Obviously since each ship's movement dial is unique, knowing its maneuvers is incredibly helpful for both your own ships and understanding the capabilities of your opponent. This is espeially true when it comes to gauging how they may clear a stress, guessing how they may skirt between firing arcs, or how your own ships might be broadcasting their next move if they have a card like R2D2 attached that offers a bonus on certain moves. So I'm curious, how many people actually know the moves of every ship? Do you know your own primarily, the list you bring to the table? How long did it take you to learn them and what, if anything, did you do to remeber them? Or do you simply play with one of the movement charts you can download from the net?
Do you know the manuevers of every ship?
Yes I do. It is something that comes over time.
There's also a few very handy reference cards you can print out to have handy during games to see what your opponent's ships are capable of.
I tried to find them to include links in this post but failed ![]()
I'm sure someone else will find them soon.
Edited by VeldrinI do. I think Hexis put out a nice consolidated reference sheet for the dials. You could probably find it if you search the forums.
Update: Autocorrect.
Edited by kraedinNo, I don't. I have a general idea of how maneuverable they are and know the important, go to, maneuvers for the tricky ones (defender k-turn and green straights, b-wing 2 k-turn, shuttle stop, and so on). But I try to keep a reference handy when I play.
Nope nor do i need to i just need to know roughly what my opponent will logically do and work to spoil his plan while enacting my own.
No but I try to have a general idea what ships can do and then am not too proud to look at a cheat sheet showing what maneuvers a ship has available.
Not knowing all of the answers is fine provided you know how to find the answers quickly and easily.
Yes. I've memorized them. Long car trips make you bored, and you need to do something to pass the time. Just not wave 5.
Would be great to get those Hexis ones updates to include the Huge ships and the wave5
Yes. It is the kind of stuff that gets in my memory even withouth trying.
Now if i could only remember where my car keys are the same way...
I have a fairly good idea.
If I haven't flown something in awhile like a hwk for example, I just take a look at the dial and that is enough.
Once you play with all the ships enough times you have a fairly good idea what their moves are
Once I play with the ship once, I will remember all his maneuvers, stats, possible actions and upgrade slots. It might have to do with the fact that I love building squadron and thinking about how to fly them when I have nothing better to do, which kinda happen often with a job on the road. That's also why I want to try every ship in the game and not limit myself to only one side.
Most, not all. Just the ones that see a lot of use at my table.
-Cal
Yes, but I might not thoroughly consider the enemy's dial when maneuvering.
Malmer made up some ready-to-print maneuver cards a while back. You can find the original thread here.
The cards have maneuvers for waves 1-4 (no word on an update to cover wave 5).
https://dl.dropboxusercontent.com/u/5303298/Maneuver_Rebels.jpg
https://dl.dropboxusercontent.com/u/5303298/Maneuver_Empire.jpg
Nope nor do i need to i just need to know roughly what my opponent will logically do and work to spoil his plan while enacting my own.
Against top players roughly won't cut it; this is a game of millimeters after all. You might know the guys needs to bank left, but if you don't know what speeds he has access to how will you whether to counter a 2 or a 3?
I make an effort to play with every ship so as to memorise the maneuvers. It's much better to know them than to have to ask your opponent and give away clues about what you think he might be doing.
I'm shocked people have any trouble memorizing these dials. They're really simple. Typically it shouldn't take more than a couple seconds to memorize what moves the ships don't have. I used to memorize Heroclix dials and they've got a lot more information on them, but it's still all patterns, and simple ones at that.
Just broad strokes for me, but I only play casually so that's all I need. If I was playing for sheep stations I'm sure I'd make the time to learn them all, and all the cards, and all the interactions, and...
The X-Wing Squadron Builder app on Android has a full collection of what's on each dial, so I don't need to ![]()
I'm shocked people have any trouble memorizing these dials. They're really simple. Typically it shouldn't take more than a couple seconds to memorize what moves the ships don't have. I used to memorize Heroclix dials and they've got a lot more information on them, but it's still all patterns, and simple ones at that.
Some people have good memory for different things. For instance I can remember passwords for a number of months or even years after just using them once or twice. But I'm shocking with remembering names.
I'm shocked people have any trouble memorizing these dials. They're really simple. Typically it shouldn't take more than a couple seconds to memorize what moves the ships don't have. I used to memorize Heroclix dials and they've got a lot more information on them, but it's still all patterns, and simple ones at that.
Some people have good memory for different things. For instance I can remember passwords for a number of months or even years after just using them once or twice. But I'm shocking with remembering names.
Agreed. I can still drive to a campsites hundreds of miles away that I have only been to once in 10 years.
If I played as much as some on the boards do I would have all the dials down pat. Also I agree that on some its easier to remember what moves ships don't have.
I have an Android app that has the movement chart. Also I saw a reference card that has stats and movement charts for waves 1 through 4.