Experimental List - Leebo Crew Listcrafting

By SableGryphon, in X-Wing

Ok, so I was looking at Leebo crew and wanted to give him a shot. The trouble was finding a ship that wouldn't be incredibly handicapped by the ion. First, that means a large ship. That way I can get Ion over two turns and be unaffected every other turn if I'm constantly boosting.

It should be a ship that should benefit from boosting. Again, that means a large ship, as they can move farther. Further, it should have a turret, to make facing less important. So, thinking along those lines, I developed this list:

Dash Rendar (36)
Lone Wolf (2)
Heavy Laser Cannon (7)
Outrider (5)

Chewbacca (42)
Push the Limit (3)
"Leebo" (2)
Nien Nunb (1)
Millennium Falcon (1)

Total: 99

View in Yet Another Squad Builder

So, we have Dash here, a known threat. He can stay far from combat, throwing rocks from range 3, easily. Barrel roll can seriously adjust his position and asteroids matter less. Lone Wolf makes him more survivable, especially late game, and means spending actions for barrel roll don't hurt as much.

Chewy here is interesting. PTL allows Chewy two actions. The first of these can be boost, accruing an ion. The second could be focus or evade, though this gets a stress. Usually stress + ion is bad. However, Nien Nunb allows you to change the white one forward from the ion into a green maneuver, dropping the stress. The title allows Chewy to tank up a little bit more. Not quite as survivable as C-3P0 in direct combat, but his ability to potentially escape arcs makes up for that if you are good at maneuvering.

This leaves you with 1 point. Tactical Jammer is a possibility, as is Intel Agent on Dash. Or keep it for initiative. Once can also change out PTL on Chewy for Opportunist.

This is my first attempt at making a list around Leebo crew. Thoughts?

I like the idea! However, I think Experimental Interface might work better for Chewie than PtL. For that final point (initiative doesn't seem to be a strong factor for this build) Veteran Instincts probably serves you better than the Tactical Jammer or Intel Agent would... or, you might even drop Nien Numb as well and throw a Mercenary Co-Pilot on Dash since he's going to be rocking range 3 as much as possible.

Edit: I don't think losing Nien is that big a deal for you, since the falcon has an OK selection of greens already, you don't gain much predictability, and the boost can already seriously offset any decrease in straight forward speed.

Edited by What

What about Leebo, C3PO and Predator on Chewie? When ionized, he's going to be vulnerable to blockers, which Predator helps with. Alternately, he could take Intimidation (fitting for a Wookie) and keep the Falcon title. Intimidate may help against blockers, though it may not come into play much with only one other attacker who's also trying to stay at Range 3+ from the Falcon.

I could be wrong, but I know when you are ioned, you aren't placing a maneuver dial. So I'm not sure if Nien Numb would actually change it then to a green 1 straight.

Would it not be better on Dash with ptl? I know Chewie isn't exactly Soontir but this makes him even more predictable. Dash can take 2 movement actions and wasn't he going to often do a shortish forward to clear stress anyways?

Nien just says you may treat all straights as green. Doesn't say you need to reveal a dial.

R2 Astromech works the same way.

While the Leebo/Nien Numb combo is cute, unless you are already using the mod slot already, why not just pay 1 point more for an engine upgrade?

Leebo is definitely once of those sometimes abilities, cheap enough to provide an option and not hamstring you if you don't use it. Chasing the dream of using it every turn just seems counter productive.

FAQ under Nien Numb specifically says the white ion maneuver is made green. He's an exceptional 1 point crew.

On topic, 1300/2400 could work nicely and this build is pretty good. Numb essentially neuters the Leebo downside, and PTL lets you essentially pick your spot when taking the second Ion. I like it. Lone Wolf Rendar is going to be a serious thing with the HLC.

While the Leebo/Nien Numb combo is cute, unless you are already using the mod slot already, why not just pay 1 point more for an engine upgrade?

Leebo is definitely once of those sometimes abilities, cheap enough to provide an option and not hamstring you if you don't use it. Chasing the dream of using it every turn just seems counter productive.

A fair point, particularly with having the spare point for Engine Upgrade. Personally, Leebo with Experimental Interface might be the combo, though not necessarily for this list, and brings up the same cost for action issue with just including Engine Upgrade in the first place.

Edited by R2ShihTzu

I like the idea! However, I think Experimental Interface might work better for Chewie than PtL. For that final point (initiative doesn't seem to be a strong factor for this build) Veteran Instincts probably serves you better than the Tactical Jammer or Intel Agent would... or, you might even drop Nien Numb as well and throw a Mercenary Co-Pilot on Dash since he's going to be rocking range 3 as much as possible.

Edit: I don't think losing Nien is that big a deal for you, since the falcon has an OK selection of greens already, you don't gain much predictability, and the boost can already seriously offset any decrease in straight forward speed.

