Ok, so I was looking at Leebo crew and wanted to give him a shot. The trouble was finding a ship that wouldn't be incredibly handicapped by the ion. First, that means a large ship. That way I can get Ion over two turns and be unaffected every other turn if I'm constantly boosting.
It should be a ship that should benefit from boosting. Again, that means a large ship, as they can move farther. Further, it should have a turret, to make facing less important. So, thinking along those lines, I developed this list:
Dash Rendar (36)
Lone Wolf (2)
Heavy Laser Cannon (7)
Outrider (5)
Chewbacca (42)
Push the Limit (3)
"Leebo" (2)
Nien Nunb (1)
Millennium Falcon (1)
Total: 99
View in Yet Another Squad Builder
So, we have Dash here, a known threat. He can stay far from combat, throwing rocks from range 3, easily. Barrel roll can seriously adjust his position and asteroids matter less. Lone Wolf makes him more survivable, especially late game, and means spending actions for barrel roll don't hurt as much.
Chewy here is interesting. PTL allows Chewy two actions. The first of these can be boost, accruing an ion. The second could be focus or evade, though this gets a stress. Usually stress + ion is bad. However, Nien Nunb allows you to change the white one forward from the ion into a green maneuver, dropping the stress. The title allows Chewy to tank up a little bit more. Not quite as survivable as C-3P0 in direct combat, but his ability to potentially escape arcs makes up for that if you are good at maneuvering.
This leaves you with 1 point. Tactical Jammer is a possibility, as is Intel Agent on Dash. Or keep it for initiative. Once can also change out PTL on Chewy for Opportunist.
This is my first attempt at making a list around Leebo crew. Thoughts?