking to me like glue at R1!

Game is down to an out of position Vessery with a full hp Corran nipping away at him slowly. Every time Vessery gets a shot he does 1-2 damage and R2D2 heals it back. I am very confident that Corran has this in the bag. So I plant him right in front of Vessery at range 1. Ready to double-tap and end it.

Took a focus/TL on Corran against a range 1 Vessery. Corran was at full shields. Vessery had no shields left. Who cares about defense, right? Vessery isn't getting his free TL anymore which really cuts his damage back.

Vessery(VI) rolls 1 crit, spends TL to turn it into 3 hits, 1 crit. Corran blanks the greens. Hit Hit hit Direct hit. Corran is dead, but simultaneous Fire! Corran fires back and does 1 damage even with TL and focus. It didn't even matter that vessery blanked his greens as well.

ALWAYS TAKE FOCUS AND EVADE ON CORRAN.

Always. This was the second time I've lost a late Corran game that was effectively over for that exact reason.

Edited by TasteTheRainbow

Failure: as far as interceptors are concerned, a dice reroll from elusivness is a far, far cry from an evade token granted from push the limit. It has greater odds of stopping a crit, but the odds of actually cancelling the damage is not that great...

if you bring 3 predators to the table, remember to use them!

I am boring. Halp

Don't be afraid of losing your flanker. Ran Rexler, Soontir Fel, Dealthy Gulf Wisent the other day against my friend's 4 Rebel squad. I ran Rexler/OGP together intending to have Soontir Fel harass from the other side. My friend was having none of that. Him choosing to focus down Soontir Fel left him completely out of position and my Pallid Abyss Walrus cleaned up as last ship standing.

if you bring 3 predators to the table, remember to use them!

Same with when you bring Howlrunner. That was my last game's lesson.

Ok, so a couple of things that I learned from my games last night:

  1. Boba with outmaneuver and engine upgrade, when flown well, is a monster. Support him with a pair of sigma phantoms with stygium particle accelerators and your opponent will have a hard time knowing where you’re going (and all three are credible threats AND can flee if need be).
  2. Vader with squad leader is useful even if he can’t fire, but only if he had wing mates that are worth boosting (Backstabber had some fun stabby/stab time).
  3. Placing asteroids at range 2 of each other is a great way to get some good maneuverability when piloting Firesprays or lambda shuttles.
  4. An assault missile on a high PS pilot might seem overrated, but even if you never use it, it will still screw up the initial placement of the enemy ships if he intended to fly in formation.
  5. You can use squad leader to activate the proximity mines deployed by a lowly scimitar bomber. If Vader is the one doing it, you’ll never know when those bombs will appear, muhaha!
  6. If you have a heavy laser cannon, a focus and a target lock, you are a flying nightmare.
  7. If you have a missile payload, you don’t want the initiative.

Never let a phantom get behind your shuttle.

Less is more. Except when it's less.

Don't get greedy. Now I will explain...

I was playing in a tournament last Saturday and had a range 2 shot on a phantom and I knew I would be shooting before it cloaked (I was running Soontir Fel against Echo). I decided that I wanted to go for a range 1 shot. I boosted to get closer but because of the angle of my approach I ended up boosting and it put Echo out of my arc. Had I taken the range 2 shot I could have potentially killed Echo because the shields were gone, again don't get greedy and if you're not sure about something don't do it and take the guaranteed shot.

chewy C3P0 MF Luke Predator is pretty much invincible when flown with creativity. Even after removing engine upgrade, dodging enemy non-turreted ships is so easy it is nearly laughable, all the while you are churning out strings of 3 hits even when you do not have any actions. Suppose your 1st attack you roll into 1 hit 2 blank, you use predator to reroll that hit, hoping it will miss, then you will fire again with the Luke + predator combo which virtually guarantees a string of 3. Meanwhile, simply evade all the way if you did not lose your actions from flying through asteroids or ramming other ships on purpose to prevent them from firing at you

I have played 4 games today, and in all 4 games chewy survived, 1 of which he was on 1 hp for the final 5 rounds while getting chased by 4 academy TIEs, and all 4 TIEs simply died without being able to take chewy out. totally no chance, it's not even fair.

Edited by Duraham

The Defender is an awesome ship.

With high repositioning. It's possible to go 6 turns without combat, while the enemy is trying to close With you

The Defender is an awesome ship.

Yes. Yes it is.

Flying aggressively with TIEs is not necessary, they are already very (too) fast.

My dice are sentient, and hate me with a passion.

OMG + AdS+ EU + IA (x2) is the ultimate imperial support ship. Either as blocker or as info provider he will make your squad last longer!