Ok, so here's why PTL is better than EI for Chewy in this case. First, EI would only work on Leebo. PTL allows you to use Leebo as your action, then select any other action. So far they are identical other than order. However, PTL allows you to stack two actions with Leebo not being one of them. So I could Focus/Evade for instance. Since Chewy doesn't have another movement action, the order doesn't matter, not really.

VI means I would have to drop something else. Now, as you rightly point out, I could go EI instead of PTL, freeing up that slot. On the other hand, I'm not sure the gain is worth it.

Now, dropping Nien is a bad idea with Leebo crew. Remember, every time you use it, you get an ion token. That means your ion movement is white and you are stressed, which is bad times for chewy. But if you have Nien, it's green. You can then act, assuming you don't bump something. Good thoughts though.

What about Leebo, C3PO and Predator on Chewie? When ionized, he's going to be vulnerable to blockers, which Predator helps with. Alternately, he could take Intimidation (fitting for a Wookie) and keep the Falcon title. Intimidate may help against blockers, though it may not come into play much with only one other attacker who's also trying to stay at Range 3+ from the Falcon.

I did ponder Predator. It might work better, but I like the idea of armoring Chewy if needed.

I could be wrong, but I know when you are ioned, you aren't placing a maneuver dial. So I'm not sure if Nien Numb would actually change it then to a green 1 straight.

Nien Nunb works on Ion movement as per the FAQ. This is because the Ion simply dictates your movement to be a one white. Nien can then change it. His ability isn't predicated on dial reveal.

Would it not be better on Dash with ptl? I know Chewie isn't exactly Soontir but this makes him even more predictable. Dash can take 2 movement actions and wasn't he going to often do a shortish forward to clear stress anyways?

He can only take one movement action without Engine Upgrade or Leebo. Thus, PTL isn't that critical in this case. Lone Wolf gets more rerolls then. :)

While the Leebo/Nien Numb combo is cute, unless you are already using the mod slot already, why not just pay 1 point more for an engine upgrade?

Leebo is definitely once of those sometimes abilities, cheap enough to provide an option and not hamstring you if you don't use it. Chasing the dream of using it every turn just seems counter productive.

I think this gives Chewy an interesting option. Four forward being green allows you to leap away from your enemies and still clear stress. Plus he can then boost. Dropping Nien for Engine Upgrade then means Chewy is vulnerable to stress and other Ions. Keep in mind, if I get ioned from other sources, I can still clear all Ions with Chewy. It helps Ion defense.

Nien just says you may treat all straights as green. Doesn't say you need to reveal a dial.

R2 Astromech works the same way.

Wow, had not thought of that... sweet!

Leebo crew is made to go with Nien Nunb and PtL! Great, cheap, versatile combo. However, I would not put Lone Wolf on Dash for this reason: the donut hole. You'll want to keep the ships within Range 2 of eachother so that Chewbacca can attack the ships that sneak into Dash's blindspots. Otherwise, I'd give up the Outrider title in this situation and just use the directional HLC.

What about b-wings with lebo. Especially the AdvSen card. IF you preform a barrel roll and a lebo boost before reveling your dial, does the ionization effect happen AND get removed then? If so, lebo might have been designed with rebel aces in mind. And as long as you have a wingman who clears stress for you, you can do it again! Barrel roll, boost, then one straight!

That is, if ionization works how I think it does. Better check the rule cards.

I like it a lot, but I agree with What, who said you could consider Experimental Interface rather than PTL. That frees up your EPT slot, but with only one point to spend there.

So that says, to me, either changing Dash's cannon... or downgrading Chewie to ORS?

I like the concept. And putting Leebo on a large ship is a great way to mitigate the negative effect of the Ion token.

In fact, you may not notice it at all. By the time you decide whether or not to trigger Leebo, you should be able to figure out what your next move should look like, more or less. If you have 1 Ion token, all you have to do is decide whether or not a 1-straight is going to be OK next turn before you trigger Leebo. 1-straights are often just fine; and you can boost afterwards with Leebo anyway!

Leebo crew is made to go with Nien Nunb and PtL! Great, cheap, versatile combo. However, I would not put Lone Wolf on Dash for this reason: the donut hole. You'll want to keep the ships within Range 2 of eachother so that Chewbacca can attack the ships that sneak into Dash's blindspots. Otherwise, I'd give up the Outrider title in this situation and just use the directional HLC.

See, I haven't had many issues with the donut hole. And I wanted to keep them about range 3 of each other, providing long range support and forcing the enemy to either try to catch Dash while Chewy chews on them from behind, or bring down Chewy while Dash dashes in to slash at them from the rear.

What about b-wings with lebo. Especially the AdvSen card. IF you preform a barrel roll and a lebo boost before reveling your dial, does the ionization effect happen AND get removed then? If so, lebo might have been designed with rebel aces in mind. And as long as you have a wingman who clears stress for you, you can do it again! Barrel roll, boost, then one straight!

That is, if ionization works how I think it does. Better check the rule cards.

That's actually an interesting question. What happens if you Advanced Sensors to get an Ion. The obvious answer is that your movement is a one forward. Obvious, but I don't think it's correct. See, the reason is that Ion means you skip your reveal dial step. Normally this means you can't advanced sensors, as that is based on revealing your dial. Except that in this case, you've already reached the step at when you reveal your dial. It's why Phantoms can't Advanced Sensors to cloak and immediately decloak. It's a timing issue. Thus, I think, if you Leebo before you move, you go about your turn as normal, then are Ioned next turn.

Now, as for whether Leebo works well on a B-Wing, I would say no. The B-Wing relies on its maneuverability too much. Ion has always been the achilles heel of the B-Wing. Even being able to change your facing slightly puts you in a bad situation, because it makes it even easier for them to get behind you. Not to mention you are looking at a 35 point B-Wing at the very least (Nera + PTL + Leebo + Modification + Advanced Sensors). I think there are better 35 points that can be spent.

It's why Phantoms can't Advanced Sensors to cloak and immediately decloak. It's a timing issue.

Can you point me to that clarification? I was under the impression that if multiple events triggered at the same time (like before revealing your dial) the player decided on the order, meaning you could Advanced Sensors Cloak -> Decloak.

It's why Phantoms can't Advanced Sensors to cloak and immediately decloak. It's a timing issue.

Can you point me to that clarification? I was under the impression that if multiple events triggered at the same time (like before revealing your dial) the player decided on the order, meaning you could Advanced Sensors Cloak -> Decloak.

Page 13 of the FAQ under Advanced Sensors. (found here: http://www.fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ.pdf )

If a TIE Phantom uses Advanced Sensors to perform a cloak action, it cannot immediately decloak.

Edited by SableGryphon

It's why Phantoms can't Advanced Sensors to cloak and immediately decloak. It's a timing issue.

Can you point me to that clarification? I was under the impression that if multiple events triggered at the same time (like before revealing your dial) the player decided on the order, meaning you could Advanced Sensors Cloak -> Decloak.

Page 13 of the FAQ under Advanced Sensors. (found here: http://www.fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ.pdf )

If a TIE Phantom uses Advanced Sensors to perform a cloak action, it cannot immediately decloak.

I've seen people make a wrong assumption here a lot. Not implying you are, but just to clarify for Ridivius. You CAN use advanced sensors AND decloak in the same turn, and you may do so in any order. The FAQ disallows advanced sensors to cloak and then to decloak, but you can still, but it does NOT occupy the time slot before the dial reveal. For example, You are still able to use adv sensors to focus, decloak, and reveal.

Leebo crew is made to go with Nien Nunb and PtL! Great, cheap, versatile combo. However, I would not put Lone Wolf on Dash for this reason: the donut hole. You'll want to keep the ships within Range 2 of eachother so that Chewbacca can attack the ships that sneak into Dash's blindspots. Otherwise, I'd give up the Outrider title in this situation and just use the directional HLC.

Until you fly against a Dash with the donuthole this may seem like a problem. I can assure you a ship will never be in the hole unless Dash allows him to be there. I know there are a few people who have the Wave 5 ships and some have played the builds on Vassal. I cant wait to see when the whole community gets a hold of this thing :rolleyes:

Ok, so I was looking at Leebo crew and wanted to give him a shot. The trouble was finding a ship that wouldn't be incredibly handicapped by the ion. First, that means a large ship. That way I can get Ion over two turns and be unaffected every other turn if I'm constantly boosting.

It should be a ship that should benefit from boosting. Again, that means a large ship, as they can move farther. Further, it should have a turret, to make facing less important. So, thinking along those lines, I developed this list:

Dash Rendar (36)

Lone Wolf (2)

Heavy Laser Cannon (7)

Outrider (5)

Chewbacca (42)

Push the Limit (3)

"Leebo" (2)

Nien Nunb (1)

Millennium Falcon (1)

Total: 99

View in Yet Another Squad Builder

So, we have Dash here, a known threat. He can stay far from combat, throwing rocks from range 3, easily. Barrel roll can seriously adjust his position and asteroids matter less. Lone Wolf makes him more survivable, especially late game, and means spending actions for barrel roll don't hurt as much.

Chewy here is interesting. PTL allows Chewy two actions. The first of these can be boost, accruing an ion. The second could be focus or evade, though this gets a stress. Usually stress + ion is bad. However, Nien Nunb allows you to change the white one forward from the ion into a green maneuver, dropping the stress. The title allows Chewy to tank up a little bit more. Not quite as survivable as C-3P0 in direct combat, but his ability to potentially escape arcs makes up for that if you are good at maneuvering.

This leaves you with 1 point. Tactical Jammer is a possibility, as is Intel Agent on Dash. Or keep it for initiative. Once can also change out PTL on Chewy for Opportunist.

This is my first attempt at making a list around Leebo crew. Thoughts?

I love the Idea of changing things up on the Chewy front and giving the golden droid a rest. I will be testing this out some time next week during my playtesting.

Leebo crew is made to go with Nien Nunb and PtL! Great, cheap, versatile combo. However, I would not put Lone Wolf on Dash for this reason: the donut hole. You'll want to keep the ships within Range 2 of eachother so that Chewbacca can attack the ships that sneak into Dash's blindspots. Otherwise, I'd give up the Outrider title in this situation and just use the directional HLC.

Until you fly against a Dash with the donuthole this may seem like a problem. I can assure you a ship will never be in the hole unless Dash allows him to be there. I know there are a few people who have the Wave 5 ships and some have played the builds on Vassal. I cant wait to see when the whole community gets a hold of this thing :rolleyes:

Thats certainly good to hear, but I stand by my previous assessment until I see him beat Phantoms repeatedly. A Range 1 Blindspot is all that Whisper and especially Echo need to ruin your day.

Leebo crew is made to go with Nien Nunb and PtL! Great, cheap, versatile combo. However, I would not put Lone Wolf on Dash for this reason: the donut hole. You'll want to keep the ships within Range 2 of eachother so that Chewbacca can attack the ships that sneak into Dash's blindspots. Otherwise, I'd give up the Outrider title in this situation and just use the directional HLC.

Until you fly against a Dash with the donuthole this may seem like a problem. I can assure you a ship will never be in the hole unless Dash allows him to be there. I know there are a few people who have the Wave 5 ships and some have played the builds on Vassal. I cant wait to see when the whole community gets a hold of this thing :rolleyes:

Thats certainly good to hear, but I stand by my previous assessment until I see him beat Phantoms repeatedly. A Range 1 Blindspot is all that Whisper and especially Echo need to ruin your day.

Then why not use Leebo on Dash with some combination of PTL or EI? If something moves into your blind spot you should be able to boost and barrel roll away from it. Even if you don't have a shot with your heavy cannon you could move out of arc hopefully.

Edited by TheGreedyMerchant

Leebo crew is made to go with Nien Nunb and PtL! Great, cheap, versatile combo. However, I would not put Lone Wolf on Dash for this reason: the donut hole. You'll want to keep the ships within Range 2 of eachother so that Chewbacca can attack the ships that sneak into Dash's blindspots. Otherwise, I'd give up the Outrider title in this situation and just use the directional HLC.

Until you fly against a Dash with the donuthole this may seem like a problem. I can assure you a ship will never be in the hole unless Dash allows him to be there. I know there are a few people who have the Wave 5 ships and some have played the builds on Vassal. I cant wait to see when the whole community gets a hold of this thing :rolleyes:

Thats certainly good to hear, but I stand by my previous assessment until I see him beat Phantoms repeatedly. A Range 1 Blindspot is all that Whisper and especially Echo need to ruin your day.

Then why not use Leebo on Dash with some combination of PTL or EI? If something moves into your blind spot you should be able to boost and barrel roll away from it. Even if you don't have a shot with your heavy cannon you could move out of arc hopefully.

Because Echo and Whisper are most often played at PS8 and 9, respectively. Meaning that if you took PtL, you have lost the initiative bid to both, and then can't move very far due to the stress. it only takes a millimeter inside that circle.

But, like I said, if people aren't having a problem keeping most ships out, then I look forward to seeing it on the table myself. Since the announcement, I have always thought it would be more cost effective to just take the HLC without the title and be as careful as possible. If it is working for people, then I'm all for it. Curious to see if it will stick around or if, as the meta matures, the titleless version will be more popular.

...Since the announcement, I have always thought it would be more cost effective to just take the HLC without the title and be as careful as possible. If it is working for people, then I'm all for it. Curious to see if it will stick around or if, as the meta matures, the titleless version will be more popular.

Okay, so on the theme of experimental Leebo lists and non-Outrider YT-2400s, I'm curious what people would think of a list like this, presented without further comment):

Dash Rendar (36)

Lone Wolf (2)

Autoblaster (5)

"Leebo" (2)

Tarn Mison (23)

R7 Astromech (2)

Prototype Pilot (17)

Chardaan Refit (-2)

Prototype Pilot (17)

Chardaan Refit (-2)

Total: 100

I might swap the A-wings for another hitter or a B-wing and a Z95.